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    posted a message on Map directory?

    I, too, would like to know.

    Posted in: General Chat
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    posted a message on Vexal Tower Defense; Popularity System

    30 second countdown while there's nothing to do is stupid.

    10 second at the beginning of the map demonstrating how to play isn't so bad.

    Posted in: General Chat
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    posted a message on Models most people probably won't notice/pay attention too

    Very cool find! Those units can make some AWESOME quest giver type units.

    I found something similar, see this thread: http://forums.sc2mapster.com/development/project-workplace/5190-portraits-are-3d-models/#p9 Thor

    Posted in: General Chat
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    posted a message on Vexal Tower Defense; Popularity System

    Also, you said:

    I cannot for the life of me figure out how to present to new players the fact that Bunkers can only attack if you put units in them. I've done everything I can think to do. I put a descriptive tooltip, I put a message that pops up. I don't understand why people do not get it. People also do not seem to understand how Heroes work. If anyone has any suggestions on how to improve the accessibility of my gameplay elements, please do let me know.

    At the start of the map, create a VERY short 10-20 second cinematic demonstration. Have units running their path. Have worker place bunker. Have units walk into bunker and start firing. Quick and simple video demonstration. At least that's what I'm doing myself because I had the exact same problem in my custom. I dunno why, but people HATE the idea of bunkers....?

    Posted in: General Chat
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    posted a message on Vexal Tower Defense; Popularity System

    One thing that I've noticed is that the majority of people complaining do so because they've spent many, many hours coming up with an intricate level featuring as many unique, deep game-play elements as they can think of. I applaud for that. However, I believe these people fail to understand their target audience. In warcraft 3, I attempted to release some maps, but they were never popular. Or even good. I've come to the conclusion this is because I focused too much on the technical aspects than whether it is fun. I'm currently working on my computer science degree. Programming is my strong point. Programming has nothing to do with game design. Nothing at all. As far as I know, programmers for video games have nothing to do with the design process. They are the "monkeys". That's okay, though. At least we're not engineers. Engineers are the monkey's monkeys. Even that's okay. At least you engineers aren't sys admins.

    I bolded the most important part of that giant block of text. You are absolutely correct. This is why my current project is focused on being playable for dummies, with lots of cool effects and custom models, but very simple and not radically altered game play.

    Posted in: General Chat
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    posted a message on Sc2 Singleplayer Secrets (Possible Spoilers)

    Apparently that Tauren in the rocket propelled porto-porty really gets around. Once activated, you'll see it at various times, sometimes in mission, and even once on the bridge of the Hyperion!

    In Mission Bridge

    Posted in: General Chat
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    posted a message on Wtf no new units in editor?

    Is there a way to have all dependencies enabled by default? I hate having to go and turn them on when I open a new map in the editor.

    Posted in: General Chat
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    posted a message on Post-release opinion poll

    Absolute amazing use of $60. I don't think I could come up with a better way to spend that tiny amount of money if I tried. You're buying SO much and paying SO little.

    Posted in: General Chat
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    posted a message on Love the new campaign style

    Brutal mode is tough as nails. Thank goodness Terran Mech is OP, especially the the extra vehicles types available and double repair speed SCVs.

    Posted in: General Chat
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    posted a message on Sc2 Singleplayer Secrets (Possible Spoilers)

    First one I found, share what you find!

    Secret1

    Posted in: General Chat
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    posted a message on Do you want to BUMP your map? Read this

    Right now I'm mostly looking forward to single player right now, but eventually I'll want some variety and come for some multiplayer. I'll look you up then. In the mean time, good luck fighting the terribad system.

    Posted in: General Chat
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    posted a message on Do you want to BUMP your map? Read this

    I'll take you up on this deal soon as I get my map functional and online.

    Posted in: General Chat
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    posted a message on An annoying trend within the SC2 mapping community

    I shared my discovering that animated portraits are actually normal model files. Where's my medal?

    Posted in: General Chat
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    posted a message on SC2 Mech/Machine Model - SCUD (WIP)

    Mmm Blood Asp. Of all the 'new' Clan 'Mechs (anything post 3055 as far as I'm concerned) I'm actually okay with the Blood Asp, can't wait to see it!

    Posted in: Artist Tavern
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    posted a message on Portraits are 3d Models?!

    Ahhhhh so that's how. Thanks for editing my post. I didn't know how to display images. I've been using [img]URLHERE[/img] tags. :P

    Posted in: Project Workplace
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