I am having a hard time trying to change my tileset in few clicks.
I managed to change all my water to another water by replacing it manually, but I find it very long and boring, and I was wondering if it was possible to replace it with just a Find & Replace method like for Units or Doodads.
I did not have not to it for now, but I would also be interested if a similar feature exists for Texture replacement.
The last thing, and most important thing, is the cliffs.
I used a Bel Shir tileset for a long time, but now I have switched to Char tileset. All the textures were replacing correctly, no problems with that.
But now all my cliffs are still Bel'Shir cliffs... do you guys know how I can just replace all the bel'shir cliffs with my new Char tileset cliffs?
Changing water: probably easiest just by doing it manually on the map then changing the setting of that water afterward. Of course it could get tricky if your map is big and uses many different water. (Or maybe changing the data of the used water...but im not sure about that one)
Changing texture: there is no a Find and replace however, the is a replace texture tool which you choose one texture as the one to be replaced and another for the new one. Then wherever you pass it will only affect those textures even if you had multiple stacked.
Changing cliffs: in the data editor you can add to your "terrain set" different cliffs up to 4. You could add another cliffs and then you have to manually change them on your map. If you remove the cliffs you are using, when reloading the map the cliffs will be black and somewhat missing parts so be sure of what you want. It's generally less risky when setting all those things textures, cliffs, etc. before doing anything on the map.
In all cases, make sure to do a backup file so you can rollback if you do an irreversible mistake. ;)
And based on your location, vous parlez sans doute francais alors n'hésitez pas à m'écrire si vous souhaitez de l'aide en francais ;)
Thanks for the response. Yes I speak French, but I will keep speaking english so everyone can understand me ^^
The thing is that I am trying to find a method to avoid having to replace the cliffs manually (for the water and the textures, I don't need it for now, but thanks for the info though!)
So if I understand correctly, I'll have to replace the cliffs manually in every cases? :(
That's bad :/
The thing I don't understand is that my map doesn't have "Bel Shir cliffs" anywhere in the settings, so why it keeps using it?
Maybe it is possible to replace everything automatically by editing the terrain source file? I'm going to look at this!
I searched in the t3terrain.xml file, and found some little inconsistency, and when I go to the Textures in the Map settings, I can see that Cliffs are still counted as my current set's cliffs, so what I did, a bit randomly I admit, I double clicked on the icon on the right, and it kind of replaced every cliffs by the one I selected.