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    posted a message on How to have actor show/hide depending on the target type?

    I created a melee cleave ability for my hero unit and added some blood visual effect at the target. This works very well if the target is zerg. However, it looks odd if blood comes out when hitting mechanical units.

    Does anyone know how to need the actor check the type of target and display the visual effect only when it is an appropriate target?

    Posted in: Miscellaneous Development
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    posted a message on How to do Diablo 2 style stats system?

    Thanks! I'll check that out, when I'm back home. Have anyone checked how the author did it?

    Posted in: Miscellaneous Development
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    posted a message on How to do Diablo 2 style stats system?

    I am trying to make a Diablo 2 style stats system for my new map. i.e. the hero has Strength, Agility, etc; when he gains level, he gets some stats points. Player can choose to distribute the stats points to Strength, Agility, etc however he likes.

    I tried using the Ability and Research but failed. Another possible but stupid way is to make a lot of different version of Strength behavior and use Ability: apply behavior / remove behavior. However, if my hero has 10 level, then I will need to make 10 Behavior and 10 Ability for each stats.....

    Does anyone know how to do it better?

    Posted in: Miscellaneous Development
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    posted a message on How to change color of the Progression Bar?

    I am using three Progression Bar to represent the Shield, Life and Energy of my ARPG map's main character. If I use "trigger - change Dialog item color", only the color of outter rim of the bar is changed instead of the bar. Is there a way to make the three bars different color?'

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on A few problem with my 3rd person WSAD map

    Thanks Neox. Actually I found a better solution but forgot to update the first post. All I needed to do was going to the Effect => Cleave (search) => Impact location => change the value to Source Unit

    Posted in: Miscellaneous Development
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    posted a message on A few problem with my 3rd person WSAD map

    @voodude2008: Go

    Oh, indeed I missed that part.

    Unfortunately, the result of using that method isn't satisfactory. It uses trigger to force the unit to face forward at high frequency but the unit at the same time struggles to turn. The result is that the unit looks like it is shivering. Besides, since there is no animation for walking backward, the unit basically is doing MJ's moonwalk i.e. legs move like walking forward but the whole body is actually moving backward.

    Posted in: Miscellaneous Development
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    posted a message on Request: Hero Level-Up effect

    Is there a good SFX model that can be used for hero level up visual effect?

    Posted in: Tutorials
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    posted a message on A few problem with my 3rd person WSAD map

    Thanks. I'll try to play with the dialog trigger thing.

    Posted in: Miscellaneous Development
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    posted a message on custom health bar problem
    Quote from threeleven: Go

    I'm making custom health bars for my units, and so far its mostly working but I have one problem.

    Dialog - Set health size to ((300 * (Integer((Goliath [120.84, 130.08] Life (Percent) (Current))))), 25) for (All players)

    In case you are still wondering why your first version didn't work, my interpretation is that (Integer((Goliath [120.84, 130.08] Life (Percent) (Current))))) will only give you 1 or 0. It should be (Integer(300 * (Goliath [120.84, 130.08] Life (Percent) (Current))))), 25)

    Posted in: Miscellaneous Development
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    posted a message on A few problem with my 3rd person WSAD map

    Thanks voodude.

    Actually I had read that tutorial before and my S movement was something similar to the reverse part of the tutorial. The effect is the unit will turn 180 degree. What I would like to do is the unit move backward without turning. Though I believe by now this is probably impossible unless Blizzard adds a movement backward animation in the future....

    How about 2) - 4) ? Anyone help?

    Posted in: Miscellaneous Development
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    posted a message on A few problem with my 3rd person WSAD map

    I encountered a few problem making my new maps:

    1) I'm using WSAD and following camera for this map. W, A and D are ok but I'm not sure what is the best way to handle S (remember the camera is following the player character). Right now I made it such that S would turn the character 180 degree and the camera follow it slowly. Is there other way to handle the S key? (e.g. is it possible to walk backward like that in WoW?)

    2) I see some maps have the health bar displayed on the top left corner. Is this done with Boss Bar trigger? I tried but it only display one health bar, which is combined from Shield and Life, and I failed to find a way to display Energy. How to make it display all three Shield, Life and Energy bar separately.

    [solved] 3) I tried to create a cleave like ability that does damage to enemy units in front of the player character. In the Effect: Cleave (search), I set the Arc to 180. However, when tested the cleave always damage the enemy units on the "west side" of the player character. (i.e. when the character is facing north, units on his left hand side are damaged). What did I miss?

    4) I added the attack animation to the cleave abiliy. As a result, the animation becomes crappy when I move the character and use Cleave at the same time. It will be frozen in the last frame of the attack animation and skate forward until I release the W key. What did I miss?

    Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on Modification of Blizzard's official maps?

    I don't really know. :P

    The question came to my mind after I found out that "Blizzard" is a forbidden word in the map description. (It's not like "Blizzard" is a racism or erotic word, is it?)

    Posted in: General Chat
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    posted a message on Modification of Blizzard's official maps?

    I wonder if it is legit to modification some of the official maps and publish them. Of course, if I do so, I will make sure it is obvious that the maps are modification from other maps. I noticed it is not allowed to have the word "Blizzard" in the map description, so I wonder if we can publish modified official maps at all.

    Posted in: General Chat
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    posted a message on Unit Abilities not working for Structures....

    Found a solution myself. If the Arc of the ability is changed to 360, the EMP missle can shoot at any direction. The downside is the Turret won't face the direction of the EMP missle.

    Anyone know a better solution?

    Posted in: Miscellaneous Development
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    posted a message on Need a step by step to make a timer...As mine fails..

    Make a global variable of the type timer.

    Posted in: Miscellaneous Development
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