• 0

    posted a message on [Data] Creating a Custom Hover Tooltip

    Good tutotial, thanks.

    Posted in: Tutorials
  • 0

    posted a message on [Solved] Removing Behaviors on Damage

    Hi. I am using validator to remove behavior if unit takes damage. You must found validator with name IsUnderFire(Unnamed). Then, duplicate him and call it Is Not Under Fire. Change validator type on or. And field validator - negate - enabled. Now go to behavior that you want to remove when unit takes damage and in field behavior - validators(remove) add this validator.

    Posted in: Data
  • 0

    posted a message on Defence of the Universe

    Develop maps closed :( . If you want to be my successor, I can send you a map of where nearly a four new hero. Good-bye, you will not soon see me .

    Posted in: Project Workplace
  • 0

    posted a message on Remove cloak when attack

    Hi all. I found best solution.

    For creating wind walk as in warcraft 3 you must create behavior with modification flags->cloak and passive. Then create effect->type remove behavior->unit+->caster, behavior->wind walk behavior. When, go to wind walk behavior->field damage response->set chanse to 1, set location to attacker, effect ->remove wind walk effect. End.

    Now you have wind walk which automatically removes when your unit starts attacking and when you in invis he don't attack unit. :) All others solutions does not work or work not correct. Thanks to all who discuss this, without you i would not have thought of it. Thanks this topic too.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Defence of the Universe

    Hello everyone.

    Defence of the Universe 1.05 released. Changelog:

    • Added two heroes: Marauder, High Templar.
    • Implemented wc3 armor system.
    • You can use minimap to use Scroll of TP.
    • Cooldowns of abilities now works correct.
    • Blocking Sphere of Dark Templar now have Silence.
    • New towers.
    • Some gameplay and animation improvements.
    Posted in: Project Workplace
  • 0

    posted a message on Sharing expirience

    Use veterancy behaviour in data editor, field share, but share filters work wrong, you will get exp for allies units :D . It's bug of Sc2 Editor, that Blizzard still not fixed. But if you want to do ideal share exp system you must add experience through triggers using this library, use set catalog value for this, becouse my first decision was not good. Good luck.

    Posted in: Data
  • 0

    posted a message on Defence of the Universe Team

    Hello. I am recriting team. If you want to help develop map Defence of the Universe, you can join to Defence of the Universe Team.

    I am looking for:

    • Artists. Persons who help me with creating heroes, items and so on.
    • Localizers. Person who work on description of items, heroes spells and so on. My english bad if you don't know :D .
    • Moderators. Person who will deal with a description of the map on site. Look this pages and you will understand what it was about.
    • Terrainers. Relief is not ideal. So if you want to improve it, you can join.
    • Programmers. Almost all the mechanics of map has already been done, but you can still help.
    • Associate. If you know how you can help me more, say it. I will be happy to get any help.

    Map developing over 4 months. And I think it's not too late to create a team :) .

    Posted in: Team Recruitment
  • 0

    posted a message on Looking for a trigger genius

    @Detkanin: Go

    Give me map, may be i help you.

    Posted in: Team Recruitment
  • 0

    posted a message on [Triggers, Data] Warcraft 3 Armor System

    Hello.

    I uploaded new version of wc3 armor system. You can see in map dynamic armor reduction for hero and damage reduction for units. If his armor changes his damade reduction changes too. You can download map here or in first post.

    Posted in: Tutorials
  • 0

    posted a message on Popularity has a limit: 15,000 games

    Battle.net DOOMED by Nexus Wars :D

    Posted in: General Chat
  • 0

    posted a message on [Graph] Battle.net Popularity

    @Redfox777: Go

    It's true, don't release beta versions of map.

    Haha, my epic fail was that i released all my beta maps, people looks see all this and vomiting on my map. And now, when my map not so bad, noone play it, becouse I've already spoiled the impression before that :( . And nothing help, new video, site, people play SotiS and happy :D .

    Posted in: General Chat
  • 0

    posted a message on Armor types

    Look my warcraft 3 armor system, but i think you do not want this deal, although it is very simple. And you can create any type of armor what you want using buffs with damage response :) .

    Posted in: Data
  • 0

    posted a message on [Data] Working with Attachments (Beginner Difficulty)

    @ProzaicMuze: Go

    OMG. Your tutorials are awesome. How do you know so many actors and settings, you are so advanced in this. I spend a lot of time on the concept of basic things in the actor, a huge number of parameters and the number of actors kills brain. But perhaps this is due to the fact that I do not know at the appropriate level of English and for me, many words mean nothing :( . Keep it up.

    Posted in: Tutorials
  • 0

    posted a message on [Triggers, Data] Warcraft 3 Armor System

    Just one moment. Maximum number of behaviors which unit can have = 63. So you can't do many behaviors that corresponds even with precision 1. But in principle it depends on what kind of armor can be in your map. If in your map max armor 40 and your units or hero don't have many behaviors you can create 40 behaviors with step 1 armor reduction. But if your maximum armor is big, for example 100, you must create armor reduction with step 5 or may be more. So, you should consider what the maximum armor can be at your map and how accurately you want to was armor reduction.

    Updated. If you look this table, you can see, that after 50 armor damage reduction changes on very small percent, so main thing that you must do damage reduction with small step, such as 1 when armor is small(between 1 and 10 or 20) after this you can increase step to 5, 10 or may be even 100 if your map have units with 1000 armor, but the difference between damage reduction will be so small, that you will not see this in battle. I will upload sample map soon, when i did it.

    Updated. You must change damage effect of each weapon, put field armor reduction of damage effect to 0, it's mean that damage effect ignores armor, if you not do this, unit with armor > damage of damaging unit, he will not get any damage(0.5 damage in sc2 only).

    Posted in: Tutorials
  • 0

    posted a message on [Triggers, Data] Warcraft 3 Armor System

    @Sneakervek: Go

    Of course you can't modify this field, only several of them we can, i will be happy if could change all fields but we can only small part. You can change LifeArmor of unit, but not modify fraction of behavior. May be blizzard will fix it. It will be awesome if we can change any field of behavior, effect and so on :) . As i already said, you must create many behaviors that corresponds to 1, 2, 3, 4 and so on armor reduction and trhourgh triggers change armor of unit, look my previous post.

    Posted in: Tutorials
  • To post a comment, please or register a new account.