In the screen shot of the Reaver in game... Does Anyone know what the Green lighnting that unit is shooting? Like what the Model might be called so i can use it :D
honestly pokeme, the last few threads you have created have asked the simplist questions ive ever seen.
It doesnt even sound like you tried to figure it out. Although this is a great site that provides lightning fast answers, i feel People still need to read some tutorials and do some Trial and Error.
There is some good Trigger tutorials out there, that will explain the basics and how they function.
Edit: I missed the country part in your original request... do you mean country of the player? or Race selection (T/Z/P?)
urashimakt understood what you said. The Easiest option with my limited knowledge is to make the Observer a ground unit so his Sight wont see over the wall. like urashimakt said.
I asked people this back when the editor first was released in Beta. At that time people were still scratching there heads and getting their feet wet. So im curious too see what people will say now. This is also a psuedo-bump lol.
Ya i had the same problem when i used High templar. If you just duplicated the high templar he will retain his No Attack profile. Like was said above, adding the Attack ability fixed my problem.
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In the screen shot of the Reaver in game... Does Anyone know what the Green lighnting that unit is shooting? Like what the Model might be called so i can use it :D
Thanks
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@OneTwoSC: Go
ya but it helps that you and Sixen are both awesome :P
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@Velari: Go
lol, in one of my earlier maps in Beta, i basically just gave a building the default repair ability and it worked fine.
Keep in mind The default repair ability is melee range only.
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honestly pokeme, the last few threads you have created have asked the simplist questions ive ever seen.
It doesnt even sound like you tried to figure it out. Although this is a great site that provides lightning fast answers, i feel People still need to read some tutorials and do some Trial and Error.
There is some good Trigger tutorials out there, that will explain the basics and how they function.
Edit: I missed the country part in your original request... do you mean country of the player? or Race selection (T/Z/P?)
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urashimakt understood what you said. The Easiest option with my limited knowledge is to make the Observer a ground unit so his Sight wont see over the wall. like urashimakt said.
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I asked people this back when the editor first was released in Beta. At that time people were still scratching there heads and getting their feet wet. So im curious too see what people will say now. This is also a psuedo-bump lol.
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Ya i had the same problem when i used High templar. If you just duplicated the high templar he will retain his No Attack profile. Like was said above, adding the Attack ability fixed my problem.
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this is fantastic! Ive just gotten into the whole Battletech Universe in the last couple months so this is a dream come true.
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@Pokemeplx: Go
Did you make the Ability properly? Is it Type: Train
Make sure the Ability doesn't have a Prefix or it will be located in a different place in the list.
Edit: lol nm too slow
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@evil0z: Go
If Unit Dies
Triggering unit = merc compound owned by player "#"
Actions: Defeat Player "#"
Sry i dont know the exact syntax's offhand, but that should do it.
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@Covet78: Go
lol im also trying todo this. Only thing ive seen so far is to use Behaviors, but ill have to fiddle with this.
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@Covet78: Go
I would love to know this too. I too am trying to get Upgrades that only affect a single Unit, like the Turrets in Overrun! for example.
I want to be able ot upgrade each of my units seperatly.