I would like to know if it's possible to remove VoidCampaign dependency data from the standard melee units.
I need to access VoidCampaign dependency for models, or campaign units. The thing is, that if I add this dependency, the probe can build campaign buildings like Shield Battery and stuff I don't want. I just want the standard multiplayer Probe (and all other units/buildings) plus all the other campaign units.
I don't think this is possible. Campaign units fall under the dependency called Void (Campaign). Without it, said units cannot be accessed. This dependency will set all default data to campaign mode for convenience purposes, as it is much easier to omit what you don't need than add new stuff.
Unless someone does know of a way to do this without the manual labor, you will need to remove Buttons from any relevant Command Cards on your own.
No they will not be changed from whatever your .SC2Editor has saved the file as. Balance updates do not affect Campaign dependencies as they override the multiplayer ones (Mod) and (Multi).
If I'm not mistaken, campaign dependencies contain the data for multiplayer ones anyway.
Hello,
I would like to know if it's possible to remove VoidCampaign dependency data from the standard melee units.
I need to access VoidCampaign dependency for models, or campaign units. The thing is, that if I add this dependency, the probe can build campaign buildings like Shield Battery and stuff I don't want. I just want the standard multiplayer Probe (and all other units/buildings) plus all the other campaign units.
Do anyone know how to do that?
Thanks in advance!
I don't think this is possible. Campaign units fall under the dependency called Void (Campaign). Without it, said units cannot be accessed. This dependency will set all default data to campaign mode for convenience purposes, as it is much easier to omit what you don't need than add new stuff.
Unless someone does know of a way to do this without the manual labor, you will need to remove Buttons from any relevant Command Cards on your own.
KSNumedia's Assets: Custom Models for campaigns and mods!
Thanks for the reply.
But if I do this, will the units be able to be changed by the VoidMulti data? Like all the values coming from new patches?
In reply to VisionElf:
KSNumedia's Assets: Custom Models for campaigns and mods!