LOL thanks Tya for defending my map. I should probably clarify a few things tho:
1) I submitted my map before the contest deadline. I don't know how you got the date that I submitted to be on June 1, unless the map log gets the LOCAL submission time instead of the PST one? (I submitted in the dead hours of the morning of June 1, which would be before the deadline on May 31st PST)
2) I have not made any updates to the map after the submission. All updates have been made on a SECOND map that i uploaded (Non-Contest version) after. I was actually one of the people who e-mailed Traysent/Blizzard about whether we can update our map through a second map link. I'd be pretty silly to do the opposite now, wouldn't I? :3
3) Fleet Assault and Mission Frontier are NOT the same map. They may LOOK the same since they are primarily played from a top-down view, but I assure you they are different.
4) Mission Frontier was not created before the contest.
I'm also pretty sure this list of the 79 accepted entries are those that have submitted BEFORE the contest deadline.
EDIT:
Also,
Quote:
Because Kildare has been working on a single map for awhile.
This depends on how long you define "awhile" as. I've actually used up all the available 20 upload slots that was allocated to me lol
Hey guys I've been trying to use Thrikodias' custom texture for the Dark Mothership Core but I'm having no luck. Can someone help me out? I've done a Dark Mothership texture successfully but I can't seem to get this one to work.
I also want to know the answer to this. Was trying to use Thrikodias Dark Mothership Core textures but i don't know how to use the textures that apply on slots other than main.
That's why it's also important to publish your map before the deadline and gather a following while you work on it.
Unfortunately this is also a double-edged sword. Based on my experience with the Arcade thus far, if u release your map too early in development it might end up giving it a bad reputation for your map as players might get turned off by the initial experience of your incomplete map. This is especially true if your map has a lot of features that you're planning to release in stages, or is vastly experimental(meaning it takes time to get the right fit). It is just unfortunate that the majority of players have no real understanding of a game that is in "Development Phase". They'll automatically treat it as the "complete product".
You DO NOT want to launch off your map with less than 3 star ratings.
Implying that a strong initial impact cant be a sign of a quality game.
I wasn't implying that and you know it(if you didn't, please read my statement again. CAREFULLY). I'm just saying that the competition is stacked in their favour, overshadowing games that don't have a good initial impact but are great games in the long run.
Fair chance for hard work is socialism. In this system quality is not being supported and going down until everything is a complete crap.
As opposite, competition where only good stuff has chance (and good stuff is usually < 10% of all stuff) - supports quality, and this is the principle our civilization is built on.
Err, the problem is that I AM talking about supporting quality games. At the moment the competition seems to give an advantage towards those that either already has a good solid fan base going or those that can provide a strong INITIAL impact.
Well i could be wrong. But then again, all you really need to do is just lock the mod from being edited. That should prevent anyone from stealing work, no?
It is possible, but it requires the mod to be public and therefore it would be available for everyone.
Actually, while I'm not 100% sure about this, but if your map has linked dependencies to the said mod before it becomes private, it will still remain linked to it. The reason I say this might work is coz I had passed my map to a friend, and it had a linked dependency to a private mod that I published. He still managed to open it successfully, so it might just work even if its a mod published by someone else(you just need to have said person link the dependency for you). Someone will need to test that out tho to be sure.
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I think any questions about the rules should be directed to Traysent, who has an account here.
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Hey Tya, I sent a PM to you, not sure if you've seen it. :)
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Well, it's all going to be moot anyway if my map doesn't make into the final 10. Which I've got the feeling it won't.
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LOL thanks Tya for defending my map. I should probably clarify a few things tho:
1) I submitted my map before the contest deadline. I don't know how you got the date that I submitted to be on June 1, unless the map log gets the LOCAL submission time instead of the PST one? (I submitted in the dead hours of the morning of June 1, which would be before the deadline on May 31st PST)
2) I have not made any updates to the map after the submission. All updates have been made on a SECOND map that i uploaded (Non-Contest version) after. I was actually one of the people who e-mailed Traysent/Blizzard about whether we can update our map through a second map link. I'd be pretty silly to do the opposite now, wouldn't I? :3
3) Fleet Assault and Mission Frontier are NOT the same map. They may LOOK the same since they are primarily played from a top-down view, but I assure you they are different.
4) Mission Frontier was not created before the contest.
I'm also pretty sure this list of the 79 accepted entries are those that have submitted BEFORE the contest deadline.
EDIT:
Also,
This depends on how long you define "awhile" as. I've actually used up all the available 20 upload slots that was allocated to me lol
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Hey guys I've been trying to use Thrikodias' custom texture for the Dark Mothership Core but I'm having no luck. Can someone help me out? I've done a Dark Mothership texture successfully but I can't seem to get this one to work.
http://www.sc2mapster.com/assets/dark-protoss/files/150-dark-mothership-core-oracle-tempest/
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I also want to know the answer to this. Was trying to use Thrikodias Dark Mothership Core textures but i don't know how to use the textures that apply on slots other than main.
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You should remove Stellar Frontier from the list. That was the previous name for Mission Frontier.
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Actually I'm really tempted to make one just for jokes, considering how easy it is to reproduce the gameplay on SC2. LOL
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Trieva pretty much summed up what I was trying to say there.
Unfortunately this is also a double-edged sword. Based on my experience with the Arcade thus far, if u release your map too early in development it might end up giving it a bad reputation for your map as players might get turned off by the initial experience of your incomplete map. This is especially true if your map has a lot of features that you're planning to release in stages, or is vastly experimental(meaning it takes time to get the right fit). It is just unfortunate that the majority of players have no real understanding of a game that is in "Development Phase". They'll automatically treat it as the "complete product".
You DO NOT want to launch off your map with less than 3 star ratings.
0
I wasn't implying that and you know it(if you didn't, please read my statement again. CAREFULLY). I'm just saying that the competition is stacked in their favour, overshadowing games that don't have a good initial impact but are great games in the long run.
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Err, the problem is that I AM talking about supporting quality games. At the moment the competition seems to give an advantage towards those that either already has a good solid fan base going or those that can provide a strong INITIAL impact.
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@Bounty_98: Go
Well ppl only want a fair chance for their hard-work to be successful. Can't blame them for that.=/
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@Crazio: Go
Unfortunately "fun" for the majority of players on SC2 is a short-term thing. So yea, Blizz needs to be more clear about it. =/
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@Mille25: Go
Well i could be wrong. But then again, all you really need to do is just lock the mod from being edited. That should prevent anyone from stealing work, no?
0
Actually, while I'm not 100% sure about this, but if your map has linked dependencies to the said mod before it becomes private, it will still remain linked to it. The reason I say this might work is coz I had passed my map to a friend, and it had a linked dependency to a private mod that I published. He still managed to open it successfully, so it might just work even if its a mod published by someone else(you just need to have said person link the dependency for you). Someone will need to test that out tho to be sure.