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    posted a message on Can't seem to reveal an area of 120

    You tried adding multiple circles to that region right? It had worked for me, hmm :/.

    Posted in: Miscellaneous Development
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    posted a message on Can't seem to reveal an area of 120

    I know this happens when you attach a region to a unit, but I guess it just happens in general.

    If you don't care about cliffs and just want to reveal the entire area. Then what you can do is inside that region add another circle to that region. I just made a bunch of radius of 20 circles and put them all over the place. Like if you think of a 3 by 3 grid. I put one in each slot. It came out bubbly so in the cracks I added more to make it more rounded. The same can be done with squares and is easier. However if your checking for cliff height, it doesn't check the cliff height.

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List

    Bnet Name: Taztingo

    Code: 101

    Mapster Name: SuPa_Link

    Comment: I love working with the editor and helping to test maps. Let me know if you need help with anything :).

    Posted in: Miscellaneous Development
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    posted a message on Melee Launch Sounds

    I am having problems with my Zealots, their attack launch and attack impact sounds just stopped playing. You think you could explain what you did?

    I got the impact sounds to work by removing the Bogus. The launch sounds still don't work :/?

    Posted in: Miscellaneous Development
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    posted a message on Relax and Enjoy Freeze tag

    Dang no one willing to help me test?

    Posted in: Project Workplace
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    posted a message on Custom Live

    No it is not, should i host it on there as well?

    Nevermind read the first post so I will find out how to publish it on there, and publish it on there

    Posted in: Map Review
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    posted a message on Modifying the sight of a unit

    The best way I would think of doing it is by making region. Then within that region make a bunch of circles close together slowly increasing radius. Then attach the region to the unit, and reveal the region using terrain check.

    Posted in: Miscellaneous Development
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    posted a message on Relax and Enjoy Freeze tag

    I am currently looking for people wanting to come test Freeze Tag. I need to test a lot of things and am wanting every bit of help and criticism i can get. I really am trying to make a game that people enjoy that is not a defense, dota, or tug of war game. Instead a different type of game that involves team work, communication, skill, and strategy. A game that has a slight learning curve, but can be fun no matter at what play level. I am currently looking to test...

    Re-playability How fun it is What should be fixed What should be added What should be removed Anything else that you found annoying or ridiculous :).

    This is for Freeze Tag, the original. Not for Freeze Tag - Boys vs Girls.

    A link to the project: http://www.sc2mapster.com/maps/starcraft-freeze-tag/

    Posted in: Project Workplace
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    posted a message on Custom Live

    Hey I was just wondering if you guys could test Freeze Tag for and/or with me. Not Freeze Tag - Boys vs Girls. My map is at the bottom of the game list.

    Any feedback would help me a lot, if you do play it I recommend at least a 3 v 3 for it to be fun. The more the better :).

    Here is a link to the map, or an idea of the preview image. http://www.sc2mapster.com/maps/starcraft-freeze-tag/

    Thanks for linking me to this post :).

    Posted in: Map Review
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    posted a message on Need Assistance with Popularity

    Ah thank you :). This helped me a lot.

    Posted in: General Chat
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    posted a message on Custom Live: Map testing night!

    Hey I was just wondering if you guys could test Freeze Tag for and/or with me. Not Freeze Tag - Boys vs Girls. My map is at the bottom of the game list.

    Any feedback would help me a lot, if you do play it I recommend at least a 3 v 3 for it to be fun. The more the better :).

    Here is a link to the map, or an idea of the preview image. http://www.sc2mapster.com/maps/starcraft-freeze-tag/

    Posted in: Map Review
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    posted a message on Need Assistance with Popularity

    I remember recently sc2mapster was talking about boosting map popularity. How there is a team to help boost each other's map popularity. Working together so our maps can be seen. Recently I saw a game that was exactly the same as mine except its popularity was able to be achieved to be seen. However, I was not the author someone else took credit for it. I'm furious about this and I give props to him that he was able to achieve popularity.

    The game that is popular now is Freeze Tag - Boys vs Girls. Mine was Freeze Tag and it was even playable during beta. (Has been fixed since then)

    My question is if there is a still a group of people that may be able to help me boost my map's popularity. I have no problem helping in boosting each other's popularity. I really am trying to do anything to help my map see daylight, and avenge its self. If you have not played my version, I strongly suggest you too so you can get a taste of the original Freeze Tag from Warcraft 3.

    If you are even wondering what the differences are...

    Freeze Tag - Boys vs Girls: - No selection of units - Limited to 3 v 3 - You can freeze each other at same time. - No distinct way to figure out who will win the fight.

    - Freeze Tag (Created by me, Taztingo/SuPa_Link) - Selection of up to 8 units per team. - Up to 7 v 7 - You cannot freeze each other at same time. - Requires mind games to win fights, using skill - Team work is very important in luring opponents - You can double, triple, quadruple, etc... Using correct timing and skill

    Posted in: General Chat
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    posted a message on Reveal Area (any reveals) reveals entire map problem

    I noticed when I attached a region to a unit and used reveal checking terrain height it only allowed the max sight distance of 20-30 (whatever it is). It did not reveal the whole map, nor the whole circle.

    I just thought I would say another bug, about reveal.

    Posted in: Miscellaneous Development
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    posted a message on What's wrong with my attack sound?

    I know what you mean, and sorry if I posted it wrong. I can hear the sounds perfectly now that I changed the Sound distance. However, I could not hear them in the units that I edited and made copies of. I edited a Zealot and made copies of it. I cannot hear any of their attack sounds, but I can for like all the other units that have default stats. I'm trying to figure out what might be preventing the sound from running, like maybe an event or something that I might of accidently touched. I do know that it has an Attack_Launch sound and Attack_Impact sound, and the sounds work when played in editor. I know the data editor is huge, but just wondering if someone can give me a list of all, or some, of the reasons that could be why the Attack_Impact and Attack_Launch aren't playing. (Or why I can't hear it)

    I will try what you said once again, and hopefully it will work :). Thanks for actually responding though :). (I think even setting the camera back to default distance that I still couldn't hear them. I will check)

    Posted in: Data
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    posted a message on What's wrong with my attack sound?

    bump, this has been bothering me for weeks :/.

    Posted in: Data
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