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    posted a message on Defence of the Universe

    Hi all. I present you a new video. Look first post.

    Change log:

    • 1. New towers for Hell and Paradise.
    • 2. The new hero - Dark Templar.
    • 3. All buildings renamed.
    • 4. Added four runes: Damage Rune, Regen Rune, Haste Rune, Invis Rune.
    • 5. Added neutral creep - Archon.
    Posted in: Project Workplace
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    posted a message on Defence of the Universe

    Hi all.

    I started a new phase in the creation of maps, I began to rename all the buildings and units. I do not copy Dota, and make a map with their specific.

    I add a video to the first post.

    Sorry for the long break, I have now session.

    Posted in: Project Workplace
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    posted a message on [Trigger] Mechanics of Warcraft 3: Misses

    @progammer: Go

    Yes this is true :( . But in any case, the trigger is useful where the units would not be a big attack speed, and if it is needed for showings title miss. I think the realization of presenting title will not be in doubt :D .

    Thank you for showing the place where the error occurred.

    Posted in: Tutorials
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    posted a message on [Trigger] Mechanics of Warcraft 3: Misses
    Quote from OneTwoSC: Go

    @progammer: Go

    I prefer data editor for most things... so I like the 2nd solution... but trigger is clear so that's good :D

    Have you tried just ordering the attacking unit to stop? Not sure...

    Hmm, could be Galaxy Editor and will work better, but it is unknown how the random variable obtained in their case. In my case, I know that I will have a normal distribution, although if I have time I want to test both methods and see which method is really better :D .

    Posted in: Tutorials
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    posted a message on [Trigger] Mechanics of Warcraft 3: Misses
    Quote from progammer: Go

    Sorry to disappoint your findings. I've tried this solution but it pose a huge problem when multiple unit attacking 1 target or when attack speed is too fast. The action Make unit take no damage will last for a while. My best solution is use a buff behavior. In "damage response percent" set to percent to happen. damage response multiplier (or fraction I can't remember) set to 0. Not sure how to create a text tag this way though

    I just spent the experiments: 1) Marauder with fast attack 2) Five Marauders with fast attack attacking one, and all calculations are carried out perfectly convergent.

    I think that the execution time Triger not be greater than 0.001, and perhaps this value is even smaller. Attack rate could not be faster than one attack in 0.001 seconds. So I think on average it is a normal result. I had a lot of experiments now, and everything works fine.

    Maybe you can show me in any case there are problems?

    Posted in: Tutorials
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    posted a message on [Trigger] Mechanics of Warcraft 3: Misses

    Hello everyone.

    I present to you the mechanics of misses from Warcraft 3. Only one trigger :D . Chance misses 25%. You can easily change the percentage of altering the condition of Miss > 75.

    See screenshot below. Enjoy. Miss

    Posted in: Tutorials
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    posted a message on M3 Exporter

    Hi all i found impexpMDX plugin, which work in 3ds max 2010, you can import models from warcraft 3, but i don't know imports if he animation or not because I recently started studying 3dsMax.

    Put files in 3dsmax directory/scripts/startup

    DOWNLOAD

    MIRROR 1

    Link Removed: http://www.mediafire.com/?tzkjnjtayzj

    Posted in: Third Party Tools
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    posted a message on [Triggers] - Preservation of items of the hero in the inventory after death

    Hello everyone. In this tutorial I'll show you how to keep the items in the inventory of the hero after his death, as well as deletion of it from the inventory.

    Variables

    SCREEN 1

    SCREEN 2

    MAP

    Posted in: Tutorials
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    posted a message on [Trigger] Save the attributes of the hero

    Hi all, I want to show you how easy it is to keep the attributes of the hero, such as strength, agility, intelligence in a variable. See screenshot below.

    http://img25.imageshack.us/img25/1149/savetheattributesoftheh.jpg

    Posted in: Tutorials
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    posted a message on M3 Animation Support
    Quote from NiNtoxicated01: Go

    Just wanted to show off the new animation support I'm setting up for the next update of the M3 exporter.

    Worgen Animation

    Cheers :D

    AWESOME, I can't wait when you release new version of m3 plugin. Good job. Keep it up. :)

    Posted in: Project Workplace
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    posted a message on Map Publishing FAQ
    Quote from deleted_4413474: Go

    Can u delete old versions of a game? I cant upload my new map :(

    It's sarcasm? :D

    Posted in: Miscellaneous Development
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    posted a message on Map Publishing FAQ

    Hi all. I tried publish my map, and i have 2 errors. First error, when i even don't log in error 1 Second error, when i loged in and i press ok to publish map error 2 And sometimes i have error Transmission archive file. It's epic failed, i tried publish all maps, did as in tutorial, but nothing, always this... :(

    Posted in: Miscellaneous Development
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    posted a message on Defence of the Universe

    I can't make video on 2004 year computer. I just can work in editor:D. If someone can do video it will be great.

    Posted in: Project Workplace
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    posted a message on Defence of the Universe
    Posted in: Project Workplace
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    posted a message on [Video] Icon Tutorial

    Hi all. Good tutorial Th3LaughingMan. I want to add just one thing. It is enough to make it only color alpha to icon and it's work. You don't need even resize icon. Just 1 step and you got icon for button. I don't understand why you do so many actions. This button will not concede on the functionality that you got you. Maybe I'm something do not understand?

    Posted in: Tutorials
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