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    posted a message on The Last Stand - Map release

    hey man sorry for late reply havent checked this post until now. unfortunately i am not on European server I am on SEA =P If you want to send me a copy of the map i shall upload it to the SEA server for you, would also love to play it with friends of mine who also loved DOW2

    Posted in: Map Feedback
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    posted a message on How to activate Behaviors

    Wow... such a simple problem when I think about it now LOL. thanks guys =D

    Posted in: Data
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    posted a message on How to activate Behaviors

    Howdy all, i wish to make a unit enter a rage state when it reaches a certain Hp (say 20%) does anyone know how to make this sort of thing happen in the data editor, or must i use triggers?

    Posted in: Data
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    posted a message on Weekly Data Exercise #9 - High Templar Weapon

    Well this one looks like it will be fun =D I'll give it a try when i get home from work and see what i can do =P

    Posted in: Data
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    posted a message on The Last Stand - Map release

    lol i was working on a similar game type when i first got into the editor but stopped because i didnt know a thing about the editor =P glad to see another Dow2 fan =D

    Posted in: Map Feedback
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    posted a message on [Data] How to use attack0ld animation on marauder

    Does this method using data still work as i have tried multiple variations and it will not work for me.....

    Posted in: Tutorials
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Be able to delete values such as actor events and other things with a red cross using the delete key. It sucks having to right click or move around to delete stuff that doesn't work/needs to be change.

    Posted in: General Chat
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    posted a message on Dynamic Button

    thanks for your help i think this sort of feature would work well in my map =D

    Posted in: Data
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    posted a message on Dynamic Button

    Howdy Howdy! I have searched for many the hours and havent been able to find anything to do with buttons that have values that reference an effect. By this i mean that when an ability is upgraded the button changes to new damage dealt by the ability. A great example of this is in City of Tempest when every damage upgrade also updates the new damage of a spell.

    Anyone who knows how to do this please help =D

    Posted in: Data
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    posted a message on Fish in water?

    Hey, im just messin around with some terrain and i cant find where the fish are at... could someone give me a hand?

    Found the fish!

    Posted in: Terrain
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    posted a message on Beam Issue

    I would love to have this ability without a missile but as you said the colossus actor is complicated. I tried messing around with mover sites but i'm not very good with actors yet =S

    thanks for the help =D

    Posted in: Data
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    posted a message on Beam Issue

    Hey guys I have run into a bit of a problem with an ability I am making. It is pretty much like a missile that penetrates unit to a certain length, however i would like a beam to slowly travel forwards (Think of the wall of fire from sc2 campaign but more of a beam being shot from a unit in a straight line.. if that makes sense) I am able to get all the effects pretty much done, just a matter of getting the actors to work how i would like them to.

    If anyone knows how I could accomplish this I would be mighty grateful for some help, and if your really awesome make an example map so i can see in the editor. Thanks all =D

    Posted in: Data
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    posted a message on Weekly Data Exercise #6 - The Ubers

    Wow Kueken you are actually a legend =D

    Posted in: Data
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    posted a message on Weekly Data Exercise #6 - The Ubers

    Heres a simple unbeatable photon cannon, nothing to fancy but still quite the uber

    Posted in: Data
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    posted a message on Weekly Data Exercise #5 - What moves you?

    Movers =D I have only recently started working with this area of the editor so I am rather excited about seeing what people come up with. Quick question, is it possible to have say the hellion's flame or the void ray's beam travel in a spiral similar to missiles, because personally i think that would make some awesome effects.

    Posted in: Data
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