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    posted a message on [Triggers, Data] Warcraft 3 Armor System
    Quote from Ginsupup: Go

    @KorvinGump: Go

    what about scaling armor values?

    this would work fine for a unit with 2 armor. but what if he suddenly gets a boost in armor to 10? will it adjust based on the unit's current armor value or would i have to modify the buff on the fly?

    I found solution if armor of unit changes. But you must change armor of unit through catalog value. Better if you do attribute with value armor. So if item gives you 5 armor you must give 5 attributes points of armor. When, you must write next trigger, you change armor of unit through catalog value set. And you must create many behaviours and validators as on picture. Look this pictures.

    Posted in: Tutorials
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    posted a message on [Triggers, Data] Warcraft 3 Armor System

    I found best solution here. Just create Behavior type Buff and change damage response, put chanse to 1. Then you must change field modify fraction in accordance with the armor of unit which will have this Behavior. Example: if armor of unit 2, so you must put modify fraction to 0.8929.

    Posted in: Tutorials
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    posted a message on [Triggers, Data] Warcraft 3 Armor System

    @progammer: Go

    Updated. Now it's work fine. I did marine with 10000Hp and 5000 damage and 100 armor. You can check this. But only one problem. Damage of unit always show with minus :D . Any ideas?

    Posted in: Tutorials
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    posted a message on [Triggers, Data] Warcraft 3 Armor System

    @progammer: Go

    If you look on formula, 100 armor, so (100*0.06)/(1+0.06*100)=0.85. 85% damage reduction, so boss will get 5000*0.15=750 damage. And yes he will die when he have 4900 HP. But we can check weapon of unit when he starts attacking and we know damage of each weapon. So, if damage weapon - armor of target unit> hp or target unit. We must decrease his damage and he will not die, and when open my trigger. But problem with bonus damage, we don't know bonuses of damage of unit. But i think, it's can be done if some think more. I will improve it.

    Posted in: Tutorials
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    posted a message on [Triggers, Data] Warcraft 3 Armor System
    Quote from progammer: Go

    @KorvinGump: Go

    This isnt fun if the unit has about 95% damage reduction

    lol, you did not understand, i mean if unit have 10 hp and 5 armor, and damaging unit have 20 damage target will get 15 damage and die and dont' have any damage reduction of warcraft 3.

    Posted in: Tutorials
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    posted a message on [Triggers, Data] Warcraft 3 Armor System

    Hello everyone.

    I implemented warcraft 3 armor system in starcraft 2.

    • Firstly look on formula of warcraft 3 armor system here. Map is not best. I found best solution here. Just create Behavior type Buff and change damage response, put chanse to 1. Then you must change field modify fraction in accordance with the armor of unit which will have this Behavior. Example: if armor of unit 2, so you must put modify fraction to 0.8929.
    • If you want to create armor system for hero, so his armor changes in game. You must change armor of unit through catalog value. Better if you do attribute with value armor. So if item gives you 5 armor you must give 5 attributes points of armor. When, you must write next trigger, you change armor of unit through catalog value set. And you must create many behaviours and validators as on picture. Look this pictures.

    Just one moment. Maximum number of behaviors which unit can have = 63. So you can't do many behaviors that corresponds even with precision 1. But in principle it depends on what kind of armor can be in your map. If in your map max armor 40 and your units or hero don't have many behaviors you can create 40 behaviors with step 1 armor reduction. But if your maximum armor is big, for example 100, you must create armor reduction with step 5 or may be more. So, you should consider what the maximum armor can be at your map and how accurately you want to was armor reduction.

    You must change damage effect of each weapon, put field armor reduction of damage effect to 0, it's mean that damage effect ignores armor, if you not do this, unit with armor > damage of damaging unit, he will not get any damage(0.5 damage in sc2 only).

    Look my simple map, when i implemented wc3 armor system for hero and some units. If armor for hero changes his damage reduction changes too.

    • Enjoy :P
    Embed Removed: https://www.youtube.com/v/0oYae1Q_Cxc?fs=1
    Posted in: Tutorials
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    posted a message on Defence of the Universe

    Hi all.

    DotU 1.04 is out. Big changes here.

    • New relief of map(made from scratch).
    • Area of map reduced by 25%(omg).
    • Many decoration and gameplay improvements.
    • Dark templar now can blink into fog of war.

    You can download map here

    Posted in: Project Workplace
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    posted a message on vampirism in starcraft 2

    @superzip: Go

    I think you should change terrain on grass. Relief hell is depressed and classic vampirism, this grass at humans and only black relief from vampires in the center of the map. And this water looks terrible too.

    Posted in: Project Workplace
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    posted a message on vampirism in starcraft 2

    @superzip: Go

    Hello superzip.

    I am a big fun of vampirism and played a lot in various versions vampirism in warcraft 3, such as fire, zero. I would be happy to create a map yourself, buy i don't have to time to two projects, becouse i working hard on my main project. But i can help you if you really want to create good vampirism map. I think i can help you in some way, if you need help, questions or something about Starcraft 2 Editor. May be i create something for your map, but i don't know, will i have time. In any case, i can test your map.

    P.S. Change title to vampirism.

    Posted in: Project Workplace
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    posted a message on dodelete

    Lol, I love the competition. Already more than 5 DotAs on battle.net. Once more :D .

    Posted in: Project Workplace
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    posted a message on To All Wannabe Map Makers..

    @EternalWraith: Go

    I love criticism. Especially in such form as openly and clearly. Do you think people can create a project, really good project for several months while before this without creating a single map, as I am? People learn and can not immediately create a masterpiece for several months, lol. Therefore if you spend life in fail maps is your problem, everything is subjective, for other people it's not fail maps. :D

    Posted in: General Chat
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    posted a message on Account suspended

    Hm, i am just interesting, my map is still on battle.net or already deleted?

    Posted in: General Chat
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    posted a message on Account suspended

    @Molsterr: Go

    They blocked all my accounts WOW and Starcraft 2. OMG. I don't play WoW, but starcraft 2...

    Posted in: General Chat
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    posted a message on Account suspended

    Hello everyone, my account has been suspended. I got next message on e-mail and can't login on battle.net.

    Quote:

    Greetings,

    This is to inform you that we have temporarily suspended your World of Warcraft account.

    • Battle.net Account Name:[email protected]
    • Date of Violation: 18/08/2010
    • Type of Violation: Map Abuse in Starcraft 2
    • Details of Incident: use of offensive religous imagery in map thumbnail.
    • Consequences for Account: Account suspended for 3 hours

    While we regret to take this type of action, we have determined it to be in the best interests of the Starcraft 2 community as a whole, and for the integrity of the game.

    Please note that should any further violations of our Rules and Policies occur, this incident will be taken into consideration when determining the consequences to your account. This could include further warnings, account suspension or account termination.

    Also note, you must log into the game after the suspension expired; this will update the status of your account displayed on the Account Management page.

    Should you have other questions or concerns, feel free to contact us again, via our webform: https://eu.blizzard.com/support/webform.xml

    If you wish to review our current Rules and Policies, they can be found at: http://www.wow-europe.com/en/policy/ http://eu.blizzard.com/en-gb/company/about/termsofuse.html.

    Game Master Voutyri In-Game Services Blizzard Entertainment Europe http://eu.blizzard.com/support

    Haha, i am shocked, it's joke or? Maybe this is discrimination of my map? What you think about my loading screen, where offensive religous imagery in map thumbnail? I really don't understand this, hope they just deleted my map and don't block my account OMG.

    Posted in: General Chat
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    posted a message on Defence of the Universe

    Hello everyone.

    My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. I updated the main page of map on sc2mapster.com. After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.

    And lastly a new video of my map, where you'll see a new system of lighting, day and night.

    Embed Removed: https://www.youtube.com/v/n-ny3gHP_vg?fs=1

    Posted in: Project Workplace
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