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    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    Just wanted to say thank you for making this mod/arcade game. It is readily apparent that a lot of hard work and talent went into making this. It's so much fun to play and could easily act as a standalone game outside of the SC2 arcade.

    Posted in: General Chat
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Jay and I are currently doing an Arcade showcase of Blizzard Enforcement (spoiler - it's amazing) (https://www.youtube.com/playlist?list=PLMmfhvBzj4FBwyM1AvZOlDxaUpFJu_VZP)

     

    Bilxor, I'm very excited to see what you have in store for us in the next (final?) part of LifeForce.

     

    Robinicus, looking forward to seeing the changes you've made with your map.

     

    Posted in: Map Review
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    posted a message on Blizz is making a co-op contest with huge prizes!
    Quote from TheSkunk2 >>

    Which one of you lucky guys got to nathanias first? =(

     ?
    Posted in: General Chat
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    posted a message on StarCraft II: Annihilation Campaign

    This is fantastic news!

    Posted in: Map Feedback
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    posted a message on [Solved] Can not create new project

    I'm glad you got it working, but there either needs to be something telling mapmakers to upload their projects as .zip files or remove the file size restriction completely.

    Posted in: General Chat
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    posted a message on Monthly Community Project Testing (Continued)

    Just upload the maps to dropbox (or something similar) and provide the shared links on the project page. It's a workaround until they fix this issue.

     

    Edit: Try uploading them as .zip files.

    Posted in: Map Review
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    posted a message on Blizz is making a co-op contest with huge prizes!

    Even if you don't win, I'm sure there are plenty of people here on sc2mapster that would love to try out these custom co-op maps!

    Posted in: General Chat
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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns
    Quote from Hockleberry >>

    Don't forget about your CCI duties!!!!

     Working on it now. I noticed that some of the links are broken if you aren't signed in. I'll see what I can do. 
    Edit: I fixed a few links and modified the text/formatting a little bit, but the layout of the site still needs work to look decent. The news section has been updated too.
    Posted in: Map Feedback
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    posted a message on Deltron's Recorded Feedback and Testing of Custom Campaigns

    Happy New Years everyone! Hope everyone had a great holiday break! I just got back from 3 weeks of traveling so I'm currently catching back up with work and checking to see what campaigns I will be recording in the near future. 

     

    • Time Convergence (2 new maps and 1 cinematic)
    • Shadow of Liberty (1 new map)
    • Vorazun Campaign (new campaign - First map released)
    • Amber Sun

    Let me know if there is anything in particular that you would like me to play that's not on this list.

     

    I also plan on continuing playing SC2 Co-op with Jayborino (finish Stukov|Nova leveling, weekly mutations, road to 90 mastery, etc.). We might also try out some other co-op/multiplayer games on the Arcade. The newly released Blizzard Enforcement game definitely has my attention as one possible choice.

     

    Posted in: Map Feedback
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    posted a message on Wrath of the Tal'darim by CybrosX

    So you thought all missions were too easy or just 1 and 2?

     

    I've played through the first 3 missions so far. Yes the first mission is pretty easy, but then again, it's the first mission. It's a nice introduction to Ras'Gul and his abilities.

     

    The 2nd mission is harder than the first, but as the mission progresses, you start to ball out of control. I don't see this as an issue at all since most macro maps follow this trend. The enemy attacks your base frequently enough that you definitely have to respond or set up a lot of cannons. Cannons will die so fast to enemy destroyers and collosi so they serve mostly to delay. If I remember correctly, the first 2 and the last terrazine extraction points had a good amount of enemies warping in to defend them. For the remainder, I don't recall any forces warping in, so they were pretty easy to take. I would just make sure there are at least some enemy forces warping in once you start the extraction. I also noticed that the probe could move once the extraction starts and if you move it back to the extraction point, it resets the timer.

     

    The 3rd mission is not easy at all. The enemy attacks from multiple directions and sends quite a few hybrid at you. I lost the first time I played it as I wasn't prepared for one of the air attacks that went straight for Ras-Gul.

    Posted in: Map Review
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    posted a message on SC2Mapster Classic Skin

    This is great! Thank you!

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Awesome to see that this site is being actively updated. I agree that there will be things that take a bit getting used to and some growing pains but I think it's off to a good start. I just have some minor suggestions:

     

    • I preferred the larger icons/thumbnails on the Maps page from the old site. They don't need to be huge, but a tad bigger wouldn't hurt.
    • This was already brought up, but I don't think the Rewards Program needs to be on the front page at all. Just make it a separate page or an option that you can get to through your profile settings.
    • On the front page, "Start Your Project" and "Browse Projects" link to the same site. Either combine the options into a single button or make their paths unique.
    • Not sure if the "UPDATE" icons under the "What's New" section are placeholders but something needs to be done about them. 
    • Does anyone know what the "Paste" section is for?
    • And last but not least - Where is the Zerg love on the front page? ;)
    Posted in: General Chat
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    posted a message on [Monthly Test - December] SCBis by Cacho56

    I agree that the macro section is much easier compared to the micro section. But since you have "Boot Camp" tutorial objectives, it feels like it should be easy.

    Posted in: Map Review
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    posted a message on StarCraft II: Annihilation Campaign

    I really hope this gets fixed soon... I miss my Annihilation fix.

    Posted in: Map Feedback
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    posted a message on [Monthly Test - December] SCBis by Cacho56
    Quote from TChosenOne >>
    The point is that I feel brutal waves don't punish poor micro  (you may disagree, considering this is mission 1).
     
     Not only is it a mission 1, but you also have to keep in mind that becoming familiar with a map can make even a challenging map quite simple. I believe that a map's difficulty should be intended for those playing without having any prior knowledge of the map.
    Posted in: Map Review
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