If i want to set the handicap of a player via triggers, what are the values i need to set for it?
For example, if i want to give the player a 50% handicap(as in all units have 50% less hp), what value do i put in? I tried putting 50 but it doesn't give the change that i wanted.
Can someone please upload those Eve Online models to some filehosting site? i really need more spaceship models for the map that i'm currently making. I would be eternally grateful if you did. =P
Hi OneTwo, Just wondering if you can help me with a problem that's perplexing me and no one seems to be able tell me a solution to? I'm just wondering if you know how to prevent the shop from selling items to a unit that currently has a full inventory? The problem with mine is that it'll still sell the item even though the unit does not have any space left in the inventory.
I'm sorry if this sounds abit noobish, but how do you make an upgrade/research apply to a SPECIFIC unit?
Example: Zealot learns "Charge" ability, but only that specific Zealot can use it. Other zealots must learn the charge ability individually before they can use it.
I have this weird bug here: Whenever i queue units for training in a structure, the icons that appear in the queue slots are different from what its supposed to be(Example: I keep getting "Cancel" button icons for one of my units). Does anyone know what data in the editor affects what icons appear in the queue slot?
I'm not sure if it's possible to do an inventory count via validators, but it's worth a shot. I'll give it a try.
However, i see a problem here, i can only attach a validator to the INTERACT ability and not the Train ability, as the latter can only make use of Requirements for individual items instead. =/
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If i want to set the handicap of a player via triggers, what are the values i need to set for it?
For example, if i want to give the player a 50% handicap(as in all units have 50% less hp), what value do i put in? I tried putting 50 but it doesn't give the change that i wanted.
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I want to make a dialog box that is transparent, where you can only see the dialog items. Possible? =S
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OK will try it out. Thx
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Is there anyway to detect the Item Class of an item using triggers? If it's via catalogs, can you show me how? Thx
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Has anyone figured out how to do this yet? =/
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Can someone please upload those Eve Online models to some filehosting site? i really need more spaceship models for the map that i'm currently making. I would be eternally grateful if you did. =P
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I want something like WCIII where u can technically still "buy" an item but it'll give an error if your inventory's full.
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Hi OneTwo, Just wondering if you can help me with a problem that's perplexing me and no one seems to be able tell me a solution to? I'm just wondering if you know how to prevent the shop from selling items to a unit that currently has a full inventory? The problem with mine is that it'll still sell the item even though the unit does not have any space left in the inventory.
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EDIT: Mods delete this please. I just found my solution
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I'm sorry if this sounds abit noobish, but how do you make an upgrade/research apply to a SPECIFIC unit?
Example: Zealot learns "Charge" ability, but only that specific Zealot can use it. Other zealots must learn the charge ability individually before they can use it.
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Ok wait. I just realized this. ALL my other units in queue shows the correct icon EXCEPT the first unit in the list of trainable units.
Explain that. lol
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I have this weird bug here: Whenever i queue units for training in a structure, the icons that appear in the queue slots are different from what its supposed to be(Example: I keep getting "Cancel" button icons for one of my units). Does anyone know what data in the editor affects what icons appear in the queue slot?
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I'm not sure if it's possible to do an inventory count via validators, but it's worth a shot. I'll give it a try.
However, i see a problem here, i can only attach a validator to the INTERACT ability and not the Train ability, as the latter can only make use of Requirements for individual items instead. =/
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I don't think there's anything there that i can use. =/
Haha. My thoughts exactly.