Yes, my lighting system is not not completed yet, but I think I corrected it to release. And you did not write your battle.net account on EU server. Or you don't want to say this in public?
My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. I updated the main page of map on sc2mapster.com.
After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.
And lastly a new video of my map, where you'll see a new system of lighting, day and night.
Hi all, soon I plan to publish my map on battle.net, but I have a questions. If I do locked map and private, whether the person who download this map, publish it in public? And if i give someone person locked version of my map to publish on other server, can he open my map and see all triggers, data and so on, can he change them? Locked is working now or no? Thanks.
My bugs in GE, no water textures - no water
Black screen in preview :(Black screen
Now one more question, if i update my starcraft 2 on patch 1.01, Galaxy Editor will be work or no? Becouse i don't have still key :D . But i need to work in GE.
Haha, i solved this problem. When you already added compaign dependencies, closed map and open game, go to dependencies->choose liberty(campaign), liberty story(campaign)->press clear local file->press ok->again go to dependencies->choose liberty(campaign), liberty story(campaign)->press add standart-> choose liberty(campaign), liberty story(campaign). And if you have unit from this dependencies, with every start galaxy editor you will not see this units, but when you do my instructions they appear.
So every start Galaxy Editor you must do this everytime :DDD. I think it's better when recreating map with scracth. Cheer.
When you add dependencies to maps that created in beta version such as campaign and story campaign units from this mods exists. When you close map and open again, noone unit from this dependencies here. OMG. But if you create new map with all dependencies, all work fine. So, we can't use units from campaign :( . Or we must recreate map. I'm shocked, really I have to redo the whole map to use all dependencies.
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@StrikerX199: Go
Yes, my lighting system is not not completed yet, but I think I corrected it to release. And you did not write your battle.net account on EU server. Or you don't want to say this in public?
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Hello everyone.
My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. I updated the main page of map on sc2mapster.com. After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.
And lastly a new video of my map, where you'll see a new system of lighting, day and night.
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Updated, any ideas?
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1 more terrible bug - share experience filters (ally, enemy, neutral, hallucination) does not work too :D . So, i hope Blizzard will fix it soon.
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Hi all, soon I plan to publish my map on battle.net, but I have a questions. If I do locked map and private, whether the person who download this map, publish it in public? And if i give someone person locked version of my map to publish on other server, can he open my map and see all triggers, data and so on, can he change them? Locked is working now or no? Thanks.
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@wangbot: Go
THX God, thanks a lot.
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@Timthetoolman: Go
Wow thanks for water, but i didnot understand for preview box, but it's not so important. Thanks again :) .
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My bugs in GE, no water textures - no water Black screen in preview :( Black screen Now one more question, if i update my starcraft 2 on patch 1.01, Galaxy Editor will be work or no? Becouse i don't have still key :D . But i need to work in GE.
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One more bug - no water textures OMG :D . I hope blizzard will fix it.
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@drummerboy1151: Go
Yes even if you recreate map it's not work correctly. So we must waiting patch.
Items still no saves in invenotry. So fail, but share experience works fine :D .
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You can't do this, i wrote about this problem here. I hope blizzard fix it soon.
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@Jinxxx123: Go
Haha, i solved this problem. When you already added compaign dependencies, closed map and open game, go to dependencies->choose liberty(campaign), liberty story(campaign)->press clear local file->press ok->again go to dependencies->choose liberty(campaign), liberty story(campaign)->press add standart-> choose liberty(campaign), liberty story(campaign). And if you have unit from this dependencies, with every start galaxy editor you will not see this units, but when you do my instructions they appear.
So every start Galaxy Editor you must do this everytime :DDD. I think it's better when recreating map with scracth. Cheer.
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When you add dependencies to maps that created in beta version such as campaign and story campaign units from this mods exists. When you close map and open again, noone unit from this dependencies here. OMG. But if you create new map with all dependencies, all work fine. So, we can't use units from campaign :( . Or we must recreate map. I'm shocked, really I have to redo the whole map to use all dependencies.
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It's working without register account in EU region. NICE, i don't have key still, so i will be work in Galaxy Editor.
P.S. You can open campaign map. Press open->Campaign->Choose map what you want. So you can play campaign without key XDDD.
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Woot