Yes this is true :( . But in any case, the trigger is useful where the units would not be a big attack speed, and if it is needed for showings title miss. I think the realization of presenting title will not be in doubt :D .
Thank you for showing the place where the error occurred.
I prefer data editor for most things... so I like the 2nd solution... but trigger is clear so that's good :D
Have you tried just ordering the attacking unit to stop? Not sure...
Hmm, could be Galaxy Editor and will work better, but it is unknown how the random variable obtained in their case. In my case, I know that I will have a normal distribution, although if I have time I want to test both methods and see which method is really better :D .
Sorry to disappoint your findings. I've tried this solution but it pose a huge problem when multiple unit attacking 1 target or when attack speed is too fast. The action Make unit take no damage will last for a while. My best solution is use a buff behavior. In "damage response percent" set to percent to happen. damage response multiplier (or fraction I can't remember) set to 0. Not sure how to create a text tag this way though
I just spent the experiments: 1) Marauder with fast attack 2) Five Marauders with fast attack attacking one, and all calculations are carried out perfectly convergent.
I think that the execution time Triger not be greater than 0.001, and perhaps this value is even smaller. Attack rate could not be faster than one attack in 0.001 seconds. So I think on average it is a normal result. I had a lot of experiments now, and everything works fine.
Maybe you can show me in any case there are problems?
I present to you the mechanics of misses from Warcraft 3. Only one trigger :D .
Chance misses 25%. You can easily change the percentage of altering the condition of Miss > 75.
Hi all i found impexpMDX plugin, which work in 3ds max 2010, you can import models from warcraft 3, but i don't know imports if he animation or not because I recently started studying 3dsMax.
Hello everyone. In this tutorial I'll show you how to keep the items in the inventory of the hero after his death, as well as deletion of it from the inventory.
Hi all, I want to show you how easy it is to keep the attributes of the hero, such as strength, agility, intelligence in a variable. See screenshot below.
Hi all.
I tried publish my map, and i have 2 errors.
First error, when i even don't log in
Second error, when i loged in and i press ok to publish map
And sometimes i have error Transmission archive file. It's epic failed, i tried publish all maps, did as in tutorial, but nothing, always this... :(
Hi all. Good tutorial Th3LaughingMan. I want to add just one thing. It is enough to make it only color alpha to icon and it's work. You don't need even resize icon. Just 1 step and you got icon for button. I don't understand why you do so many actions. This button will not concede on the functionality that you got you. Maybe I'm something do not understand?
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Hi all. I present you a new video. Look first post.
Change log:
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Hi all.
I started a new phase in the creation of maps, I began to rename all the buildings and units. I do not copy Dota, and make a map with their specific.
I add a video to the first post.
Sorry for the long break, I have now session.
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@progammer: Go
Yes this is true :( . But in any case, the trigger is useful where the units would not be a big attack speed, and if it is needed for showings title miss. I think the realization of presenting title will not be in doubt :D .
Thank you for showing the place where the error occurred.
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Hmm, could be Galaxy Editor and will work better, but it is unknown how the random variable obtained in their case. In my case, I know that I will have a normal distribution, although if I have time I want to test both methods and see which method is really better :D .
0
I just spent the experiments: 1) Marauder with fast attack 2) Five Marauders with fast attack attacking one, and all calculations are carried out perfectly convergent.
I think that the execution time Triger not be greater than 0.001, and perhaps this value is even smaller. Attack rate could not be faster than one attack in 0.001 seconds. So I think on average it is a normal result. I had a lot of experiments now, and everything works fine.
Maybe you can show me in any case there are problems?
0
Hello everyone.
I present to you the mechanics of misses from Warcraft 3. Only one trigger :D . Chance misses 25%. You can easily change the percentage of altering the condition of Miss > 75.
See screenshot below. Enjoy.
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Hi all i found impexpMDX plugin, which work in 3ds max 2010, you can import models from warcraft 3, but i don't know imports if he animation or not because I recently started studying 3dsMax.
Put files in 3dsmax directory/scripts/startup
DOWNLOAD
MIRROR 1
Link Removed: http://www.mediafire.com/?tzkjnjtayzj
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Hello everyone. In this tutorial I'll show you how to keep the items in the inventory of the hero after his death, as well as deletion of it from the inventory.
SCREEN 1
SCREEN 2
MAP
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Hi all, I want to show you how easy it is to keep the attributes of the hero, such as strength, agility, intelligence in a variable. See screenshot below.
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AWESOME, I can't wait when you release new version of m3 plugin. Good job. Keep it up. :)
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It's sarcasm? :D
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Hi all. I tried publish my map, and i have 2 errors. First error, when i even don't log in Second error, when i loged in and i press ok to publish map And sometimes i have error Transmission archive file. It's epic failed, i tried publish all maps, did as in tutorial, but nothing, always this... :(
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I can't make video on 2004 year computer. I just can work in editor:D. If someone can do video it will be great.
0
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Hi all. Good tutorial Th3LaughingMan. I want to add just one thing. It is enough to make it only color alpha to icon and it's work. You don't need even resize icon. Just 1 step and you got icon for button. I don't understand why you do so many actions. This button will not concede on the functionality that you got you. Maybe I'm something do not understand?