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    posted a message on Community Project #2- Data Thread

    Yea, now that I think about it, with zerg it's the same thing. I just thought of it.

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    Sorry, I can't rlly help with the actor stuff yet or do much rlly. I'm too noob at the moment. But I was thinking about the power thing, so if you kill the main building then everything goes off right? So wouldn't that be kind of unfair. Becuase if you were facing the robots, then you would just have to kill their main, and then they could do nothing. It would cuase people to require more protection than other races would require.

    Posted in: Data
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    posted a message on How to make upgrade button dissappear

    Yea, that would be great. Also, what tarrain should i change?

    edit: It works now. I put it to less than, and it worked. I don't know if that wass the problem or not, but... it works :D Thanks for the help.

    Posted in: Data
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    posted a message on How to make upgrade button dissappear

    I knew that. It still doesn't work even though the constant is 15 and the max level is set to 15. :(

    Posted in: Data
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    posted a message on How to make upgrade button dissappear

    I made sure the upgrade was restricted. Which it was. I put for the requirement: Show: less than or equal to: count "upgrade all tower attack speed" is completed and constant 15. Then, i went to the speed upgrade building, went to tehe upgrade, and put in the requirement, and made sure it was restricted. That's what I did. Here's the map. Sorry that it's messy. I did alot of testing and made alot of mistakes. But this is my first map, so I was kinda ready for it. Anyways, take a look, I'm sure I just missed something or made some slight error.

    Posted in: Data
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    posted a message on How to make upgrade button dissappear

    I put those requirements in. It didn't dissapear after 15.(The # that I changed it to) One question bout the requirement set up, when you said " Speed team upgrade building completed" did you mean the attack speed upgrade?

    Posted in: Data
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    posted a message on How to make upgrade button dissappear

    Hello you amazing people of the Starcraft community! Got another newbie qustion for yall. So I have upgrades for my towers, and I would like to know how to make the button dissapear after 19 (or any number i would guess be the same principle). So, in other words, I click "upgrade speed tower attack speed" in the "speed team upgrade building" 19 times, and then the button dissapears. That's what i would like. Anyways, I thought it would be in requirements, but I couldn't find a way that worked. Any suggestions?

    Posted in: Data
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    posted a message on NASA-Inspired Melee Maps

    I guess that's a really cool way to spice things up :) I'm glad that SC is being used for something other than entertainment :D. GJ, good luck, and keep asking questions. We would all love to help

    Posted in: Melee Development
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    posted a message on Community Project #2- Brainstorming/Design Thread

    @DrSuperEvil: Go

    These were just other suggestions that i had. They were idead that just one day popped into my head while reading this. If you won't use them, it's totally fine. I was just thinking of other units to use. Sorry if it was a waste of time, I just wanted to help anyway I could. By the way, the ideas are lookin good :)

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    I have 3 types of units that I would love to share about. Can it be done? I don't know. But i have 3 combat units that I thought about while watching starwars like 3 years ago while playing starcraft. (starcraft 1 of course) So, here's what i rlly want to try:

    The Droid: It won't be like the one's in starwars (I don't like to copy work) but it has the same concept. So these units will be the beginning. They are extremly low costing, weak units that are good vs. light units. They would basically be marines, but robots. They would have the gun, and all that. I'll give you the stats so you could get what I think of these units. So they would be light and mechanical. Life: 25 armor: 2 (I think of all robots having more armor cuase they're armor, they're litterally made of steel!) Anyways, damage: 4 (6 to light units) attack speed : 0.4 or 0.5 range: 5 Movement speed: 2.85 Space: very little amount of space. They cost 25 minerals. You get the idea right? So they start off weak. I would think you should be able to upgrade them alot, just so if players decide to mass them, but they don't get attacked, they can still be good. They can be upgraded to elite droids.

    Elite droids: Also inspired from starwars. They are upgraded versions of the normal droid. These droids fire from 2 wrist guns(They hold out their wrist and fire, just to make it look really kool :D.) I would say make them cost gas so they aren't upgraded immediatly. Also, i think it would be neat to when you actually upgrade the droids to elite droids, that it doesn't change the droids who are normal droids. For example, If you upgrade your marines weapon to 1, the damage increases on the marines who alrdy been built. When realistically, that wouldn't happen. So the droids would be normal droids, and then when the upgrade completes, you start to build elites. Actually, maybe you can morph the droid into an elite droid when they're in a power field. (They would go into a steel ball and take maybe 10 seconds to morph. Wow, I type alot.) So the upgrade would cost maybe like 150 minerals, 100 gas. So, the stats that would change: Life: 40 damage: 5 (8 to light units) (Two attacks.) movement speed: 3. Everything else would be the same.

    The spider: The spider I think would be awesome to have. So the spider is a robot That has four long, robotic legs, and it moves on all four. This unit one of the robots basic units. It has a body and head like an insect, and it has a melee attack with decent damage, and medium attack speed. I imagined, since it's big and it knows the terran well (Becuase it seems most if not all the stories I've read involve the terran screwing up) that the spider could be upgraded to climb over buildings, allowing it to attack bunkers, and units behind blocked cliffs. It can't climb cliffs, just climb over buildings blocking the cliff enterance. So the spider would be armored, and mechanical. It would have 150-200 life, 2 armor, damage: 20 attack speed: 1.5 movement speed: 2.25, but can be upgraded to 2.65, just becuase it's slow, and it would cost 150 minerals, 75 or 100 gas.

    The avenger (I couldn't think of a name) : Also inspired by starwars, The avenger is some-what like the robot version of a tank. This robot would have a big, spherical base, and walk on short, robotic legs. These units would be slow, but have good range and excelent damage and decent attack speed. Their weapon would be on the top of the spherical base, which gives them good the good range, and also good sight radius as a small bonus. They would be armored, and mechanical, and have 250-300 life, 3 armor, damage: 20 attack speed: 1.25 range: 7 movement speed: 1.85 takes up a fairly large amount of space. They would cost 250 minerals, 150 gas. They could be upgraded to have + 2 range and +2 sight radius for 200 minerals, 150 gas.

    Now i know this is alot, but I would love to have this taken into consideration. I hope there are some good 3D modelers out there :) I think the droids would be T1, and you could upgrade them to elite droids, and upgrade their attack speed, and damage to armored +2 (They are all seperate upgrades) in T2. The spider and avenger would be T2. The avenger could be T3, but that would depend on how balanced it is. Anyways, I was really wanting to get this idea off my chest and into the open, so if you read it, comment, suggest, ask questions. PM me too. I just really want to help. If you have anything that I could do (Maybe to learn or get advice cuase I havent even finished my first map yet) Please PM me or let me know somehow. Thanks for everything, and if you ant more ideas for units, balancing, or anything at all, PLEASE! contact me. It seems I always have free time and I would really love to help. Thanks!

    P.S. sorry that I type so much ;)

    Posted in: Project Workplace
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    posted a message on Need help with unit ordering.

    I just finished figuring out an anti block system. You use pathing cost to destroy a building before it's built, so the units don't stop when they are going to attack. Go to "how to make an anti block" to see what to do. (It's in the trigger section.)

    Posted in: Triggers
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    posted a message on Community Project #2- Information Thread

    I just read this, but i have lots of good ideas, and i can help with the basic data stuff. I ain't no professional, and i'm working on my other map, but i really would love to help. I don't know who would do this, but if some1 knows where i could go to help best, I would be honored.

    Posted in: Project Workplace
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    posted a message on How to make can anti-block

    Thanks you all so much. I know how tricky it was, but you guys all helped me so much. Thanks for the amazing help and tips. I'll keep in touch ^^

    Hopefully I won't be a regular shmoe for long ^^

    Posted in: Triggers
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    posted a message on How to make can anti-block

    I'm putting up the map in a bit, let me just figure out where it is :)

    I know that my map is a little bit unorganized, but It's pretty close to my beta. Anyways, take a look.

    Posted in: Triggers
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    posted a message on How to make can anti-block

    @OneTwoSC: Go

    First of all, ty OneTwoSc for your tutorials. I actually started out with watching advanced tower defense tutorials by you and that's what i'm building off of. So thanks for those. But also, what about the angled cliffs? Would that effect the anti block system? Also, what will the name of the tutorial be?

    As for Zeldarules28, I'm sorry, but I know how dumb i sound. But can you tell me where to go to attach my map. I know it's attachments, but where from there?

    I will be checking all of the things that have been recommended to check. I know I'll have to find the solution sometime. I'll let you guys know if I have found the solution.

    Thanks!

    P.S. For your great help, you guys will be in the special thanks box of my map. It's the least i can do to thank you for all the trouble i've given you :D

    Posted in: Triggers
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