• 0

    posted a message on [SOLVED] Which Sound item plays the default race musics

    I need to find this item that plays for example the Terran default musics to add some more musics to it or to delete them if I dont want the musics, which of the many Sounds containing combinations of MP3s is the one that terran music uses?

    - Found it, Game Music - Terran in [Sounds] I think if you delete the musics there you will clear the background music if you want to stop it. [Solved]

    Posted in: Data
  • 0

    posted a message on ATI and Starcraft 2 don't work together?

    I have ATI HD 3870 (mobility radeon) and it works just fine with SC2. Only it lags a lot on Iltra as it is 512MB and it lags a little on High so I play it on Medium

    Posted in: General Chat
  • 0

    posted a message on First map (melee) and new here

    Just a hint: It is good to compare how the entrances and player areas are made towards existing Blizzard maps to make sure it is balanced. Because then you can say 'yes but this Blizz map also made that way'. In this case it's good because like Blisteirng Sands this one has naturals and a small entrance outside each natural. Edit: Seems you didn't forget to put rocks on some sneaky places like in Jungle Basin. Then I can't find anything wrong with it, looks all polished.

    Posted in: Terrain
  • 0

    posted a message on Epic Trolling

    lmao, the American supports are always funny. This is some site right? Hahahaha the letter for which this response was written must have been the epic trolling

    But wait this is the trollED letter, where is the troll letter that requested Bday at MC! :D

    Posted in: Off-Topic
  • 0

    posted a message on [Melee Tournament, EU] ISC Cup #4

    This is a SC2 mapmaking & modding central but it's cool to have such non-custom mapmaking activities. A person might wanna do something different at some time.

    Posted in: General Chat
  • 0

    posted a message on What Blizz games have you played?

    Lost Vikings (97), Starcraft & Broodwar (96/97 - 2000), Warcraft 2 BTDP (90s), Diablo (2000), Diablo 2 LoD (2000-2002), Warcraft 3 (2002-2010), Starcraft 2 (2010+)

    Posted in: Off-Topic
  • 0

    posted a message on I want to undo a research in the campaign and choose another

    After replaying for a 3rd time some missions on Brutal, starting over for it is not an option and I don't have saves before last protoss research anyway. I tried by changing the numbers in the Bank files from 10 to 9 where 10 stands for Orbital and 9 for tech reactor but after completing some missions they seem to have gone back to 10. Probably there isn't a way by just editing with notepad, so..

    Posted in: General Chat
  • 0

    posted a message on I want to undo a research in the campaign and choose another

    And so far there is some progress. I mistakenly chose the last protoss 'orbital strike' instead of 'tech reactor' (Level 5, 25 research protoss points), Some time ago due to deleting my latest save and loading an older one, I had to replay like 7 missions on brutal and I chose again orbital strike from the research tree which was wrong. Now im not gonna replay it a 3rd time those missions as I dont have before my latest research anyway.

    So im trying to see what in the bank files does it. As you know in

    ..
    Documents\StarCraft II\Accounts\(numbers)\(numbers)\Banks are all bank files. This below http://hommwow.blogspot.com/2010/08/starcraft-2-campaign-protoss-zerg-tree.html

    tells me that I need to look at 'LabResearchState' when opening TCampaign.SC2Bank. yes there I change the number of Orbital strike 10 with 9 that is tech reactor. I opened the other SC2Banks: Horner, Tychus etc, yes they show what research I have at those missions. So whenever I had 10 i changed it with 9 in the LabResearchState section. But when I open my game, still the Orbital is researched.

    What other do I need to change? I t would be fine it I could set my 25 points be say 24 but I dont see what else. Anyone help?

    Posted in: General Chat
  • 0

    posted a message on [SOLVED] Whereis the Defensive matrix?

    I'm going to use it in the near future, I could probably see it from the campaign map where you can play with it if it is customized but I dont where campaign maps are located and I havent reached the mission to see its name >_< What about the text? Probably the research text that is probably in the researches in the campaign when you buy with credits.

    Posted in: Data
  • 0

    posted a message on [SOLVED] Whereis the Defensive matrix?

    Looks like the editor is now even more messy, as in beta it still had the data and table for every unit, now gazllion tabs and menus. Im looking for the defensive matrix but I couldnt even find its texture, or ability data or anything, only the Icon.

    I mostly need to find the text description of Defensive matrix then anything else besides the sounds and icon.

    Posted in: Data
  • 0

    posted a message on World of Warcraft Model (M2) Exporter for M3

    Can you guys make the same tool browse War3 MDX and convert to M3? I have some sci fi buildings, not very low poly, I want to use in SC2 but they are in MDX and I dont use Blender, nor does it work for me when I try it, not to say 3ds Max. A tool that can do the same from MDX would be great, as my modeling program has no export to M3 of course, and such program will be great. I'll really be thankful..and you would be doing it for many, not just for me..

    They created M3 to OBJ but not OBJ to M3 I could've used those formats too ...

    Posted in: Third Party Tools
  • 0

    posted a message on llll

    ͛͛͛͛͛

    Posted in: Third Party Tools
  • 0

    posted a message on [Voting] Model Plugins for Blender

    The prob with 3Ds Max is, some of us are not some serious modelers. Some would do models casually and rarely. 1.5 GB and tons of tools and things to learn that some will never use, that's too much for a casual modeler and that's what 3DS max is.

    I've always liked Milkshape, 17MB and you can work so easily with it. What are really the reasons you can't use MS3D with SC2? I'd like to know, because if it is only not making more complex animations, that shouldnt be a problem for those who do some dooodads, Buildings that dont need much effects and FX can be done via triggers. I personally do only futuristic buildings and rarely, why would Milkshape be bad for it? I hope someone also thinks of making an MS3D plugin for M3.

    Posted in: Third Party Tools
  • To post a comment, please or register a new account.