In my (rather unqualified) opinion, saving SC2 from the grave should take precedence over balance.
And kill the game for melee? I don't think so. I'm sure when people meant a fourth race, it was like in War3x - the Naga, just for campaign and custom. Not that I would mind a fourth race as me coming from a 4 race game aka War3, but that would kill StarCraft as a game of 3 races, melee, it wouldn't be starcraft anymore.
When you mention a 4th race, I remember how much better I actually was at melee in War3, how skill was more stable and how you wouldn't allow some horrible cheese strats to win, how it was nearly impossible to lose from lower skilled. In SC2 even on top level you can see one player barely stays on the top for long, winner once, not heard of soon, every time new winners.
SC2 still has it but I can admit, it's not as fun to watch and play as war3 was.
I completely remade the system. I started using multiple Elapsed Time triggers with waits, when I wanted at certain points some things to happen. Also I check whether a certain building is under construction or the number of units of that type including the one under construction to see if it is X number of that type.
The issues I'm having now are much different, they are exactly to detecting whether something is on the map, is upgraded is trained..
Detecting A Building Under Construction Including Counting It With Already Built Of Same Type
I want to check if at 13 supply a Refinery is under construction/started, seems it doesn't work:
Random any unit under construction didn't execute the triggers,
(Number of Living units in (Refinery units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 1 -Did not work either
So how do I detect a building under construction, Number of units only for units already built and alive?
Detecting An Upgrade In Progress
Also is
(Stimpack count for player 1, counting In Progress) == 1
detecting whether an upgrade is being done? Yes only one exists at a time anyway
Detecting Unit Type In Training
(Number of Living units in (Reaper units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 1
I'd rather see the Xel'Naga as a playable race, they do have some structures as well and we have one Xel'Naga model that btw I learnt about from wikia - some model of Amon and I've never checked that out ingame.
No, the buildings are meant to be built, not building them on time is enough of punishment, no need for 'not having them at all'.
Basically I decided to have a Variable[2] for points, Var[1] is the points for doing things on time Var[2] is for doing them late, if Var[1] > Var[2] then WIN else LOSS but that's the easy part, the question is the system itself.
You mean, I should not have used Mission time, instead Time Elapsed becomes... X? This needs to be detected when the structure is being built, what is the Condition to use if not Mission Time, Time Lapsed?
What is the difference b-n this and using the construction event? Is Time Lapsed the only tway to detect how much time has passed since the start?
Also, does a structure under construction count as Living unit? The problem is that a building may finish in the UNKNOWN time, so I do not need to detect when a building is DONE, I need when it is started, so from this perspective I prefer using
I have been using some Number of e.g (Living) (Factory) units in Entire map owned by player .. at most (any) amount.
When a structure is under construction does it count as Living and on the map? I do have a trigger to get a LOSS for Canceling a building (to avoid abuse of early start). So basically I want to make the win/loss for a certain building built at a certain time without this affecting the later construction of the same unit type.
If they build the first Factory @200 they get the win, if they decide a 2nd factory also at @200 then they should get nothing for the 2nd - neither win, nor loss. The point is if they misuse the build and WASTE resources for other buildings they will not have enough to build the rest buildings on time, thus will get punished.
I could use a skillful triggerer to help me with this. I am making a melee training map that based on what buildings you build and at WHAT TIME of the game you build them you get reward or penalty. I am following a specific designated build order to train, on which player will be rewarded or not, but I just realized the actions may duplicate.
Afaik more white = more shiny (metallic units), more dark = slippy skin (like zerg)
Nice job there, good map but isn't that like 50MB map or mod?
I actually did ask if there was some generic modern man model with sweet animations like this one, that can be equipped, though these are for WoW and medieval theme. If there is someone to make for futuristic generic man like the OP did for WoW and medieval theme, then do pls :)
Umm Shift+Enter doesn't switch from To All: to Allies: ? Alternatively you could add players in the same team to a Plyer group and make the chat show just to them or simply like a custom chat box.
@Eimtr: Go
Glad that you like these models, if you do need the warp in/out model like the one in the movie, I will create one specially for you, I will upload the new model soon.
That's very nice thanks, though I fear that from too many less important models for me, I will not be able to ask for more important models that I may need (like that robot I showed earlier). Though sure - actually some other guy also offered and asked that you made the effect as it is in the video. But I must say one part of the particles you made is nice to remain - the part where these sparks are pulled forward when the ship finishes the Hyperspace (though this is probably ship-specific to add those sparks in the end mb better without for a generic model, I don't know)
Prior to taking a screenshot from the Cutscene editor you could set the background from teal to black, then do Color (Black) To Alpha or whichever the background could be Teal color to Alpha but it should be based on the general colors, if it appears semi-transparent you could further change 'Levels' of the alpha channel to make the remaining model not transparent at all. Then greyscale, increase contrast/brightness, compare with some of the existing wireframes.
That is actually a good idea, I may have to do such things in the future as well!
Thanks But doesn't the Wierframe need to be Gray all the color on the Unit So Can I just use 3DSMAX where I have the Model just paint it Gray and there is no Background there and use it as Wier Frame? Will That work? Then I can Convert it to DDS in Photoshop... I will Attach a Picture see if this Will Work...
If not textured, you will lose of the details that can be seen on the wireframe, perhaps is better to do it from a textured model
Trying to combine Melee and Campaign so that a Medivac has afterburners, Infestor has Neural parasite rather than the mind control etc, Reaper to cost 2 cargo instead of 1 but I think there is no way to do it as far as I know. You can just Ctrl and select all the unit data you wanna copy, then all the Sound data, then all the Actors and so on.
I hope for a better campaign for LotV,not the same tutorial retarded-friendly campaign (also on brutal)
Brutal at HotS was easier than Brutal at WoL, they should make the difficulty like 'All In' or 'In Utter Darkness' with Amon from WoL. Sheesh completely destroying the challenge of SC2 due to 'Casuals'
That reminds me of war3's Blademaster Blade Storm ability but with lasers instead of a blade, the Maraud should've been sliced to pieces before the explostion even happened.
So you made a blizzard, now a thunderstorm
Is the effect available without the ship and possibly in some other color? Green like in the movie below or bluish
Now I see you have removed the cloudy part around the hole. Maybe it was better to keep it like it was in the movie:
And I think if you repeat what this movie did would be best
0
And kill the game for melee? I don't think so. I'm sure when people meant a fourth race, it was like in War3x - the Naga, just for campaign and custom. Not that I would mind a fourth race as me coming from a 4 race game aka War3, but that would kill StarCraft as a game of 3 races, melee, it wouldn't be starcraft anymore.
When you mention a 4th race, I remember how much better I actually was at melee in War3, how skill was more stable and how you wouldn't allow some horrible cheese strats to win, how it was nearly impossible to lose from lower skilled. In SC2 even on top level you can see one player barely stays on the top for long, winner once, not heard of soon, every time new winners.
SC2 still has it but I can admit, it's not as fun to watch and play as war3 was.
0
I completely remade the system. I started using multiple Elapsed Time triggers with waits, when I wanted at certain points some things to happen. Also I check whether a certain building is under construction or the number of units of that type including the one under construction to see if it is X number of that type.
The issues I'm having now are much different, they are exactly to detecting whether something is on the map, is upgraded is trained..
Detecting A Building Under Construction Including Counting It With Already Built Of Same Type
I want to check if at 13 supply a Refinery is under construction/started, seems it doesn't work:
Random any unit under construction didn't execute the triggers,
(Number of Living units in (Refinery units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 1 -Did not work either
So how do I detect a building under construction, Number of units only for units already built and alive?
Detecting An Upgrade In Progress
Also is
(Stimpack count for player 1, counting In Progress) == 1
detecting whether an upgrade is being done? Yes only one exists at a time anyway
Detecting Unit Type In Training
(Number of Living units in (Reaper units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 1
Pretty sure that doesn't work
0
I'd rather see the Xel'Naga as a playable race, they do have some structures as well and we have one Xel'Naga model that btw I learnt about from wikia - some model of Amon and I've never checked that out ingame.
0
@Talon0815: Go
No, the buildings are meant to be built, not building them on time is enough of punishment, no need for 'not having them at all'.
Basically I decided to have a Variable[2] for points, Var[1] is the points for doing things on time Var[2] is for doing them late, if Var[1] > Var[2] then WIN else LOSS but that's the easy part, the question is the system itself.
@OutsiderXE: Go
Sorry. I don't understand this
@SouLCarveRR: Go
You mean, I should not have used Mission time, instead Time Elapsed becomes... X? This needs to be detected when the structure is being built, what is the Condition to use if not Mission Time, Time Lapsed?
What is the difference b-n this and using the construction event? Is Time Lapsed the only tway to detect how much time has passed since the start?
Also, does a structure under construction count as Living unit? The problem is that a building may finish in the UNKNOWN time, so I do not need to detect when a building is DONE, I need when it is started, so from this perspective I prefer using
Unit - Any Unit construction progress is Started
0
@Talon0815: Go
I have been using some Number of e.g (Living) (Factory) units in Entire map owned by player .. at most (any) amount.
When a structure is under construction does it count as Living and on the map? I do have a trigger to get a LOSS for Canceling a building (to avoid abuse of early start). So basically I want to make the win/loss for a certain building built at a certain time without this affecting the later construction of the same unit type.
If they build the first Factory @200 they get the win, if they decide a 2nd factory also at @200 then they should get nothing for the 2nd - neither win, nor loss. The point is if they misuse the build and WASTE resources for other buildings they will not have enough to build the rest buildings on time, thus will get punished.
0
I could use a skillful triggerer to help me with this. I am making a melee training map that based on what buildings you build and at WHAT TIME of the game you build them you get reward or penalty. I am following a specific designated build order to train, on which player will be rewarded or not, but I just realized the actions may duplicate.Actual issue is here
0
Afaik more white = more shiny (metallic units), more dark = slippy skin (like zerg)
Nice job there, good map but isn't that like 50MB map or mod?
I actually did ask if there was some generic modern man model with sweet animations like this one, that can be equipped, though these are for WoW and medieval theme. If there is someone to make for futuristic generic man like the OP did for WoW and medieval theme, then do pls :)
0
Umm Shift+Enter doesn't switch from To All: to Allies: ? Alternatively you could add players in the same team to a Plyer group and make the chat show just to them or simply like a custom chat box.
0
That's very nice thanks, though I fear that from too many less important models for me, I will not be able to ask for more important models that I may need (like that robot I showed earlier). Though sure - actually some other guy also offered and asked that you made the effect as it is in the video. But I must say one part of the particles you made is nice to remain - the part where these sparks are pulled forward when the ship finishes the Hyperspace (though this is probably ship-specific to add those sparks in the end mb better without for a generic model, I don't know)
0
Prior to taking a screenshot from the Cutscene editor you could set the background from teal to black, then do Color (Black) To Alpha or whichever the background could be Teal color to Alpha but it should be based on the general colors, if it appears semi-transparent you could further change 'Levels' of the alpha channel to make the remaining model not transparent at all. Then greyscale, increase contrast/brightness, compare with some of the existing wireframes.
That is actually a good idea, I may have to do such things in the future as well!
If not textured, you will lose of the details that can be seen on the wireframe, perhaps is better to do it from a textured model
0
@JacktheArcher: Go
This is not StarCraft 2, this is Mugen, and it's lower resolution game and I have made a combat zone for it, so it's all sprites, no 3d models.
0
@Markus_13: Go
Trying to combine Melee and Campaign so that a Medivac has afterburners, Infestor has Neural parasite rather than the mind control etc, Reaper to cost 2 cargo instead of 1 but I think there is no way to do it as far as I know. You can just Ctrl and select all the unit data you wanna copy, then all the Sound data, then all the Actors and so on.
0
Brutal at HotS was easier than Brutal at WoL, they should make the difficulty like 'All In' or 'In Utter Darkness' with Amon from WoL. Sheesh completely destroying the challenge of SC2 due to 'Casuals'
0
Really nice effects!
That reminds me of war3's Blademaster Blade Storm ability but with lasers instead of a blade, the Maraud should've been sliced to pieces before the explostion even happened.
So you made a blizzard, now a thunderstorm
Is the effect available without the ship and possibly in some other color? Green like in the movie below or bluish
Now I see you have removed the cloudy part around the hole. Maybe it was better to keep it like it was in the movie:
And I think if you repeat what this movie did would be best
0
Amazing job on the Mage, one of the best models made for SC2 so far.