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    posted a message on Empty Face?

    I assume that the Empty Face feature within "Item Containers" is meant to be a placeholder button image for when the slot within the container is empty. However, i can't seem to get any of the images i set to work. Is the feature broken?

    Ironically, the Empty Face feature for the "Inventory" ability works perfectly fine. =/

    Posted in: Data
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    posted a message on Multiple Weapons of the Same Type

    I did. Doesn't make a difference.

    Posted in: Data
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    posted a message on Question about Effects

    @dgh64: Go

    Errr how do you propose to do that lol.

    Posted in: Data
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    posted a message on Question about Effects

    Ok I tested it and it turns out that it's the weapons rather than the effect that affects this trigger.(Meaning multiple weapons of the same type will only count as one)

    Posted in: Data
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    posted a message on Question about Effects

    @sdragoon7: Go

    No it's something that can only be done with the trigger editor. I can't specify the details but just take my word for it. ><

    Posted in: Data
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    posted a message on Multiple Weapons of the Same Type

    @dgh64: Go

    The problem here is that the number of weapons of the same type on a unit can change at anytime. ALSO, they're mounted on different turrets, hence they have different angles of attack.

    Posted in: Data
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    posted a message on Question about Effects

    @dgh64: Go

    Well my problem here is that i have a trigger that detects whenever a unit is hit by a specific effect, it will perform a certain action. However, when multiple instances of the SAME effect come from the SAME unit, it will only trigger ONCE.(This links with my other thread about weapons as i'm not sure which is the exact problem)

    Posted in: Data
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    posted a message on Detect Damaging Weapon/Turret

    Is there anyway to detect which weapon/turret is attacking a unit via the "A Unit is Damaged" event?

    Posted in: Data
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    posted a message on Question about Effects

    If multiple damage effects of the same type are placed on the same target at the same time, would it count as ONE effect or would it follow the number of times the effect is used?

    If it counts as one, is there anyway to make it otherwise?

    Posted in: Data
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    posted a message on Multiple Weapons of the Same Type

    Hi, i'm having this little problem and i'm not sure whether i've missed out something. Basically what i'm trying to do is give a unit multiple weapons of the same type(let's say, 6 lasers) on different turrets. However, i noticed that when in combat, it only uses ONE of the 6 weapons and not all at the same time, even though i've already disabled linked cooldowns. I've tried duplicating the weapon(as in still 6 lasers, but different "weapon" each) and it worked perfectly fine, just not when it's only the same weapon type. Has anyone encountered and solved this problem?

    Posted in: Data
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    posted a message on Submit your Broken Maps

    Problem fixed.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Question about Movers/Projectiles

    I'm just wondering, is it possible to "offset" a projectile's target destination? For example, the battlecruiser's lasers do not hit the exact spot of the target unit but rather 1 or 2 spaces around the unit in random. The reason why i'm asking this is to find out if i can make projectiles fire at different angles at the same target.

    Posted in: Data
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    posted a message on Weapon that doesn't chase target.

    Hi everyone, i just have a simple question here. You know how in WCIII there are some unit's attacks that won't actually follow the targeted unit when it moves but rather actually misses the attack(meaning the weapon targets the unit's position, not the unit itself)? How do you replicate that in SC2?

    EDIT: Nvm i just found the solution. =D

    Posted in: Data
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    posted a message on Defense of the Mothership RELOADED

    @progammer: Go

    lol unfortunately atm i don't really have the time to do recordings or even play a proper game online...and this game can't be fully pictured unless it's multiplayer...

    Posted in: Map Feedback
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    posted a message on Defense of the Mothership RELOADED

    Hi everyone, i've recently (re)released my map titled "Defense of the Mothership RELOADED"(It's called RELOADED because it's a revamped version of the original map) on the SEA and US Servers. If possible, I would like to obtain some feedback and reviews and i thought this was a good place to request for it. So, please, by all means REVIEW REVIEW REVIEW! I CAN TAKE IT! xD

    Map Details
    Map Name: Defense of the Mothership RELOADED
    Genre Aeon of Strife + Top-down Shooter
    Story: The Terran Alliance has rebeled against the Earth Empire and has amassed a large fleet which is now headed towards Earth. In response, the Imperial Fleet has been mobilized to crush the rebellion! Who will be the victor of this epic battle?
    Description: A 4v4 space-shooter AoS map where players take direct control of fighter squadrons, frigates and capital ships in an all-out-war to destroy the enemy Mothership.

    Note: Do keep in mind that i've tried all possible means that i know to make the map as lag-efficient as possible, but as most of you should know, battle.net has an enforced latency of 125ms, so there's not much i can do about the slight delay for your controls. Thanks.

    Screenshots:

    http://static.sc2mapster.com/content/attachments/7/624/Screenshot2010-09-27_01_48_39.jpg

    http://static.sc2mapster.com/content/attachments/7/625/Screenshot2010-09-27_01_50_15.jpg

    http://static.sc2mapster.com/content/attachments/7/627/Screenshot2010-09-27_01_49_47.jpg

    http://static.sc2mapster.com/content/attachments/7/626/Screenshot2010-09-27_01_51_01.jpg

    NOTE: Above screenshots do not depict full gameplay features. I can't really show much since i took the screenshots in singleplayer.

    Posted in: Map Feedback
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