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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    Quote:

    http://www.sc2mapster.com/media/attachments/48/64/QQ20140316010509.jpg

    Oh my gosh! I love ice/snow and things related to them, this icy effect is simply one of my most fave effects so far and better than any Blizzard made effect!

    Next should come: LOL cannon coming from Nexus replacing Photo Overcharge's ribbon into LOL letters shooting at enemy like this I blueish letters as toss has blue energy/flame... can you make it? Just kidding .. (or not)

    Posted in: Artist Tavern
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    posted a message on Does this music exist in the editor?

    I was trying to get it if it exists there..

    Obviously it is in some collector's edition or such disk with Soundtrack, so this is where it is from, not the editor. Never mind.

    Posted in: Audio Development
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    posted a message on Have a look, there is my N-th model

    Funny domino effects there and the vids. Amazing models! Man when are they gonna make a new RTS like war3 with more of these new units and races.

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #157: A Sense of Depth

    @Telthalion: Go

    This is so cool! Love it, great job! I can easily say one of the best terrains. Thanks for sharing the map!

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #158: Imitation

    Oh it's from Battleship 2012? Yeah and the US Army did it again - kicked those evil alien butts... I think I liked the last episode of V series (2011) much more.

    Posted in: Terrain
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    posted a message on SCII legacy of the void

    My compliments on specifying, I never cared which of the two it is 'more accessible' or 'easier', I could agree it is 'more accessible'.

    I am just comparing it towards Warcraft III as a game, as SCBW did have actually lacking controls (and was probably the hardest of the 3 RTS). I am trying to be objective by saying that SC2 is easier than War3 - for me personally it is harder because since War3 I made my wins even vs stronger players relying purely on micro than expands. (I was starting to get good into the game and played tournaments there shortly before I left it). My macro to this day isn't very good, some lowers do better macro than me, and this is what is harder for me.

    The reason why I consider it is easier is because you only have to learn to build workers and bio balls and then you can a move, you may not even need to micro - true story. Ofc SC2 is a macro game than micro but somehow the fact that now, 3 years after the game is released everybody can do that... In War3 from 2004 to 2010 you had the advantage of the stronger player than those who were newer to the game. In SC2 today everybody knows to do such things, really I see it by lots of ppl.

    Maybe it is indeed - MORE ACCESSIBLE, EASER TO LEARN THE BASICS, harder to master? In War3 was harder to learn the basics as the basics themselves were to learn to defend and build the right builds on the right maps, not just to build anything...

    Maybe this is what I dislike - that they made everybody get this 'FORBIDDEN KNOWLEDGE' and heck, I see no advantage towards the rest players that I have been into RTS since early War3.. In SC2 it's like many players have learnt the game already... and I don't like that, in War3 as I said in 2010 (when I left it) there was still the difference of players.

    Now even Plats and Masters play close, Masters do things a bit better but this is still such a thin line between them compared to the lines of skill existing within war3.

    Posted in: General Chat
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    posted a message on Patch 2.1 Editor Changes

    Is it just these orc heroes or are there more?

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #155: The Mixer

    @ScrinKing: Go

    Nice one cool effects

    @Cacho56: Go

    How did you make this tower and the flying saucer/ toy spaceship? Is it made of many doodads or some tinting colors?

    Posted in: Terrain
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    posted a message on Warcraft Terrain

    @Nebuli2: Go

    I am also disappointed with SC2 as a game, although I am interested since 2006 in the sci fi more than in the fantasy. But lately I start coming back to fantasy a lot and I like mixing the two, so needless to say, I am interested in both. And I feel like playing war3 than SC2 as a game, so this is so nice seeing warcraft them, quite nice terrain. Somehow even better than what I see in sc2's terrains! (some of them)

    Posted in: Terrain
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Forge_User_75610840: Go

    @Delphinium1987: Go

    What program do you use to make the heads? Or do you do it yourself?

    It's called FaceGen but it's paid
    http://www.facegen.com/

    Delphinium showed me how to use it, it does all automatically pretty much, I only don't remember how it was compressed if it had too many polies. You just take a front face picture and it turns it into a model frm your picture, kind of neat.

    Quote:

    http://www.sc2mapster.com/media/attachments/46/594/jju.gif

    Night Elf structure build model! Makes me wanna play war3 again or some new one, dat nostalgia

    Quote from TaylorMouse: Go

    So you could cut it up into pieces, easier to redo if you watch it later and find some mistakes. Easier for people to look at so they can follow and pick up later if they want.
    T.

    Faster loading but it's annoying to have to click on each video and to find all pieces, while when it's all on one you don't have to dig it.

    Posted in: Artist Tavern
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    posted a message on SCII legacy of the void
    Quote from TyaStarcraft: Go

    The RTS genre is very much in a recession at the moment. I don't think we'll see WC4 for a long, long time.

    Plus, the direction gaming has taken is very much toward easier games, less buttons, fewer things to manage.

    Yes it's like the whole population should get dumber, like why play it, let the game play itself vs its opponent itselves. Gone are the days of micro war3 games and even SCBW...

    On the one hand I would love to see the campaign but it is predictable - I think it will be smth like that last mission of the War3 Frozen Throne or also of RoC where the orcs, elves and humans united against the undead. Here the last mission where they defeat Amon will be probably ALL uniting against him like even Kerrigan's Swarm, Protoss and Jim Raynor will unite against them and end in a massive similar to 'All In' mission from WoL. - just a guess but that's what I think it will be - so predictable

    Quote:

    I am making this thread to share some idea's of what the 2nd exp. might bring us. For example i'm almost 100% sure one of the final mission will include all three races, teaming up in a final battle very similar to the final mission of WCIII Reign of Chaos. It will be a clash between those 3 races and the hybrids with some ultra xelnaga-demigod monster.

    Even OP got the same prediction and Ididn't even read his post at first

    And on the other hand like some said, better make some new Warcraft than the new SC2 expansion. The thing is a new warcraft shouldn't be War4 like new story since WoW already took that. simply a MOD or smth, like Half Life and CS or a game using the same engine as SC2, cool new models and stuff BUT THE SAME MICRO oriented game.. as war3 - not less. Or if all went for 'easier games' then fck the game industry

    Posted in: General Chat
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    posted a message on [Showcase] Taylor Mouse's Models
    Quote from DrSuperEvil: Go

    I would have given the zerg parts more of a skeletal look like the SM hydralisk trophy from the raynor campaign.

    Yes.

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #137: The Elevation of Hills

    @Cacho56: Go

    Perfect! Thanks a lot, very cool terrain.

    Posted in: Terrain
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    posted a message on Characters you would like to see included

    I wanna see included: me

    No seriously, I wanna have my character can be even with my nickname (no not this one), with abilities and primary attributes that I suggest. I could even give Blizz the info, so why not go for it:

    Based on SC2 Spectre (or could be based on a Sorcerer/Archmage - warcraft version - maybe the skin as alternative of Spectre). Abilities: Setting explosives, some special damage weapon or laser, Passive: % chance to hit more than 1 target in line in distance like line damage, Ultimate: Earthquake or some earth ability <3

    Posted in: Heroes of the Storm
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Forge_User_75610840: Go

    Hi, I have finished this tutorial about effects models in Star tools. Next time I will try to make it better.

    Embed Removed: https://www.youtube.com/v/JTNzgYQ7iNw?fs=1

    10/10

    Great and devoted into the work as always, I'm sure many will benefit from it as there was nothing like that so far.

    Posted in: Artist Tavern
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