Perfect, i didnt like carbon copying DK2. I have alternate ideas. Ill let you know later when i have it all together.
Ya Hydra doesnt have to be dark, was just sticking to DK2 theme.
But Cmon, Mutaling is the perfect name. Its a Smaller Swarm unit like a Zergling but its a mutalisk... Mutaling
And i still think Horned Reaperlisk is an awesome name for the Horned Reapers Unit.
This is awesome man, im so pleased your making this game. It will be the only SC2 game ill ever play.
All the abilities are based off DK2 abilities. I haven’t added or removed any of the abilities from the game, I just gave them zerg flavour.
Numbers in brackets are the level the ability is gained.
As far as the objects in the room is concerned, i do agree you should randomize it a bit, or reduce it slightly. It worked in DK2 cause the objects fit more with the room and rooms were often smaller due. As it is in your above picture, it does look a little bit cluttered, which does take away slightly from the feel.
I have a couple questions that i don't remember reading answeres too,
-Are we going to have direct control over minions or are you planning on coding them similar to DK2?
-Have you started thinking of Unit ideas? Cause i have a ton of ideas that take units from DK2 and give them a more Starcraft feel while still keeping the original Flavor.
-Will Units still be able to level to lvl10 gaining some new abilities as the unit levels?
Lastly, would you like to hear any of my unit ideas? :D
YA i really like this map. Although i find with the +3 income per investment, one side can get ahead to quickly and USUALLY, its impossible to recover.
I agree Nexus wars was GREAT in Beta, but really has become lack-luster. Lately ive been enjoying Colonial Line wars more, but even that game gets boring going through the same motions over and over.
SC2 is still early, and ive seen a ton of Sweet map ideas and early tests. But you also have to realize it will take time for the Better maps to Poke their heads through the clouds.
Maybe you should make a map and show the community how a map SHOULD be made.
I actually Made a really basic Dungeon Keeper map during Beta, but i used the huge Destructable rocks and covered the map. It wasnt pretty but it worked for the time.
Im so happy to see someone else has thought about Dungeon Keeper!!!
Ive played WoW since it came out until This March. I had many many fun years with it. However, with several of my friends being unable to play, me not being able to raid due to time commitments and the lack of excitement i get from Cata... i just decided to Stop.
SC2 fulfils all my gaming needs right now as much as i miss WoW some days.
ya a Marine with a Claw attack will still point his gun when he attacks because thats the Models Attack animation. Its practically impossible to make the Marine say, swing a knife instead because those animations just dont exist.
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Perfect, i didnt like carbon copying DK2. I have alternate ideas. Ill let you know later when i have it all together.
Ya Hydra doesnt have to be dark, was just sticking to DK2 theme. But Cmon, Mutaling is the perfect name. Its a Smaller Swarm unit like a Zergling but its a mutalisk... Mutaling
And i still think Horned Reaperlisk is an awesome name for the Horned Reapers Unit.
This is awesome man, im so pleased your making this game. It will be the only SC2 game ill ever play.
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omg my brain exploded! this is insanity! Keep going for sure!
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I can help with ideas, im the master of ideas. But im horribad with the editor. let me know if you need an idea man.
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Here are some ideas i had.
All the abilities are based off DK2 abilities. I haven’t added or removed any of the abilities from the game, I just gave them zerg flavour. Numbers in brackets are the level the ability is gained.
Dungeon Heart = Hive Mind
Imp = Drone, (4) Skitter Claws [Speed bonus], (8) Hive Crawl [teleport]
Goblin = Gobling (Zling unit)
Warlock = Queen, (1)Creep ball, (2) Transfusion, (8) Corruption Blast
Firefly = Mutaling, [Small mutalisk], (8) Swarm Razor [Aoe dmg]
Troll = Abberation
Dark Elf = Dark Hydralisk, (1)Spine shot, (4) Razor Spew, (8) Penetrating Sting
Skeleton = Creep Beast or Creep Fiend
Salamander = Flamelisk [tiny ultra model], (4) Fire Spit, (8) Lava Spew
Mistress = Pain Beetle [infestor], (4) Sharp Sting, (8) Head Slam [slows enemy, deals low dmg]
Rogue = Creep Stalker [larger Broodling model], (8) Invisibility
Bile Demon = Bile Roach, (4) Acidic Secretions, (8)Acid Spit
Vampire = Cerebrate Mother [Kerrigan model], (4) Painful Lash [Slows], (8) Death Lash [heavy dmg], (10) Zerg Reborn [raises dead]
Black knight = Brutalisk
Dark Angel = Infested Matriach, (4) Disruption[Stun or slow], (8) Psi Storm [aoe dmg], (10) Spirits of Auir [weak zealot minions]
Horny = The Horned Reaperlisk [massive ultralisk]
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As far as the objects in the room is concerned, i do agree you should randomize it a bit, or reduce it slightly. It worked in DK2 cause the objects fit more with the room and rooms were often smaller due. As it is in your above picture, it does look a little bit cluttered, which does take away slightly from the feel.
I have a couple questions that i don't remember reading answeres too,
-Are we going to have direct control over minions or are you planning on coding them similar to DK2?
-Have you started thinking of Unit ideas? Cause i have a ton of ideas that take units from DK2 and give them a more Starcraft feel while still keeping the original Flavor.
-Will Units still be able to level to lvl10 gaining some new abilities as the unit levels?
Lastly, would you like to hear any of my unit ideas? :D
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I Loved DK2 soo much! This is looking amazing!!
im so excited!
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YA i really like this map. Although i find with the +3 income per investment, one side can get ahead to quickly and USUALLY, its impossible to recover.
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I mean its kinda funny cause its prolly -15 and "Working as Intended." But editing a little minus in their isnt that hard either ><
After a WoW patch it claimed my friend didn't logon for 6 Years... Which doesnt make sense, but i got it Screen shotted! :D
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WoW TCG is awesome. I loved the Game (for the first few editions). Then i moved on.
This will be VEry popular since the player isnt required to purchase 150,000 booster packs just to get the one Epic card they wanted.
I also see blizzard removing this Map from the Publishing list because it will make them lose moneyz!
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@UnholyUrine: Go
I agree Nexus wars was GREAT in Beta, but really has become lack-luster. Lately ive been enjoying Colonial Line wars more, but even that game gets boring going through the same motions over and over.
SC2 is still early, and ive seen a ton of Sweet map ideas and early tests. But you also have to realize it will take time for the Better maps to Poke their heads through the clouds.
Maybe you should make a map and show the community how a map SHOULD be made.
Needs more Cluster Fucks
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/jealous, actors are something i cant grasp.
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OMG this is AMAZING!!
I actually Made a really basic Dungeon Keeper map during Beta, but i used the huge Destructable rocks and covered the map. It wasnt pretty but it worked for the time.
Im so happy to see someone else has thought about Dungeon Keeper!!!
Keep going dude! This is amazing!
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@TheQuacKanator: Go
Look at Psi-storm, it is an Actor, i forget the actual name atm. Cursor Actor or sometihng.
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Ive played WoW since it came out until This March. I had many many fun years with it. However, with several of my friends being unable to play, me not being able to raid due to time commitments and the lack of excitement i get from Cata... i just decided to Stop.
SC2 fulfils all my gaming needs right now as much as i miss WoW some days.
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@m50: Go
ya a Marine with a Claw attack will still point his gun when he attacks because thats the Models Attack animation. Its practically impossible to make the Marine say, swing a knife instead because those animations just dont exist.