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    posted a message on how do i change this

    Actually the Arm - Magazine is a tad more complex than that with ordering the spawned units to attack. This function requires the host unit to have both a functional weapon (any, since extrernal magaine units dont need Launch Magazine effects to be ordered to attack) and the attack ability. Even though both can be deactivated using requrements it still can order spawned units to attack, only disable weapon seems to stop this.

    If what you have found out is true then by giving the spawned units the appropriate validators, you could get them to attack under conditions like host unit health is under or greater than 50%.

    Posted in: Data
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    posted a message on How to make Medivacs unload ability instant

    You tried setting the Stats - Unload Period to 0 on the transport ability?

    Posted in: Data
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    posted a message on Make my unit not shoot from their feet?

    Under the Action actor for the attack or ability, alter the SOps or AMs for the Attachment - Container or the Attachments - Launch Attachment Query - Methods fields. Use the model previewer to choose an approtriate attachment point (keep a good eye on the index number) and make a custom Site Operation (attachment) actor and set the Attachments - Attachment Query - Methods to your desired hardpoint. Put this site on then in the Action actor fields i mentioned earlier.

    Posted in: Data
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    posted a message on How to add button number suffix

    One way I can think of is to have a button for each number that is only shown when number of interceptors on unit = number of button (use a modified brood lord count broodling escourt requirement).

    That or play with the Command Card - Level Button settings of the ability, but that usually only applies to leveled skills.

    Posted in: Data
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    posted a message on passive abillity

    From what I have heard that has to do if the requirement for the button is use (greys button) or show (show should hide button)

    Posted in: Data
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    posted a message on Modifying Campaign Units

    Check the Unit - Flags on the unit, SS stuff has untargetable, uncommandable and unselectable checked. I think this is the reason you had those problems with a pure copy of the unit.

    Posted in: Data
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    posted a message on Tutorial Request

    Would it be possible to make a tutorial explaining what the actor events involving attachments and SOps do? I have tried to use the Attachment Set Rotation event without much luck and am unable to get the Rocker SOp event to target attachments (only am able to get the rocker to work on host model). Could someone please write a tutorial explaining in detail how to manipulate these events or at least explain what the things like ::Signal mean/come from.

    Posted in: Tutorials
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    posted a message on Weekly Data Exercise #6 - The Ubers

    Four things affect the beam curving.

    1. The mover speed

    2. The beam model (for some strange reason the archeon beam turns like a truck while the soulsteal3 is awesome turning)

    3. The timing of the persistant effect (too short you get a straight line or rather bad curve instead of a circle while too slow and you just get a beam that starts and stops at each point)

    4. The spacing between the persistant effect (too small and it doesnt turn well so try to have >0.25 distance between points)

    I made a spell where 5 beams circle around the target unit 5 times and have the protoss building fire medium as an impact effect with soulsteal3 beam. It looks quite nice

    Posted in: Data
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    posted a message on Need Help With Function Of Following Actor Events

    I am trying to create a unit with an attachment connected to a second attachment that can be moved/rotated independently of the host unit/other attachment without using triggers.

    The events I am interested in finding out the use/function of but have so far failed to do so by experimentation are:

    1. Attach Set Bearings

    2. Attachment Set Bearings

    3. Attachment Set Position

    4. Attachment Set Position From

    5. Attachment Set Rotation

    6. Attachment Set Rotation From

    If anyone has had any luck with any of these, or feels up to a challenge, please help and tell what you know.

    Posted in: Data
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    posted a message on move unit to unit

    Is the issue order on the create ability or the created units?

    Posted in: Data
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    posted a message on Making a buildings with 2 doodads

    Not if you use SOps. With those you can create any static feature, mobile ones are alot harder.

    Posted in: Miscellaneous Development
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    posted a message on How to make Terratron ?!

    I believe it is possible to make one using attachments as there are several attachment based events for actors and a load of site operators. The one trouble stopping people from creating composite units is getting attachments to rotate or turn without triggers. As for the unit of the terratron in the editor, it was designed for the lost viking minigame so was not meant to be selectable.

    Posted in: Miscellaneous Development
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    posted a message on Adjusting a site operation depending on actor?

    SOp (Attachment) change the Attachment - Attachment Query - Methods to the desired attachment point (use model pereviewer to choose), you can combine with a (Local Offset) SOp to perfect the effect (changes location from attachment). In the Action actor set the Target - Impact/Launch - Site to what you want and the assosiated operations.

    Posted in: Miscellaneous Development
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    posted a message on Attach actor to another actor? (not to a unit)

    Almost any actor can be attached to another actor if is has an attachment point. Attachments can be stacked on other attachments.

    Posted in: Miscellaneous Development
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    posted a message on Offset from Attachment Point

    Yes it is, create a SOp (Attachment) and (Local Offset), set the Hosting - Host Supporter - Subject to the desired actor and the model to attach set the Hosting - Host - Subject to the actor you want to attach to.

    Posted in: Miscellaneous Development
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