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    posted a message on Playing an attack animation on ability use

    Follow up question.

     

    my unit does the animation but it is cancelled when he auto attacks or moves after the ability. Is there anyway to force the animation to finish? Like I'm using zeratul as my hero and playing spell a animation where he spins around. I want him to play the whole spin regardless if he auto attacks or moves.

    Posted in: Data
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    posted a message on Playing an attack animation on ability use

    Thanks man you are the best. 

     

    Posted in: Data
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    posted a message on Playing an attack animation on ability use

    For some reason I am not finding very good actor related tutorials.

     

    I just want to make the unit use an attack or cast animation when casting an ability.

     

    Thanks.

     

    Posted in: Data
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    posted a message on Max amount of XP Veterancy can use.

    Ok for anyone wondering, The Veterancy is clamped at exactly 524,287 total XP. After this number it will roll into the negatives and break your levels.

    Posted in: Data
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    posted a message on Max amount of XP Veterancy can use.

    Now that is a possibility and what I will have to do, but the biggest question here is what's the max xp before roll over? Since I have to program the xp requirements it would be nice to know. 

     

    Posted in: Data
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    posted a message on Max amount of XP Veterancy can use.

    Hi guys,

     

    So I have created a Veterancy that has 99 levels. I originally mathed it out to ``approx 1,743,570 XP before it rolls over into level 0 and stops leveling. But after doing more testing my XP seems to be capping around 520,840 XP before it rolls to level 0 and stops leveling which is appox level 32.

     

    Currently I am reducting all XP gains by half to try and slow down how fast people level because this cap seems stupidly low. Even 1.7 Mil XP is nothing spread across 99 levels.

     

    Question: What are the Veterancy XP caps and is there a smoother way to achieve 99 levels for my Veterancy? Is this just an integer cap or what?

    Posted in: Data
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    posted a message on Unlocking Abilities based on Veterancy level

    Perfect this is great, worked perfectly.

     

    The 12SC video was a bit long winded, but it was on part 4 near 14ish minutes when he does the requirements if anyone wants a visual.

     

    Appreciate the help. I have a few more data related questions, but maybe I should make a new thread?

    Posted in: Data
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    posted a message on Unlocking Abilities based on Veterancy level

    Hey guys,

     

    I am having a hard time figuring this out and I am sure there is something simple I am missing.

     

    The heroes in my game have 6 abilities each. I want to lock some of them behind levels 4, 12, 18 and 24.

     

    How do I make an ability I have created not-usable until the Heroes veterancy hits level X.

     

    Thanks for any help!

     

    -RJA

     

    Posted in: Data
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    posted a message on Chrono Trigger Elite RPG

    Hey guys, been awhile since I posted. I am still making progress on the map albeit not as quickly as I would like. Here is some screen shots for now:

    Times End: Times End:

    Portal Room: Portal Room:

    Spekkio: is here to help you train. As you defeat his forms he grows more powerful granting you more experience. After you defeat his third form you gain 1 Upgrade Point. Spekkio

    Gato the Singing Robot: Gato is a training dummy that only Crono, Lucca and Marle have access to at the start of the game. While Gato deals damage he gives good XP and can boost you to level 3. Gato the Singing Robot:

    Spawn Points: Spawn points are spread all through out the game. They are marked by a small white * (asterisk) on the map. When stepped on they will announce a spawn is incoming. After 5 seconds the spawn will appear. Spawn points have a cooldown before they can spawn units again. Spawn incoming:

    Deadly Attacks: Some creatures have crazy powerful attacks with large templates. These attacks should be avoided at all costs as they deal significant damage or have nasty debuffs. Deadly Attack Mutant Atk

    Posted in: Map Feedback
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    posted a message on Chrono Trigger Elite RPG

    @DaFunk86: Go

    Thanks for letting me know about the Attribute limits as well. I was able to keep my current stat setup because of this.

    For now here is some crappy Screen shots. I will take more soon to show case the zones and bosses and enemies better.

    Hero Line up

    Frog's Upgrade Menu

    Some Crono Upgrade Examples

    Battling the Guardian Boss in 2300 Arris Dome

    Enjoy

    Posted in: Map Feedback
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    posted a message on Chrono Trigger Elite RPG
    Quote from Forge_User_26451472: Go

    Map size is so small and your plans are so grand, you sure you want/can go all the way with this?

    The Map size is working out very well. I have a simplistic design to my areas which gives room for fighting while still maintaining the flavor of the area. This will absolutely be finished. I am way to far in to stop now. Chrono Trigger is my favorite RPG and it is an honor to make this map. The Items are all based off the items from Chrono Trigger, using the actual names from the game. The majority of items are random drops off mobs from each area. Some items can be purchased from Balthazar, the Guru of Life and a few other random vendors in different time zones. There will be less than 100 items. Items was one of the last things I had revised since the stat changes, but weapons usually give +weapon damage, and armor usually gives bonus Armor. Better items give some other stats too. Accessory items are very unique though and I think it will be tough to chose which to use.

    Quote from DaFunk86: Go

    @RockJohnAxe: Go How did you get Hero Levels up to Level 99, because when I tried it only Worked up to Level 70 Something since my Experience above was more the 512,000 The Limit for Blizzard Built-in Veterancy it could not go above that. When I did level past 512,000 Exp it reset my Level to 1 and Exp to 0.

    I am so glad you mentioned this, as I was not aware of these bugs/limitations. This made me think alot about the games limits and soon realized attributes cap out at 255, so I will have to rework my stat gains and stat values too.

    My solution to this has been to reduce the total amount of XP per level. Level 2 is now 2 XP and I use the equation: (PreviousLevel*1.06)+5.5 This puts me at 489070 Total XP by level 99. Kills grant only 45% of the Kill XP and every attack gives .0007% of targets Kill XP. This works nicely since the behavior handles up to 4 decimal places easily.

    Sorry, I'll have screen shots soon. It's me and my wifes 8 years this weekend and haven't had a chance. I should of waited on starting the threat till I had screen shots. Sry.

    Added Frogs Info to the first post!

    Posted in: Map Feedback
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    posted a message on Chrono Trigger Elite RPG

    Chrono Trigger Elite RPG

    My Favorite RPG of all time! I wish to bring the turn based experience into a full real time SC2 Map to defeat Lavos in a way like never before!

    Chrono Trigger Created by: SquareEnix

    Character Designs by: Akira Toriyama

    Map Info:

    Map still under Heavy Development! Map Completion: approx 60%

    • Map Created by: RockJohnAxe
    • Game Type: Co-op RPG
    • Players: 4
    • Difficulty: Hard!
    • Map Size: 256x256

    Play through multiple time periods using unique characters to defeat Lavos, the ultimate enemy. Lavos will destroy the world in the year 1999 if he is not stopped, and it is up to Crono and his friends to stop him!

    In making this map I tried to stick as close to the actual game as I could with locations, enemies, items, systems and story and when it is released I hope you enjoy playing it as much as I did making it!

    This Map is Hard and requires team work and good healing. Working together and grouping up is a must!

    Map Features:

    Death is permanent!!

    • Each player controls 1 of 7 unique heroes. (Crono, Lucca, Marle, Frog, Robo, Ayla and Magus)
    • Each Hero can reach a maximum Level of 99
    • You gain minor amounts of XP every time you attack an enemy, with kills granting a much larger bonus
    • All kills share some XP with allies to encourage group play.
    • All Heroes have 4 unique Stats which grant different bonuses (Power [POW], Magic [MAG], Stamina [STAM], Speed [SPD])
    • Each Hero has 8 unique Abilities/Spells to help fight enemies or support allies
    • Each Hero has 10 unique Upgrades to help boost different aspects of the Hero. Additional Upgrade Points are unlocked by defeating bosses and advancing the story.
    • Each Hero has a Presence (Aura) that buffs nearby allies, giving grouping together an extra bonus.
    • Each Hero can Equip 4 Items at a time (Weapon, Helm, Armor and Accessory)
    • Each Hero has a 12 slot back pack to store Items.
    • Over 70 unique items to be found or purchased
    • Over 75 different mobs with their own unique abilities
    • Over 14 Bosses with unique abilities and special battle events
    • Contains most main locations from the Chrono Trigger series with heavy labeling to keep players informed and to give context to the areas
    • Monster respawns are located throughout the different zones
    • Objectives that keep you informed of where to go next if you are not sure
    • Uses some sounds and music from the original Chrono Trigger!!

    The Heroes:

    Frog:

    • Even stat gains.
    • Fast and Strong melee fighter mixed with healing spells.
    • Frog's Aura: Gives allies +10% Movement Speed and +0.2 Shield Regen/Sec

    Abilities:

    • Slurp: Instant Cast, Heal an ally for 45+4% HP and gives them a HOT that grants +6 HP/Sec for 8 seconds. Stacks 5 times.
    • Slurp Cut: Instant Cast, 8 Second Cooldown, Spit your tongue on a target and pull him into melee then slice him for medium damage.
    • Water: 1.5 Sec Cast, 7 Range, Deal heavy damage to one target.
    • Heal: 2 Sec Cast, 6 Range, Heal all allies within 6 Range for 180+14% HP.
    • Leap Slash: Instant Cast, 10 Sec Cooldown, Jump anywhere within 8 Range. If used on an enemy you will strike them for heavy damage. Can be used to jump up and down cliffs.
    • Water 2: 2 Sec Cast, 6 Range, Deal heavy damage to all enemies within 6 range and slow their attack speed by 20%.
    • Cure 2: 3 Sec Cast, 7 Range, Heal a friendly target for 80% HP and give them a HOT that grants +15 HP/Sec for 5 Seconds. Does not stack.
    • Frog Squash: 8 Sec Cast, 7 Range, Call down a 10 Radius Massive frog to deal Huge damage to all enemies in the radius.

    The Rest coming soon

    Game Systems

    Shields: Shields are unique in Chrono Trigger Elite RPG, they are treated like Bonus HP and are not as easy to gain. Health and Mana regenerate extremely fast, but Shield regenerates extremely slowly. Certain abilities, like Marle's Aura Ability, restore shields which can give your characters a nice extra cushion when taking damage.

    Upgrades: Upgrades are sort of like the characters tech tree. They provide many different passive bonuses that really let you customize what your Hero excels at. You start with 1 Upgrade point and gain more by killing bosses and advancing the story.

    Spawn Points: Marked with a *, when stepped on will give a 5 second warning that a wave is incoming, then spawn.

    Spekkio: Is an attackable training dummy that when killed comes back with more health and grants more XP. After killing his third form he gives you +1 Upgrade Point.

    -RJA

    Posted in: Map Feedback
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    posted a message on Multiple Data Questions

    Currently the Auto-cast ability has range 7, but the computer controlled enemy wont use the ability until it starts attacking with its weapon (which is range 1). This isn't a big issue though.

    My big issue is when the computer does start Preparing the ability (2 second preparation time) if the player moves out of melee range the computer will automatically move to follow you (to stay in melee) but by doing so it cancels the preparation. So the player can easily juke the computer.

    Thanks for the reply Evil. I will double check the auto-cast range (I know the range is 7, but not sure if their was an auto-cast range field) and I will try some of the ability flags.

    I will try to hunt down this text tutorial. I found the Data inputs but the list is so massive I didnt even know where to begin.

    -RJA

    Posted in: Data
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    posted a message on Multiple Data Questions

    @Elmaex - Damn really eh? It was that easy eh? Jeez... for some reason I thought I needed a persistant and was NOT having luck with those lol!

    Posted in: Data
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    posted a message on Multiple Data Questions

    1) I have a whirl wind type ability with a 1.5 Second Preparation time that runs a search area that deals damage and slows targets. I would like to have the ability run a second search area that searchs for allies and heals them for 1% HP. How do I run a second search area when i used the ability? - Solved

    2) I have enemies in my map I gave some abilities that have preparation times so they have to "cast" the spell. I put these abilities on Auto-Cast so the enemies use the abilities automatically. The main issue I am having is that they wont start preparing the ability until they attack with a weapon, but if the weapon has range 1 and the ability has range 7, how can I get them to use the range ability when at range?

    Secondly, When they start preparing the ability and I move my unit out of melee range of them, they immediately stop preparing the ability and attempt to get back into melee range before starting to prepare the ability again. How I make it so when they start preparing the ability, there is no way to cancel it until the preparation time is finished?

    3) Text Tags - I would like ability damage and ability healing to be displayed with small text numbers. I found how to display the text using some of the item pick up actors, but how do I make the numbers dynamic based on the damage/healing done?

    Thats all for now. Thanks for any help here guys, much appreciated!

    -RJA

    Posted in: Data
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