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  • _ForgeUser5789054
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  • Member for 12 years, 3 months, and 27 days
    Last active Wed, Oct, 23 2013 23:52:17
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  • View _ForgeUser5789054's Profile

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    Apr 11, 2012
    _ForgeUser5789054 posted a message on Resource drop off point for a different building?

    I just looked at the command centre and i believe what you are looking for is "Behaviour: Resource Drop Off +". here you can check the 4 kinds of resources and im guessing this makes it a drop off location. Hope it helps =)

    Posted in: Data
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    Mar 14, 2012
    _ForgeUser5789054 posted a message on Upgrading values by a percentage

    So i tried the XML view and as far as i can tell it also doesn't work. It does register that the value is a real number, but must round it to the nearest integer despite this.

    Thanks for the help guys if i can't figure out a cleanish way to do this with ability costs or something, i shall just use dem triggers. =)

    Posted in: Data
  • View _ForgeUser5789054's Profile

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    Mar 14, 2012
    _ForgeUser5789054 posted a message on Upgrading values by a percentage

    U can use variables in the data editor? I know how to make upgrades and stuff but the modifier for the upgrades is an integer.

    Posted in: Data
  • View _ForgeUser5789054's Profile

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    Mar 14, 2012
    _ForgeUser5789054 posted a message on Upgrading values by a percentage

    I was hoping to avoid triggers and use the data editor upgrade system

    Posted in: Data
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    Mar 14, 2012
    _ForgeUser5789054 posted a message on Upgrading values by a percentage

    howdy all, I am wondering if it is possible to use upgrades to increase stats by a percentage. For example i have an income ability and would like it to increase the amount of minerals earned every period by 10% per upgrade level. Need anymore information just ask.

    Cheers, TAZ

    Posted in: Data
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    Oct 28, 2011
    _ForgeUser5789054 posted a message on Question?!?!!?

    do you mean if your on a space terrain and you lower it until there is no land?

    Posted in: Melee Development
  • View _ForgeUser5789054's Profile

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    Oct 18, 2011
    _ForgeUser5789054 posted a message on Unit comes within range of unit type

    You can use a condition that checks the unit type, however it isn't the most efficient means of doing this.

    or if you have the eggs preplaced you can just have any unit enters within 2 of unit(each egg) You can have these all in the same trigger. I think that's what you had in mind though.

    Posted in: Miscellaneous Development
  • View _ForgeUser5789054's Profile

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    Oct 16, 2011
    _ForgeUser5789054 posted a message on AI attack waves

    you can look at the map in the editor if you would like to see how blizzard does it

    Posted in: Triggers
  • View _ForgeUser5789054's Profile

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    Oct 15, 2011
    _ForgeUser5789054 posted a message on Increase unit dammage through a weapon

    @Chiquihuite: Go

    +1

    Posted in: Data
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    Oct 15, 2011
    _ForgeUser5789054 posted a message on Increase unit dammage through a weapon

    did you add +20 damage to all the unscaled fields? If not it may be that the damage you are checking is not the same type. If so I', out of ideas XD

    Posted in: Data
  • View _ForgeUser5789054's Profile

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    Oct 12, 2011
    _ForgeUser5789054 posted a message on im sorry for asking this but i cannot for the life of me find the triggers i need to make a dna tester trigger.

    There are no specific "lie detector" triggers?

    Posted in: Triggers
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    Oct 8, 2011
    _ForgeUser5789054 posted a message on Force field unlimited duration

    try increasing the footprint size?

    Posted in: Data
  • View _ForgeUser5789054's Profile

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    Oct 8, 2011
    _ForgeUser5789054 posted a message on Force field unlimited duration

    make the duration -1

    Posted in: Data
  • View _ForgeUser5789054's Profile

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    Sep 10, 2011
    _ForgeUser5789054 posted a message on Can Target Self But Not Other Units
    Quote from rewazi: Go

    The ability type is Effect - Target.

    The filters are excluding Neutral, Enemy, Structure, Missile.

    The apply behavior effect Unit - Unit + is set to (none):Target.

    if the filters exclude enemy the effect wont apply the buff and what not.

    Posted in: Data
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    Sep 7, 2011
    _ForgeUser5789054 posted a message on Items and Combat Requirement

    use the buff but remove it when the item is picked up using triggers??

    Posted in: Data
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