High templar by default doesnt have an Attack Actor since he has no Attack. You will have to create one for him. Or duplicate Immortal Attack and rename it and give it to the High Templar.
As the Topic? Whats the Most efficient way to Trigger a Player to gain +1 Gas every 20 Kills?
Will need to work for 6 Players (however i can copy paste and change Player numbers if need be). This trigger needs to run the entire game giving 1 Gas every 20 kills.
I have a 2 methods so far, but they are rather clumbsy and sometimes miss Kill Counts.
Make sure to duplicate the Attack Actor. Look for "Marine Attack" or "Reaper Attack" under Actors. Duplicate these and attach them to your new Unit to see mussle flashes and sounds etc. This works well for non-missle weapons.
However im having issues getting Missiles to properly display when duplicating a Unit even after checking the models and events are correct.
Ive had a similar problem to this. Im trying to create my own version of Raynor's Grenade Throw, but the Actor for the Grenade missile isnt showing up and Raynor isnt making the throw grenade animation when hes supposed to. I duplicated everything (actors, models, behavs etc). Ive even double checked between the default and my version. All the Actors are correct, all the Links are correct, so i do not understand what the issue is.
k seriously!! Pokeme, this is your frigging 4th thread asking a stupid question you could of found out yourself if you spent 5 minutes reading a tutorial or 10 minutes thru trial and Error. 2 hours my ass.
Next Thread you make, you better show that you atleast TRIED to figure it out.
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@Zsteven44: Go
Riley's Missile tutorial realllly helped me with Missiles. Definately worth a look.
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@happy04: Go
there is a plethora of amazing Hero and Item/inventory Tutorials out There.
Look more, Read more, Learn More :D
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@Sceptilesolarbeam: Go
Look into the Attack Actors.
High templar by default doesnt have an Attack Actor since he has no Attack. You will have to create one for him. Or duplicate Immortal Attack and rename it and give it to the High Templar.
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@Septhie: Go
Im pretty sure its the Data field under the Weapon called: Arc
Unless your talking about Arcing Missiles, then you should read Riley's Missile tutorial.
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@KiwiWarrior: Go
you mean that map that has been all over the front page a couple times?
Thats Crazy...
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As the Topic? Whats the Most efficient way to Trigger a Player to gain +1 Gas every 20 Kills?
Will need to work for 6 Players (however i can copy paste and change Player numbers if need be). This trigger needs to run the entire game giving 1 Gas every 20 kills.
I have a 2 methods so far, but they are rather clumbsy and sometimes miss Kill Counts.
Interested in your thoughts,
Thanks
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@Chamenas: Go
Make sure to duplicate the Attack Actor. Look for "Marine Attack" or "Reaper Attack" under Actors. Duplicate these and attach them to your new Unit to see mussle flashes and sounds etc. This works well for non-missle weapons.
However im having issues getting Missiles to properly display when duplicating a Unit even after checking the models and events are correct.
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@SPR762: Go
Ive had a similar problem to this. Im trying to create my own version of Raynor's Grenade Throw, but the Actor for the Grenade missile isnt showing up and Raynor isnt making the throw grenade animation when hes supposed to. I duplicated everything (actors, models, behavs etc). Ive even double checked between the default and my version. All the Actors are correct, all the Links are correct, so i do not understand what the issue is.
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@sorcelator: Go
by score i meant a variable
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Cockpit is really cool man!
I have officially commented in this Thread.
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For the Score, why dont you turn on a periodic trigger (based on which player captures it) that adds score to that player.
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@py2o3434: Go
As far as i know, Units that are towers dont turn to face where they shoot. But should still shoot in a 360 degree radius if they are within range.
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Yawn, another map utilizing stationary towers, spawning waves of the same type of creature.
Burbenog was probably one of my Fav War3 TD's, but seriously people need to step it up. Bring something new to the Table.
This is the part where i dont tell you what my map is so no one can steal my ideas :P
Edit: lol thats definately a Swastika in the middle of the map lol
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If units in region owned by player "#" = 2
then kill units.
I dont understand whats so complicated.
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k seriously!! Pokeme, this is your frigging 4th thread asking a stupid question you could of found out yourself if you spent 5 minutes reading a tutorial or 10 minutes thru trial and Error. 2 hours my ass.
Next Thread you make, you better show that you atleast TRIED to figure it out.
Read a tutorial on Triggers like i did