My map have the camera locked on a hero unit using trigger. However, if I press the "space bar", it zoom to the alert location, which is its function for melee games, then slowly zoom back to my unit. How can I disable this action?
Btw, I gave Photon Cannon's weapon to the Dragoon. Is this the best choice or are there other better models for the missiles?
Besides, when the Immortal used a separate model when it dies, so replacing the core Immortal model to Dragoon would cause a slight vision glitch when it dies. Do you mind updating the Immortal Death model as well?
I understand it is tons of workload to create a new model from scratch, so I asked if anyone can think of a way to remake a cerebrate using the current model we have.
I used a camera following unit trigger to create a 3rd person following view. The problem is when the unit is stand right in front of something such as a hill, then the camera automatically zoom out. The result is the view of the unit is blocked by the hill, which is not very good as the player can't see what is happening to the unit.
How to solve this? For example, is it possible to have the camera zoom in automatically instead of zoom out during the above situation?
I don't think there is an official Cerebrate model currently. Does anyone attempted to contruct a Cerebrate by combining the current models we have? Did anyone make a custom Cerebrate model?
I created a few AoE damage abilities by duplicating Liberty campaign last scenario artifact nova ability. Everything works fine except the duplicated AoE abilities can damage enemy units inside bunkers, which I do not want them to. Did I set an Effect Flag wrong or something? How to fix this?
I had two gates (destrucible gate and metal gate) in my map but the problem is enemy computer units can shoot my units from behind the gates when the gates are closed. What did I miss?
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My map have the camera locked on a hero unit using trigger. However, if I press the "space bar", it zoom to the alert location, which is its function for melee games, then slowly zoom back to my unit. How can I disable this action?
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@UltiDrgn: Go
Thanks for the clarification! <3
Btw, I gave Photon Cannon's weapon to the Dragoon. Is this the best choice or are there other better models for the missiles?
Besides, when the Immortal used a separate model when it dies, so replacing the core Immortal model to Dragoon would cause a slight vision glitch when it dies. Do you mind updating the Immortal Death model as well?
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Nice models UltiDrgn!
Do you mean these models cannot be used for maps for the Blizzard Map Contest? It's because I would like to add the Dragoon model to my map.
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Thanks. Let me see if I can make it to work....
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Thanks for the replies!
I understand it is tons of workload to create a new model from scratch, so I asked if anyone can think of a way to remake a cerebrate using the current model we have.
A picture of cerebrate: http://images4.wikia.nocookie.net/__cb20080310065236/starcraft/images/c/c4/Cerebrate_SC1_Game1.png so coiled tentacles don't really look like it.....
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I used a camera following unit trigger to create a 3rd person following view. The problem is when the unit is stand right in front of something such as a hill, then the camera automatically zoom out. The result is the view of the unit is blocked by the hill, which is not very good as the player can't see what is happening to the unit.
How to solve this? For example, is it possible to have the camera zoom in automatically instead of zoom out during the above situation?
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I don't think there is an official Cerebrate model currently. Does anyone attempted to contruct a Cerebrate by combining the current models we have? Did anyone make a custom Cerebrate model?
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Thanks! Let me check the Data Editor....
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Do anyone know? Which parameter should I change to make it damage buildings?
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Anyone know how to fix this?
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Problem solved! Thanks a lot!
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I created a few AoE damage abilities by duplicating Liberty campaign last scenario artifact nova ability. Everything works fine except the duplicated AoE abilities can damage enemy units inside bunkers, which I do not want them to. Did I set an Effect Flag wrong or something? How to fix this?
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How about these names I made up / got from the above tool? Which one sounds more like a male high templar boss?
Kharondis
Adarath
Olsannis
Tensadis
Norssidar
Turullnar
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I had two gates (destrucible gate and metal gate) in my map but the problem is enemy computer units can shoot my units from behind the gates when the gates are closed. What did I miss?
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Thanks again