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(solved) Missile Orientation
>>
|
|
4
|
867
|
|
(solved) Revive Hero
>>
|
|
2
|
1,477
|
|
Launch Missile Relative to Target Unit
>>
|
|
7
|
1,015
|
|
Healing Items
>>
|
|
9
|
1,232
|
|
Waves ability
>>
|
|
3
|
932
|
|
Unit goes up
>>
|
|
2
|
817
|
|
[Solved] Selecting multiple buildings with doodads models
>>
Public Message by Unknown User: Solved
|
|
5
|
1,113
|
|
Building debris
>>
|
|
0
|
644
|
|
Launch Effect/Attack Actor Incoherence
>>
|
|
3
|
1,392
|
|
Problem with Structure firing Missile ability
>>
|
|
12
|
1,456
|
|
Editor and Game very slow and high memory usage
>>
|
|
11
|
2,636
|
|
[Solved] Error with Actors - Attack and Beam
>>
|
|
4
|
840
|
|
Question about "AI Pathing Cost Unit" function
>>
|
|
0
|
1,160
|
|
[Solved] Display Building Range
>>
|
|
4
|
895
|
|
Ignore player buildings in native pathfinding
>>
|
|
0
|
555
|
|
[Solved] Find and Replace textures, cliffs, waters...
>>
|
|
5
|
2,384
|
|
Buttons' Tooltip Formula Format
>>
|
|
4
|
1,128
|
|
Remove VoidCampaign Data over Multiplayer Units
>>
|
|
3
|
1,309
|
|
Need help on complex ability involving Transport
>>
|
|
9
|
1,111
|
|
[SOLVED] Simulating Rally Point Order using Issue Order trigger
>>
|
|
1
|
633
|