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    posted a message on [Campaign] Vortex of the Void

    @Narudek: Go

    Looks a lot better than what you had before - the Adept model. The only thing I would recommend for the Mission Selection Screen is to change the "Vortex of the Void" lettering. Right now it looks pretty amateurish compared to the rest, which looks very high-quality. Maybe others have ideas on what you could do instead.

    Posted in: Map Feedback
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    posted a message on [Campaign] Vortex of the Void

    Awesome! Good luck with the computer repair. I've been playing your Brood's Wrath campaign and am really enjoying it, so I'm looking forward to playing your protoss one!

    Posted in: Map Feedback
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    posted a message on [Campaign] Vortex of the Void

    @Narudek: Go

    I think he just means that by you making these campaigns makes him want to work on his campaign(s). I don't think it has anything to do with him wanting to make a campaign that is similar to yours. It's like if you see someone doing well at something or making something, it can make you work harder on your own thing.

    Anyways, looking forward to playing this Protoss campaign!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign
    Quote from DEFILERRULEZ: Go

    another stuff, map 9 and 10 CANNOT be opened Outside the editor, i mean that i have to open the editor and search the file, otherwise i got only the default green map... On the description of the two maps i found "core not found" wtf this means ???

    This happens with me too. I have to open all of these maps within the editor for some reason. I don't have any problems playing them whatsoever. I used Chrome to download them as well.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    I just finished playing mission 9 and 10. I played on Normal.

    Mission 9:

    • Difficulty seemed pretty comparable to other missions. Keeping medics alive made it easier.
    • The story was easy to understand and gameplay was great! Enjoyed this one much more than Mission 10.
    • Loading screen: Change "have" to "has" in the first sentence. Also, maybe change "achieved" to "gathered".
    • First cutscene where you talk to Rhik about reinforcement location: Make trigger for cutscene a beacon. It seemed to me that I was still fighting my way up the ramp with enemies still alive when the cutscene was triggered, but I could be wrong.
    • When you have war pigs and Barry selected and you stim Barry, war pigs are stimmed as well. But if you stim war pigs, Barry is not stimmed. Not a big deal though.
    • On final boss, there were green target notifications that appeared in several locations (not on units). What were these supposed to be for? They seemed similar to the red target noticiation that appeared on your units, but they didn't seem to affect anything.

    Mission 10:

    • Holdout portion was by the hardest (I had to save-load a bunch of times as my heroes kept dying). The dropship and escape portions seemed very easy in comparison.
    • Dropship portion was a bit dull after a while just going back and forth between sections. Maybe reduce the times you need to go back and forth between areas.
    • I forget his name, but why does the Stukov character want to kill the Protoss? It's been a while since I played the other missions, so I don't remember.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign
    Quote from DudkiSC2: Go

    Thanks for playing the maps! I'm glad you enjoyed them :D What difficulty did you play on?

    I played on Normal. I am not a hardcore SC2 gamer, so Normal was perfect for a first-time playthrough. Not too hard, but challenging enough to not make it boring. I will probably go back once the campaign is completely finished and play on Hard.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    I just finished playing through the 8 missions that have been released so far. I had so much fun playing them. Know you spend a lot of your free time making these so great job! Really felt professionally done.

    Some comments/questions:

    • Favorite boss was the Thor where you had to multitask two hero units to defeat. Never seen this type of gameplay before.
    • I feel like almost every mission kept you on your toes, which if done wrong can make things stressful and frustrating, but you managed to make it enjoyable and rewarding.
    • On mission 8 (The Wandering Shadow), does changing difficulty affect the mission at all? Enemies deal more/less damage?
    • Favorite mission was probably mission 6 (The Daggerfang) - had everything - really liked the fact that you had to keep moving bases.
    • Hardest missions for me were 7 and 8 for very different reasons. Guardians made mission 7 a lot easier (sniping hatcheries). Mission 8 just took a lot of dying and loading while trying to figure out how to get past everything. But very rewarding when completed as I said before.

    Looking forward to the rest!

    Posted in: Map Feedback
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