In hindsight my pukealisk one could have been done better also having a user friendly version might help beginners. On the down side I might have to stall my turn sensor for the composite project a while so it will be longer before you fight terratron MKIIs.
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Im not sure if this has already been suggested, but what if the command center/nexus could transform into a bunch of other kinds of command centers/nexuses? What would make it different from Terran would be that it could transform back.
Perhaps 1 mode could make it combat oriented. Maybe it can store units inside that can fight but in return it can't construct anything or something. Then a second mode could allow it to construct buildings but instead lose its ability to harvest resources. Just some thoughts...
Congratz on 3000 posts...anyway, maybe we could set it up more like the zerg where it adds these buffs for each level. Maybe on first upgrade it adds the bunker thingy but nothing else changes. Then the third allows the town hall to construct some of the super basic structures in a small radius around it.
We seem to be promoting one-base play right now with the auto-harvester and all, so we should definately make the base defendable (considering that if it dies, your entire network goes down.)
Perhaps it have Raven-like auto turrets? Or something like the infested marines?
I thought so too. But if we do end up being able to make the town hall have an attack, I would imagine this super, rediculously awesome looking building that has tiny little turrets that fire. Or what would look cool too is if with the autoharvester, it swings its crane at enemies :) Just a couple ideas in mind
That's another idea. I just thought the claw hitting the target would look awesome. Imagine a marine looking at a gigantic claw sweeping across the ground towards him. Splat! I just thought it would look neat, but lasers are good too
To make the boom sweep the ground would need a whole different controlling mechanism so would be alot more work than it is worth. Also as the boom is on an elevated platform, it would not look so nice.
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@DrSuperEvil: Go
I guess that is true. And as for SoulFilcher, I'm a little confused. So you can morph 2 units OR 4 units? If so, I was not aware of this ability.
@littlefury916: Go You can use any 2 units to merge into 1, just like with HTs and DTs. But according to DrSuperEvil this is no longer a limitation.
Nothing like a bit of data editing to fix a problem
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@SoulFilcher: Go
Oh. Alrighty then. I just was a bit confused there, but I got it now.
Infact once I am done with the automated harvester, I might make a more user friendly multi unit merge system that allows any combination of units.
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@DrSuperEvil: Go
Hurray!
In hindsight my pukealisk one could have been done better also having a user friendly version might help beginners. On the down side I might have to stall my turn sensor for the composite project a while so it will be longer before you fight terratron MKIIs.
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@jaxter184: Go What modes do you suggest for it?
And what would be the benefit?
Perhaps 1 mode could make it combat oriented. Maybe it can store units inside that can fight but in return it can't construct anything or something. Then a second mode could allow it to construct buildings but instead lose its ability to harvest resources. Just some thoughts...
Those are some pretty big cons for very situational gains, imho.
Yeah that would over complicate the town hall structure.
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Congratz on 3000 posts...anyway, maybe we could set it up more like the zerg where it adds these buffs for each level. Maybe on first upgrade it adds the bunker thingy but nothing else changes. Then the third allows the town hall to construct some of the super basic structures in a small radius around it.
Sounds interesting...
We seem to be promoting one-base play right now with the auto-harvester and all, so we should definately make the base defendable (considering that if it dies, your entire network goes down.)
Perhaps it have Raven-like auto turrets? Or something like the infested marines?
Thought that was what the upgradable towers were for by giving the base a heavier than average defence.
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@DrSuperEvil: Go
I thought so too. But if we do end up being able to make the town hall have an attack, I would imagine this super, rediculously awesome looking building that has tiny little turrets that fire. Or what would look cool too is if with the autoharvester, it swings its crane at enemies :) Just a couple ideas in mind
edit: Sorry for the bad spelling
Why not just get it to launch a laser beam vertically down at the poor saps.
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That's another idea. I just thought the claw hitting the target would look awesome. Imagine a marine looking at a gigantic claw sweeping across the ground towards him. Splat! I just thought it would look neat, but lasers are good too
To make the boom sweep the ground would need a whole different controlling mechanism so would be alot more work than it is worth. Also as the boom is on an elevated platform, it would not look so nice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg