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    posted a message on Community Project #2- Brainstorming/Design Thread

    @DrSuperEvil: Go

    I guess that is true. And as for SoulFilcher, I'm a little confused. So you can morph 2 units OR 4 units? If so, I was not aware of this ability.

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread
    Quote from AtikLYar: Go

    Sounds cool.

    But just for balance, we should make sure a morphed unit should at least be able to be a challance for the components that made it. Like if a SCU and Scout fuse, the combo should be able to kill an enemy SCU and Scout,

    I agree. I was just thinking that it shouldn't be all put into one unit. I don't think we need to worry about which unit is morphed, and all of that stuff... yet. By the way, an scu and scout maybe could kill it, depending on the stats of the morphed unit. However, it would have more life, and dps per mineral. Well, that's what I would think would be balanced.

    Posted in: Project Workplace
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    posted a message on Spine Crawler Madness

    This looks cool. A zone control type map, only with a moving spawner. Looks really cool. Good job with the map, and I'll be sure to try it out

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    Ok. Lots to say since I've only been checking the data thread and kinda 4ot bout this one :)

    So here I go.

    For the zerg being bland, agreed. I wish they made the funny sounds/dialog into the normal one's, juts==st cuase they're funny :) For the robotic sounds, I would think that they would be a little bit shorter then that, unless we can split up each sounds, and use them as the "yes" and "move" sounds, and all the other one's. For the talking thing, I don't expect all of the robots to talk. I was thinking it would be kind of like the protoss. Some units talk, others make random bleeps and boops and other wierd noises. Anyways, I like the sounds, and it could come into some great use.

    For tutorials, OneTwoSC saved me, and he can save you too. He has a ton of brilliant, and amazing tutorials on youtube. I believe he has threads as well? Anyways, he allowed me to continue map making into sc2, and I didn't know 1 simple thing about the editor, but now i do. (Sadly, not an expert, barely average, but I'm still learning.) So yea, check out those tutorials.

    For that T2 morphing stuff, I think we should have more variety. I don't think we should have all of the T1 units form into 1 T2 unit. (Or at least, that's what I read, although it was a little confusing to follow) I think we should have different, smaller units that form from maybe 2 t1 units. So for example: Scout and crazyhorse morph into unit A. Then the clanker and, I forget the name of the other unit, morphs into unit B. Or something along those lines.

    Ok. That was alot. Comment if u wish. Sorry, I kinda had to rush. Also, sorry for making this so long

    Posted in: Project Workplace
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    posted a message on Community Project #2- Data Thread

    So it grabs 280 resources, then gives it 5 at a time, or all at once?

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    @AtikLYar: Go

    Alright. I was just thinking that the immortal was extremely similar to this unit. I just wanted to see if it were going to be changed, or if it wasn't. Alrighty then

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    I have a suggestion. I think the clanker is too similar to the regular immortal. The immortal cost the same, has the same hp and a special shield ability, and has a slow but powerful attack

    Posted in: Data
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    posted a message on Community Project #2- Brainstorming/Design Thread

    What if you need to make a building in order for the units to upgrade their individual upgrades?

    So, for example, it would be like when you build the barracks, you can build the unit, then upgrade it so it can use the upgrade on itself. So, when you build the unit before the upgrade, it is basic. Then, you can upgrade the ability to upgrade the units individually. It could fit with the buildings for each tier.

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    That is pretty much using the terran method then, but I guess it fits well with what we're trying to do.

    Posted in: Project Workplace
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    posted a message on How to make lava

    Alright. Thanks guys. I know my english isn't very good. It's my first and only fluent language, but I'm still not so good with it. Now you know why I have a hard time with other languages. :) Anyways, thanks for the help.

    Posted in: Terrain
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    posted a message on How to make lava

    Hello everyone! I would just like to know if it's possible to make lava. If so, where you go/ what you do.

    Posted in: Terrain
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    posted a message on Community Project #2- Data Thread

    Could you maybe make the cables fall? So, if they are attached to something, and the power building dies, then the cable falls to the ground, then dissapears? Just another idea.

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    I agree. Beams seem to be the protoss thing (I'm not saying it is, but just saying) Anyways, I'm not sure if this could be possible, but there is in the doodads, a cable that's connected to 2 poles. I'm not sure if you could use that. But if you can, then it would be good becuase it's already looking like a cable.

    Posted in: Data
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    posted a message on Community Project #2- Data Thread

    I decided to see if killing the unit actually removes the cable. Most of them worked, but there were a random 3 cables theat hung from the pylon even though all the zerglings were dead. I killed the pylon, but the cables just hung there.

    Posted in: Data
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    posted a message on Diablo 3 Beta

    Is there any release date of the actual game? I know i didn't rlly look, but I tought just asking here would be easier ^^

    Posted in: Off-Topic
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