Omg Riley I love you! haha Thank you it was the player to Source x.x.x.x.x!!!!
lol I just want to know if this is possible in the data editor, I can do it easily in triggers Ive done it plenty before this is just for a test so I can make something in the data editor.
The Persistent The Issue Order The Effect Instant
Here is a gallery of the 3 things needed for this It has the Effect Instant Spell, Create persistent and the Issue Order. All with what seems most reasonable to put but I could be wrong. Please look at it :D
Okay I want to make a unit move a certain distance using an effect instant ability.
In my attempts im using a Create Persistent then Issue order. Giving the Create Persistent with a periodic offset with 1 period and duration 0 then Issue Order Move Caster
Ive tried all the variations I can Idk what to go about it with...
Can anyone point out to me if this is even possible? WITHOUT triggers please thank you
Okay well I have been struggling with these Markers for ever...
They elude me I cant ever seem to get them to work there is no documentation all I know is that they can be used along side of the validator "No Markers"
No matter what I try >.< It just doesnt work...
Can anyone explain to me how to use Markers properly
I will love you forever! :)
Uhm I came here cuz I was trying to create odd leveled requirements but when I was testing it out instead of using extra behaviors for the levels I just did
"Not Equal To -> CountBehavior (Veterancy Behavior) Completed at unit constant 1"
Worked fantastic for me
Thanks for the whole comparison clear up tho, I was getting tangled in the mess :P thank you :D
So okay for a hero in wc3 they could have a level requirement, a new one after each time you learned the spell. So you learned its first level at level 1 then you cant learn its second level till level 3.
Now im trying to simulate that in Sc2
I can make a level requirement easy :D butt when it comes to making so it does it every few levels is a challenge
I also have a cap so when u learn all the levels it disappears inside the requirement.
So like I need a
if(spell is level 1) then if(unit behavior level is 3) then be learn able >:O
but when I do something like that it says requires spell level 1(when I haven't even learned the spell at all yet) and exp level 3 and if I tried an 'or' that would ruin it x.x
I aimed towards Data editor
I just thought it would be an awsomerific idea to have more of a dynamic aproach to Damage Effect and the data editor all together like being able to change the radius of a search based on the units health or energy stuff like that... I guess a switch could kind of work for my last example there SHHHH :P But it would be cool if it could be done without static values is all :D but noooo :S
Yeah triggers would beee too weasy :P
So uhm has anyone figured out how to do like damage based off of attributes?
I know u can do the whole spell, melee, or ranged.
But is there a way or any plans to implement like well a math arithmetic area? So say damage is 2 x Attribute
orr I was wondering how one would do thorns with the damage effect without being able to reference last hit damage and returning 15% of it.