Your using target point. I just want to make sure you understand the spell correctly because when I see target point I think of where the spell targeted. The spell is creating a whirlpool and the whirlpool moves to the target point. As it moves it sucks units into it. When it gets to the end it stays there for 5 seconds.
I just wanted to clarify that just in case.
Ya I tried looking at it, and trying to make it somewhat the same. Alright I'll change that and see if it works thank you :). If not I'll post up my effects and such.
Effect Name : Whirlpool Search : Search Area
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Field Whirlpool Search
Search: Areas + (360):(-1):(2):(0):(Whirlpool Pull Set)
Field Whirlpool Search
Search: Search Filters Excluded: Player, Ally
Field Whirlpool Search
Target: Impact Location + Whirlpool Launch:Source Unit
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Effect Name : Whirlpool Pull Set : Set
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Field Whirlpool Pull Set
Effect: Effects + (Whirlpool Behavior|Whirlpool Pull|Whirlpool Damage)
Field Whirlpool Pull Set
Target: Target Location Type Point
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Effect Name : Whirlpool Pull : Apply Force
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Field Whirlpool Pull
Effect: Amount -0.1
Field Whirlpool Pull
Target: Location + Whirlpool Launch:Source Unit
Field Whirlpool Pull
Unit: Unit + Whirlpool Search:Source
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Effect Name : Whirlpool Persistant : Create Persistent
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Field Whirlpool Persistant
Effect: Flags + Persist Until Destroyed
Field Whirlpool Persistant
Effect: Period Durations + (0.0600)
Field Whirlpool Persistant
Effect: Period Effects + (Whirlpool Search)
Field Whirlpool Persistant
Target: Location + (None):Source Unit
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Effect Name : Whirlpool Launch : Launch Missile
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Field Whirlpool Launch
Effect: Impact Effect Whirlpool End Persistant
Field Whirlpool Launch
Effect: Launch Effect Whirlpool Persistant
Field Whirlpool Launch
Movement: Movers + (Missile Default):(0)
Field Whirlpool Launch
Target: Impact Location + (None):Target Point
Field Whirlpool Launch
Unit: Ammo Unit Whirlpool Missle
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Effect Name : Whirlpool End Persistant : Create Persistent
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Field Whirlpool End Persistant
Effect: Initial Delay 5.0000
Field Whirlpool End Persistant
Effect: Period Count 1
Field Whirlpool End Persistant
Effect: Period Effects + (Whirlpool Destroy Persistant)
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Effect Name : Whirlpool Destroy Persistant : Destroy Persistent
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Field Whirlpool Destroy Persistant
Effect: Effect Whirlpool Persistant
Field Whirlpool Destroy Persistant
Target: Location + (None):Caster Unit
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Effect Name : Whirlpool Damage : Damage
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Effect Name Source Race Effect Type
Whirlpool Damage Whirlpool Test.SC2Map (None) Damage
Field Whirlpool Damage
Target: Impact Location + (None):Source Unit
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Effect Name : Whirlpool Behavior Whirlpool : Apply Behavior
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Field Whirlpool Behavior
Behavior: Behavior Whirlpool Buff
Field Whirlpool Behavior
Unit: Unit + Whirlpool Search:Source
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So I have just started messing with the data editor and made some simple abilities. The next one I wanted to create was a whirlpool ability where a whirlpool appears at the caster and moves towards the targeted point. Any enemies within a radius are sucked towards the center, and are stuck till the end of the spell.
The spell fires, but no units are sucked in. I was hoping someone could take a look at it, and explain what needs to be fixed.
Don't mean to double post, but could someone take a look at my map, and see if they can figure out what's wrong with it? When it hits the target it always kills it, even when the damage amount is set to 1. When I set the damage amount to .5, it does .5 damage though? Any adivce would be helpful.
Great tutorial, I'll work on when I get home from work :). Some of the information you provided me with was new to me, so thank you. I will also check out that tutorial.
Hey I'm new to the data editor and am trying to figure out how to make a targetable spell, where the projectile follows the target. An example would be like death coil or stormbolt from Wc3.
I've taken a look at some tutorials and I came to the conclusion that what I need to make is:
Unit Missle - This is the actual missle
Actor Missle - The art of the missle
Actor Model For Launch - Art when it is casted
Actor Model For Impact - Art when it hits target
Actor Sound For Launch - Sound when it is launched
Actor Model For Impact - Sound when it hits target
Button - The button that is clicked
Targetable Ability - An ability where you have to click somewhere
I'm not sure what else I need maybe like a search effect, and a damage effect?
Anyone think they would be able to describe how to make it step by step? It would be very helpful. I tried looking for a tutorial, but none of them were on something like this.
Hey I was having a problem with a homework problem in my algorithms class. I have to create all the permutations for the input, using C. You can assume that you will only use letters a-z and there will be no duplicates.
I have tried to do this for several hours and still cannot figure it out. I have written it out on paper and it looks fine, I just can't see what's going wrong. I was hoping someone could look at it, and see if they could figure out the logic error.
My sample input was: abc
My code calls permutate(abc, 0, 3)
My output:
abc
bb
aac
aa
aba
bb
voidpermutate(charstring[],intn,intsize){inti;inttemp;if(n>=size){return;}else{for(i=n;i<size;i++){///////////Puts the character in the front///////////////temp=string[i];string[i]=string[n];string[n]=temp;/////////////////////////////////////////////////////////printf("%c",string[i]);permutate(string,n+1,size);//////////////////Puts the character back in its spot so it can be done again//////////temp=string[i];string[i]=string[n];string[n]=temp;///////////////////////////////////////////////////////////////////////////////////////}printf("\n");}}
Do you have plans to incorporate it into the galaxy editor? Like make a button in the editor that opens this up, sort of how JNG was to World Editor. I think that would be insanely awesome and save some time.
I noticed this awhile back, and decided to read up on it today. I think this will get me back into creating maps/functions/libraries. Thank you for creating this I hope you keep updating it :).
I don't really use IM, but that would make sense to get one if working on a project. Let me know what messenger your using and your username. I'll download it and message you.
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So I have just started messing with the data editor and made some simple abilities. The next one I wanted to create was a whirlpool ability where a whirlpool appears at the caster and moves towards the targeted point. Any enemies within a radius are sucked towards the center, and are stuck till the end of the spell.
The spell fires, but no units are sucked in. I was hoping someone could take a look at it, and explain what needs to be fixed.
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Wow lol, thank you.
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Don't mean to double post, but could someone take a look at my map, and see if they can figure out what's wrong with it? When it hits the target it always kills it, even when the damage amount is set to 1. When I set the damage amount to .5, it does .5 damage though? Any adivce would be helpful.
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Great tutorial, I'll work on when I get home from work :). Some of the information you provided me with was new to me, so thank you. I will also check out that tutorial.
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Hey I'm new to the data editor and am trying to figure out how to make a targetable spell, where the projectile follows the target. An example would be like death coil or stormbolt from Wc3.
I've taken a look at some tutorials and I came to the conclusion that what I need to make is: Unit Missle - This is the actual missle Actor Missle - The art of the missle Actor Model For Launch - Art when it is casted Actor Model For Impact - Art when it hits target Actor Sound For Launch - Sound when it is launched Actor Model For Impact - Sound when it hits target Button - The button that is clicked Targetable Ability - An ability where you have to click somewhere
I'm not sure what else I need maybe like a search effect, and a damage effect?
Anyone think they would be able to describe how to make it step by step? It would be very helpful. I tried looking for a tutorial, but none of them were on something like this.
0
Could you post an example, of what you mean?
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Hey I was having a problem with a homework problem in my algorithms class. I have to create all the permutations for the input, using C. You can assume that you will only use letters a-z and there will be no duplicates.
I have tried to do this for several hours and still cannot figure it out. I have written it out on paper and it looks fine, I just can't see what's going wrong. I was hoping someone could look at it, and see if they could figure out the logic error.
My sample input was: abc My code calls permutate(abc, 0, 3)
My output: abc bb
aac aa
aba bb
0
Do you have plans to incorporate it into the galaxy editor? Like make a button in the editor that opens this up, sort of how JNG was to World Editor. I think that would be insanely awesome and save some time.
0
I noticed this awhile back, and decided to read up on it today. I think this will get me back into creating maps/functions/libraries. Thank you for creating this I hope you keep updating it :).
0
Nice! gGalaxy and GalaxyNewGen! This is something that may finally sway me back to making sc2 maps :). Keep up the good work!
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I don't really use IM, but that would make sense to get one if working on a project. Let me know what messenger your using and your username. I'll download it and message you.