Hey guys I have run into a bit of a problem with an ability I am making. It is pretty much like a missile that penetrates unit to a certain length, however i would like a beam to slowly travel forwards (Think of the wall of fire from sc2 campaign but more of a beam being shot from a unit in a straight line.. if that makes sense) I am able to get all the effects pretty much done, just a matter of getting the actors to work how i would like them to.
If anyone knows how I could accomplish this I would be mighty grateful for some help, and if your really awesome make an example map so i can see in the editor. Thanks all =D
So basically you want to attach a beam to a missile? This could be interesting for you, then.
You could also try to look at the Colossus weapon to skip the missile and move a beam via mover site, but thats quite complicated and sometimes it simply does not work for no obvious reason.
There is a tutorial on how to get a collossus like beam working. Just combine the mover with a local offset SOp so that it doesnt target the ground and have your periodic effect move the mover.
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I would love to have this ability without a missile but as you said the colossus actor is complicated. I tried messing around with mover sites but i'm not very good with actors yet =S
thanks for the help =D
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Hey guys I have run into a bit of a problem with an ability I am making. It is pretty much like a missile that penetrates unit to a certain length, however i would like a beam to slowly travel forwards (Think of the wall of fire from sc2 campaign but more of a beam being shot from a unit in a straight line.. if that makes sense) I am able to get all the effects pretty much done, just a matter of getting the actors to work how i would like them to.
If anyone knows how I could accomplish this I would be mighty grateful for some help, and if your really awesome make an example map so i can see in the editor. Thanks all =D
So basically you want to attach a beam to a missile?
This could be interesting for you, then.
You could also try to look at the Colossus weapon to skip the missile and move a beam via mover site, but thats quite complicated and sometimes it simply does not work for no obvious reason.
There is a tutorial on how to get a collossus like beam working. Just combine the mover with a local offset SOp so that it doesnt target the ground and have your periodic effect move the mover.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I would love to have this ability without a missile but as you said the colossus actor is complicated. I tried messing around with mover sites but i'm not very good with actors yet =S
thanks for the help =D