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    posted a message on Whirlpool
    Your using target point. I just want to make sure you understand the spell correctly because when I see target point I think of where the spell targeted. The spell is creating a whirlpool and the whirlpool moves to the target point. As it moves it sucks units into it. When it gets to the end it stays there for 5 seconds. I just wanted to clarify that just in case.
    Posted in: Data
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    posted a message on Whirlpool
    bump
    Posted in: Data
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    posted a message on Whirlpool
    bump
    Posted in: Data
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    posted a message on Whirlpool
    Ya I tried looking at it, and trying to make it somewhat the same. Alright I'll change that and see if it works thank you :). If not I'll post up my effects and such. Effect Name : Whirlpool Search : Search Area ----------------------------------------------------------------------------- Field Whirlpool Search Search: Areas + (360):(-1):(2):(0):(Whirlpool Pull Set) Field Whirlpool Search Search: Search Filters Excluded: Player, Ally Field Whirlpool Search Target: Impact Location + Whirlpool Launch:Source Unit ----------------------------------------------------------------------------- Effect Name : Whirlpool Pull Set : Set ----------------------------------------------------------------------------- Field Whirlpool Pull Set Effect: Effects + (Whirlpool Behavior|Whirlpool Pull|Whirlpool Damage) Field Whirlpool Pull Set Target: Target Location Type Point ----------------------------------------------------------------------------- Effect Name : Whirlpool Pull : Apply Force ----------------------------------------------------------------------------- Field Whirlpool Pull Effect: Amount -0.1 Field Whirlpool Pull Target: Location + Whirlpool Launch:Source Unit Field Whirlpool Pull Unit: Unit + Whirlpool Search:Source ----------------------------------------------------------------------------- Effect Name : Whirlpool Persistant : Create Persistent ----------------------------------------------------------------------------- Field Whirlpool Persistant Effect: Flags + Persist Until Destroyed Field Whirlpool Persistant Effect: Period Durations + (0.0600) Field Whirlpool Persistant Effect: Period Effects + (Whirlpool Search) Field Whirlpool Persistant Target: Location + (None):Source Unit ----------------------------------------------------------------------------- Effect Name : Whirlpool Launch : Launch Missile ----------------------------------------------------------------------------- Field Whirlpool Launch Effect: Impact Effect Whirlpool End Persistant Field Whirlpool Launch Effect: Launch Effect Whirlpool Persistant Field Whirlpool Launch Movement: Movers + (Missile Default):(0) Field Whirlpool Launch Target: Impact Location + (None):Target Point Field Whirlpool Launch Unit: Ammo Unit Whirlpool Missle ----------------------------------------------------------------------------- Effect Name : Whirlpool End Persistant : Create Persistent ----------------------------------------------------------------------------- Field Whirlpool End Persistant Effect: Initial Delay 5.0000 Field Whirlpool End Persistant Effect: Period Count 1 Field Whirlpool End Persistant Effect: Period Effects + (Whirlpool Destroy Persistant) ----------------------------------------------------------------------------- Effect Name : Whirlpool Destroy Persistant : Destroy Persistent ----------------------------------------------------------------------------- Field Whirlpool Destroy Persistant Effect: Effect Whirlpool Persistant Field Whirlpool Destroy Persistant Target: Location + (None):Caster Unit ----------------------------------------------------------------------------- Effect Name : Whirlpool Damage : Damage ----------------------------------------------------------------------------- Effect Name Source Race Effect Type Whirlpool Damage Whirlpool Test.SC2Map (None) Damage Field Whirlpool Damage Target: Impact Location + (None):Source Unit ----------------------------------------------------------------------------- Effect Name : Whirlpool Behavior Whirlpool : Apply Behavior ----------------------------------------------------------------------------- Field Whirlpool Behavior Behavior: Behavior Whirlpool Buff Field Whirlpool Behavior Unit: Unit + Whirlpool Search:Source -----------------------------------------------------------------------------
    Posted in: Data
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    posted a message on Whirlpool

    So I have just started messing with the data editor and made some simple abilities. The next one I wanted to create was a whirlpool ability where a whirlpool appears at the caster and moves towards the targeted point. Any enemies within a radius are sucked towards the center, and are stuck till the end of the spell.

    The spell fires, but no units are sucked in. I was hoping someone could take a look at it, and explain what needs to be fixed.

    Posted in: Data
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    posted a message on Stormbolt / Flying Projectile Spell

    Wow lol, thank you.

    Posted in: Data
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    posted a message on Stormbolt / Flying Projectile Spell

    Don't mean to double post, but could someone take a look at my map, and see if they can figure out what's wrong with it? When it hits the target it always kills it, even when the damage amount is set to 1. When I set the damage amount to .5, it does .5 damage though? Any adivce would be helpful.

    Posted in: Data
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    posted a message on Stormbolt / Flying Projectile Spell

    Great tutorial, I'll work on when I get home from work :). Some of the information you provided me with was new to me, so thank you. I will also check out that tutorial.

    Posted in: Data
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    posted a message on Stormbolt / Flying Projectile Spell

    Hey I'm new to the data editor and am trying to figure out how to make a targetable spell, where the projectile follows the target. An example would be like death coil or stormbolt from Wc3.

    I've taken a look at some tutorials and I came to the conclusion that what I need to make is: Unit Missle - This is the actual missle Actor Missle - The art of the missle Actor Model For Launch - Art when it is casted Actor Model For Impact - Art when it hits target Actor Sound For Launch - Sound when it is launched Actor Model For Impact - Sound when it hits target Button - The button that is clicked Targetable Ability - An ability where you have to click somewhere

    I'm not sure what else I need maybe like a search effect, and a damage effect?

    Anyone think they would be able to describe how to make it step by step? It would be very helpful. I tried looking for a tutorial, but none of them were on something like this.

    Posted in: Data
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    posted a message on Permutations through Recurssion

    Could you post an example, of what you mean?

    Posted in: Off-Topic
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    posted a message on Permutations through Recurssion

    Hey I was having a problem with a homework problem in my algorithms class. I have to create all the permutations for the input, using C. You can assume that you will only use letters a-z and there will be no duplicates.

    I have tried to do this for several hours and still cannot figure it out. I have written it out on paper and it looks fine, I just can't see what's going wrong. I was hoping someone could look at it, and see if they could figure out the logic error.

    My sample input was: abc My code calls permutate(abc, 0, 3)

    My output: abc bb

    aac aa

    aba bb

    void permutate(char string[], int n, int size)
    {
    	int i;
    	int temp;
    
    	if(n >= size)
    	{
    		return;
    	}
    	else
    	{
    		for(i = n;	i < size; i++)
    		{
    			///////////Puts the character in the front///////////////
    			temp = string[i];
    			string[i] = string[n];
    			string[n] = temp;
    			/////////////////////////////////////////////////////////
    
    			printf("%c", string[i]);
    			permutate(string, n+1, size);
    
    			//////////////////Puts the character back in its spot so it can be done again//////////
    			temp = string[i];
    			string[i] = string[n];
    			string[n] = temp;
    			///////////////////////////////////////////////////////////////////////////////////////
    		}
    		printf("\n");
    	}
    }
    
    Posted in: Off-Topic
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    posted a message on Galaxy++ editor

    Do you have plans to incorporate it into the galaxy editor? Like make a button in the editor that opens this up, sort of how JNG was to World Editor. I think that would be insanely awesome and save some time.

    Posted in: Third Party Tools
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    posted a message on Intro videos to Galaxy++

    I noticed this awhile back, and decided to read up on it today. I think this will get me back into creating maps/functions/libraries. Thank you for creating this I hope you keep updating it :).

    Posted in: Galaxy Scripting
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    posted a message on Galaxy preprocessor in development

    Nice! gGalaxy and GalaxyNewGen! This is something that may finally sway me back to making sc2 maps :). Keep up the good work!

    Posted in: Galaxy Scripting
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    posted a message on Little Experience Data Editor Looking for Team + Educator

    I don't really use IM, but that would make sense to get one if working on a project. Let me know what messenger your using and your username. I'll download it and message you.

    Posted in: Team Recruitment
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