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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    Id like to note x.x Dont use the beta map editor haha xD It does have missing things such as my chain fence and home models haha

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    @BloodClud and S3rius Did you guys only use the Diagonal Fence? Because I still have that

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    ... Chain fence models got banged o,O The only one left is the diagonal one... >.< Now I have spheres all over my map DD:

    Along with the house doodad >:O Its completely gone x.x

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Apply Force and Create Persistent :D

    Okay so just to learn im making a tornado spell :D

    Now i already have it where it pull in anything nearby :D but now I need to make it where the tornado starts spinning them :P

    But I never liked Applyforce and it doesnt like me D:

    So here is the effect im going for!

    Spinny thing

    Now I have the tornado pull the target in and once it is inside the tornado the target gets a buff with this persistent below as the initial effect :DDDD

    and to achieve this I made a persistent with offsets (only 4 offsets just for the test tho :D)

    persist

    and then I used apply force in an attempt to send it towards the points :D

    force

    With what I have right now the zergling just does like a patrol and goes back and fourth between 2 points when it should be going between 4 of them. It has to be the target value or offset target values but ive tried soo much >.<

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Wallpaper - Vote 3/3

    @SquarelyCircle: Go

    lol Everyone that is voting here is biased bud :D It is kinda how the world goes :3 You like it you vote for it :P

    Posted in: Project Workplace
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    posted a message on Contest Ideas
    • Making a full on hero 4-5 spells one ultimate
    • Terraining Contest
    • Minigame Contest
    Posted in: General Chat
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    posted a message on The people of SC2Mapster IRC!

    lol this is great :P

    Posted in: General Chat
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    posted a message on Okay Bullets hit once please!

    .< argh sorry to bump again

    Has anyone figured a way to make it so a bullet will only hit the target once when traveling through it without using buffs.

    And! Refresh the page if the images dont resize please

    Posted in: Miscellaneous Development
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    posted a message on Red Revenge!

    yeah thats possible to todo lol im sorry ha

    and ha you press shift to target the nearest enemy if they have corsair on them

    Posted in: Project Workplace
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    posted a message on Okay Bullets hit once please!

    Argh anybody able to help? Just need the missile to hit a target once when passing through it

    Posted in: Miscellaneous Development
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    posted a message on Okay Bullets hit once please!
    • Refresh the page if the images arent resizing*

    Alright I have a shotgun that fires 3 missiles that collide into units and die on impact dealing damage. Now that works all fine and dandy

    but I have a buff that the unit can get that allows for the bullets to pierce the target now when it comes to this the bullet will hit anything it goes through multiple times. Now I know I need a marker of some sort because a behavior would ruin it. But the problem is that I dont know where to put this marker because normally you have a persistent lasting the entire time to mark and hold the markers.

    So my question is where do I put the marker and how would I go about it? Cuz im lost and nothing is working

    So here is the process my bullets go through from weapon to target Weapon The shotgun calls the Persistent OffsetPersistent The persistent launches 3 missiles all with different offsets Launch Missile On launch applies calls the search effect Search For Missile Searches for new missiles to apply missile behaviors Apply Missile Behavior Applies the behavior to the new found missile Behavior Collision Checks collisions for the missile Collide Persistent Used for offseting collisions and for backup checking if missile it fast (only doing one right now since its stacking damage with pierce) Pierce Check This effect checks for if the caster/shooter has a pierce buff if it does it calls the damage effect if it doesnt it kills itself and on death does damage. Damage The simple damage effect

    Lol skype ftw :P and winamp :D

    Posted in: Miscellaneous Development
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    posted a message on Red Revenge!

    Well I released it! http://www.sc2mapster.com/maps/red-revenge/ Here you are Ive been working on a different project for the last couple weeks so I thought id be nice and let people poke at this. Dont mind the messyness

    Posted in: Project Workplace
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    posted a message on Markers Why do you do this to me!?

    Ugh has anyone figured a way using markers to make a missile only hit a target once when traveling through it? I do a 3 time check just to make sure my bullets doesnt go through the target it, and it hits everytime plus more. ive been toying with it forever and markers arent doing it for me.

    Posted in: Miscellaneous Development
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    posted a message on Search area increase over time??

    If you notice the radius bonus in the search area effect

    I believe how it works is if you use a persistent and keep calling the search, radius increases by that amount ;D

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Unit Spells

    Here is my submition

    It is Infernal Ignite USES NO TRIGGERS ALL DATA EDITOR

    The spell launches 2 missiles igniting the target and doing damage then the target goes into a fire craze trying to escape it all while taking damage over time. If the target goes by another target it becomes ignited too.

    Ill be sure too make more :DDD and the download: http://www.sc2mapster.com/maps/infernal-ignite-sc2mapster-spell/

    Posted in: Project Workplace
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