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    posted a message on Multiple Workers on 1 mineral field

    I did. I changed the "ideal harvester amount" to 30, the "harvest amount" and "harvest capacity" to a high state, which is what I need. Yet I can't find what makes it so only one worker mines at a time.

    Posted in: Data
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    posted a message on Multiple Workers on 1 mineral field

    I would like to have a max of 30 workers on 1 mineral field. Where do you modify this?

    Posted in: Data
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    posted a message on Getting reactor to work

    I have some factory units that I would like to be able to have build 2 at a time out of the factory. However when a reactor is attached the units still only build one at a time. It worked with the barracks units, so why not with factory units?

    Posted in: Data
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    posted a message on Unit ranges during placement

    I found out how to add the range ring onto a unit whenever it's clicked. (Like siege tank) However, I can't seem to find how to make it so when you're going to place the turret, the range appears (Like hive mind emulator). If someone could tell me how that works that'd be great. Thanks!

    Posted in: Data
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    posted a message on Balencing unit stats

    I have a game that is close to being playable, but I'm almost positive that the game will be unbalenced. I was wondering how some of you in the sc2mapster community test/figure out to balence your games other than just playing it a billion times by yourself.

    Thanks!

    Posted in: General Chat
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    posted a message on Unit experience problems

    Works great. Thanks!

    Posted in: Triggers
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    posted a message on Unit experience problems

    Sorry, but I still don't get it, for I too am using an arithmetic function, but unit property is not a function that can be used.

    Posted in: Triggers
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    posted a message on Unit experience problems

    @SoulTaker916: Go I did what you said, and it's close. The problem is, when I click unit resources it doesn't let you chose what resource. So it looks like unit - Set Hero Experience to ((Hero Experience (current)) + ((Triggering unit) (Current)). I can't find what option there is so you can pick the "bounty xp".

    Posted in: Triggers
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    posted a message on Unit experience problems

    I have a Hero that I made that has an ability that gives the hero a behavior that spawns a second, invunerable hero beside it for 20 seconds (duration of the behavior). The problem is whenever this new duplicate kills an enemy, it takes half of the xp away from the original hero. What I've been attempting to accomplish is having both the hero and duplicate get the same amount of xp. Right now I have the xp range at 8. What I have as my trigger is

    event: Any Unit dies. Condition: Unit type = Hero Action: If (I have conditions stating that the duplicate killed the unit, and there is another hero in the area) Then This is where I am stuck. I would like it so that I can add another 1/2 of the kill experience of the dying unit to both the duplicate and the hero. I can't seem to find a way to do that. If someone knows please let me know. Thanks!

    Posted in: Triggers
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    posted a message on Player color onto text

    I found SoulTaker's to be the easiest. ;D Thanks!

    Posted in: Triggers
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    posted a message on Player color onto text

    I have a text message saying (Name of Player) has lost a hero... I was wondering how to make the name of the player into their color without having to lock colors to specific players.

    Posted in: Triggers
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    posted a message on Why upgrade no work???

    I have a basic upgrade that adds 25 supply to a supply depot. Can you not add supply through upgrades?

    Posted in: Data
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    posted a message on Ability requirements

    I have an ability that I want to only be able to be used once. I tried using the same requirement format as upgrades work (Show: Not: Count ability: Complete) but it makes the ability disappear before use. So how do you make it work? Thanks!

    Posted in: Data
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    posted a message on Must Target CC Requirment

    I have an ability that basically is mind control. However I would like it so the ability can only target Command Centers and Orbital Command Centers. Can you do so through requirements? If not, how do I make this so? Thank you!

    Posted in: Data
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    posted a message on Converting map to HotS

    How do I do it? I have a map that I've been working on, and I'd like for the HotS units to be in it. Is there a way to do that without screwing over my map?

    Posted in: General Chat
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