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    posted a message on Sell tower not working

    Hello. Littlefury with another noob question. So I've been using tutorials from OneTwoSC. ("Advanced Tower Defense" good tutorial by the way) But my sell tower trigger won't work. So when you press the button on any of my towers, The tower gets destroyed, but no money is recieved by the player. (Or at least for me when i press test document.)

    Here's the trigger:

    Event: Any unit is ordered to Sell tower T1

    Actions: modify (owner of triggering unit) minerals add (( minerals cost of (unit type of (triggering unit))) * 1) I just wanted 100% of the cost. I know how to do the fraction part. What could be wrong?

    Posted in: Triggers
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    posted a message on How to make can anti-block

    @Pshyched: Go

    Yes. Pshyched has the right idea. When a person tries to make the units trying to get through not be able to get through. Could some1 please let me know how you make the unit do that? Ty for all help :)

    Posted in: Triggers
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    posted a message on How to make can anti-block

    I am very close to releasing my new map speed D. Or the beta at least. But i don't want people blocking and cheating and things like that. I would like to know how to make an anti block With rather a unit, or with just triggers.

    Posted in: Triggers
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    posted a message on Dialog button

    @Bennyha1: Go

    events: Whatever you need it to be

    action:

    if: unit is in "blah blah blah" region

    then: show "your awesome amazing dialog"

    else: Hide "your awesome amazing dialog"

    You don't have to destroy the button. Unless it's just for 1 button. If it's just one button and you can't figure it out, just create a seperate dialog with everything but that button.

    Posted in: Triggers
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    posted a message on upgrade conflicts

    So i get what you mean about needing 1 requirement. What do i make the requirement do to make it so all the upgrades work?

    Posted in: Data
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    posted a message on can't find the right trigger

    @BasharTeg: Go

    @SouLCarveRR: Go

    I tried that. It didn't work. I'll check to make sure the matching stuff works, but i triple checked that it made sense, and it didn't work.

    Posted in: Triggers
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    posted a message on can't find the right trigger

    @BasharTeg: Go

    I know i was spelling things wrong in the forum. In my map, I make sure everything is spelled right. I would be one of those people who would get annoyed by mispelling of words. (Idk how you spell mispelled or misspelled or watever. LOL.)

    Posted in: Triggers
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    posted a message on upgrade conflicts

    @Zetal: Go

    So your saying i only need 1 requirement for all 8 upgrades? I had them in the correct order, it just didn't change from upgrade 1 to upgrade 2

    Posted in: Data
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    posted a message on can't find the right trigger

    I've been finding some problems that are really annoying, becuase they should be very simple. Triggers like "kill all units for player # whatever" Should be in there. (Or at least i couldn't find it) So I need to know how i could set these 2 scenerio's to work for my map. scenerio 1: So in my map, you have 20 lives. There's an area where the speeders(civilians) pop up when you lose a life.(they have escaped to an escape ship.) I had everything set up. So i want to have the ship go over the speeders, and have the speeders removed(them going into the ship, nothing fansy) and the ship fly off the map. I can't find a trigger to make the speeders disapear. Any suggestions?

    scenerio 2: So when those 20 people are taken away.(lets say player 1 and player 2 are partners, and they lost) I want p1 and p2's towers to be destroyed, that's the only thing i can't figure out how to do. Suggestions? - Also, thanks for helping anyone who tries to help ^^

    Posted in: Triggers
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    posted a message on upgrade conflicts

    I'm having a some problems with upgrades. I have an upgrade set to set my towers attack speed -10% and you can uprade it up to 8 times. But, I would think that once it's been upgraded 8 times, the button would dissapear. But, instead, the button stays, and the cost doesn't increase, and you can still spend your minerals on it. Just to make matters worse, when you click the button after 8 times, nothing happens, but it still takes your minerals.

    I even tried making 4 upgrades and setting it up like the normal upgrades are set up, but it didn't work. What could be the problem?

    Posted in: Data
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    posted a message on Questions about cannons

    I have figured it out :D I guess no validor is needed! woot woot! Thank you so much for the help. If i have any other questions, i'll let you guys know.

    Posted in: Data
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    posted a message on Questions about cannons

    @DrSuperEvil: Go

    So, i have to set the effect type to splash, then put in the info.? Also, i still don't get the validator thing. So what am I supposed to do? Set the validator to true? (Again, sorry for being a pain and confused)

    Posted in: Data
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    posted a message on Unit doesn't spawn

    @Starscr3am: Go

    to me, it seems like you could make it alot simpler. I have a simple dialog that works fines. It prob will work for you too. (I'm just giving what i know, cuase ur probably way better than me.) -> Dialog- any dialog item is used by player any player with event type clicked ( what Basharteg said) if-> (used dialog item) == hero chosen dialog button[0] -> Then -> unit - create 1 "viking" for player (triggering player) at "blah blah blah" -> Also, why don't you just make a time expired trigger? event-> time expires -> action -> hide "hero dialog" or something along those lines. Idk. It just sounds like you were making it mor complicated then it really is.

    Posted in: Triggers
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    posted a message on Questions about cannons

    @littlefury916: Go

    continuation:radius bonus: no clue :D Validator: i am guessing that i am supposed to match the validator with the validator of the damage? I can't do that becuase the damage is a photon cannon, and the photon cannon has a validator that is unknown

    Posted in: Data
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    posted a message on Questions about cannons

    I know it's been awhile, but i've been doing alot of work. I just have question about splash damage. So i found where to make the splash damage occur, but i just want to make sure that I know exactly how to use this table (the one that pops up) so that i can do what i want with it. I will list out everything to make it easier, and I will put what i think it is. Please tell me if I am correct. (And sorry if i'm being a pain. I just don't want to screw it up. ) Arc: 360 degrees: what angle the splash does (example: circle, half circle, etc.) bonus: damage bonus from splash? fraction: what fraction of the unit damage the splash damage is maximum count: the maximum amount of units that the splash damage can hurt radius: how big the radious of the splash damage is

    Posted in: Data
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