From what ive seen sc2 has a built in physics system when certain buildings die or units die they have gibs that slide on terrain if on a slope and will slide and you push them they have gravity when they fall to the ground its pretty obvious that it is there...
Im just trying to figure out how to utilize it, there is a physics driver actor along with site actors which forgive me if im wrong compliment the physics idea through the data editor.
So has anyone dove into any of this or is it still a mystery because the only physics ive heard of is through triggers and I cant seem to believe that, that is the only way.
Ive been using Send Actor Message and I still cant get the right response
When using AttachSetRotation, I cant set the rotation ive tried like everything please prove me wrong if you can find a native value...
But when I use it anyway with no value the turret sets to an angle of 270 and detaches from the the tank....
Then ive tried to AttachmentSetBearings in another attempt but it actually sends the turret to oblivion and never returnns so I once again have a
headless tank (BumbUmbuM).
Ive tried to do AttachSetRotationFrom and AttachSetBearings in an attempt to localize the turrets rotation to the tank but to no avail
Then I tried adding a bearings actor to the turret along with a site 2d Rotation actor for both cases but it didnt work... I prolly did it wrong but yeah
Oh then ive tried Make Actor Face Angle with the actor of "Look at target from attach point" and I set the attachpoint to TurretZ and the tank unit
and I set an angle and BAM nothing ha so Idk...
Please anyone help ive been attempting this for days and days I know theres a way since since sending actor messages seems to cause some reaction, All help is appreciated Thanks.
Hero/unit casts the spell the spell uses create unit effect to create the dummy then using the effectspawn slot in Create unit add the issueorder darkswarm and walla! you have a static gaurdian shield that wont be restricted to one duration
To have the dummys removed just set a timedlife behavior to them.