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    posted a message on (Solved) Selection and Selection Circles

    There is a field under the model used by the unit actor, the field called Selection Radius is the cause of your problems. Adjust it and you can make the circle bigger or smaller.

    Posted in: Miscellaneous Development
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    posted a message on Terrain Textures - Rocks.

    Are you talking about doodads or the terrain texture Haven Rocks?

    Posted in: Data
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    posted a message on A few general Questions

    Answer to No.4 is under Fog of War Data you can adjust the fog of war masks (not that there is alot to adjust).

    Posted in: Data
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    An alternative way to create moving text is to do like the automated vespene gas harvester and give the text a Mover

    My problem is I cannot figure out what the following actor events do?

    1. Attach Set Bearings

    2. Attachment Set Bearings

    3. Attachment Set Position

    4. Attachment Set Position From

    5. Attachment Set Rotation

    6. Attachment Set Rotation From

    I have tried testing them on a simple model with attachment system (and another attachment on the attachment) with no luck, what AMs, Names, SOps and targets must I use since nothing has worked so far. I am trying to get the attachment to be turned/tilted on condition preferably able to be done so along the Z axis.

    I know there is a method to turn stuff using a hidden idle turret weapon but I am sure there must be a less messy way to do this.

    Posted in: Tutorials
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    posted a message on Custom Bunker Turret

    You read these tutorials? http://forums.sc2mapster.com/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/

    http://forums.sc2mapster.com/resources/tutorials/9000-data-working-with-turrets-beginner-difficulty/#posts

    Though your problem is probably your Action or Site actor does not have the correct launch site SOp.

    Posted in: Data
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    posted a message on Missile Abilities - How to make them awesome!

    The homing in on the target is due to the missile mover having a guided phase without a guided phase it has a good chance to miss and move past

    Posted in: Data
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    posted a message on Terrain Textures - Rocks.

    Under Terrain Texture Sets just play with the Textures - Blend for changing creep texture modify Creep Texture.

    Posted in: Data
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    posted a message on Buying Items Problem

    Or give the shop a modified version of the Xel'Naga tower's Interact ability

    Posted in: Data
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    posted a message on How to add button number suffix

    The game already uses hidden buttons on top of each other eg ghost/spectre button in barracks or the ghost/spectre nuke in shadow ops. You are purely showing a button when the conditions are met and hiding it again when they are not.

    There will be one problem with what you are doing, you can not give the carrier any other weapons cause that will order the arm magazine units to redirect and attack the weapon target.

    Posted in: Data
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    posted a message on disabling/enabling weapon by upgrade

    Try having a behaviour that is hidden to disable the weapon in the first place, and then have the research upgrade enable it.

    You can also have behaviours with research count validators to enable/disable the behaviour and therefore weapons.

    Posted in: Data
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    posted a message on Question about Effects

    Are the damage effects part of the same effect tree (eg persistant that hits several times or a set effect of damage effects)? It is possible to set some effects as per effect tree or per instance.

    Posted in: Data
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    posted a message on [Weapon] Custom weapon problem

    You can attach any actor onto any other actor is it has a hardpoint. You can even attach attachments onto other attachments.

    The leviathan is seen in the last 2 missions of the campaign. It is a giant air zerg with 4 tentacles able to attack independent targets and has 4 attached tentacles without a base like the spine crawler.

    For changing the way a projectile attacks you need to alter the mover for it. For movers look at the [Data] Customized Movers (Advanced Difficulty) tutorial.

    The roach tentacle is an extra content model from a drag ability the roaches were intended to have but was removed which I thought might suit your interests from a visual perspective.

    As for fixing your problem I advise you look at the spine crawler/leviathan unit with associated attack effects and its actors since you often can learn by comparison and immitation.

    Posted in: Data
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    posted a message on shooting while moving

    Dont forget to give it a turret. If in doubt use the Diamond Back for reference.

    Posted in: Data
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    posted a message on [Weapon] Custom weapon problem

    To get tentacles to stretch you need to launch them like a missile and have several tempramental actor event, if the Uberlisk tutorial still has you stumped try searching the forums since it has been raised and answered several times.

    Also I thought you wanted your bulbasaur to use a projectile attack (like bullet seed).

    Why spine crawlers and not leviathan tentacles or the roach one?

    Posted in: Data
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    posted a message on Problem with burrowed units

    So within 3 hours of making this post you answered all your own questions?

    Yet you have not given details as to how you fixed them so others reading this post with the same problem as you can solve the issue?

    Either say what you did to fix it or stop this forum topic taking space away from other more informative topics.

    Posted in: Data
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