• 0

    posted a message on Camera Object - Rotation

    I will say it one last time: your concept is wrong. It is not going to work. Try to think of another way to do it, or you will find yourself struggling to achieve something that is impossible because it is fundamentally wrong.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Camera Object - Rotation

    Your above triggers are basically doing set b = a set c = b set a = c

    which means they are doing nothing.

    You need to think of another way to do the triggers.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Camera Object - Rotation

    Variable - Fix PlayerUnitRotation = (Yaw of player camera Player_1)

    Camera - Define Player_1_Camera Rotation as PlayerUnitRotation

    What are you trying to do with these two lines???

    Posted in: Miscellaneous Development
  • 0

    posted a message on Resource Counting

    Can you post your trigger here?

    And of course, there is a lower limit that the wait action can handle. The question is why you need such short wait.

    Posted in: Triggers
  • 0

    posted a message on The Contest is Over! Now spill the beans....

    Map Type: melee combat ARPG

    Time: nearly a month

    Special: imagine it is a mixture of Monster Hunter and Dynasty Warriors, in the Starcraft universe

    Posted in: General Chat
  • 0

    posted a message on Save Nexus Wars in EU Bnet!!

    @cocosoft: Go

    Ok, how about this: just let Nexus War dies peacefully since it has already lived longer than it deserves?

    Posted in: General Chat
  • 0

    posted a message on transport carrier

    Try copy all the relevant ability and buttons of bunker to carrier.

    I'm almost certain it is doable but I haven't tried it myself.

    Posted in: Data
  • 0

    posted a message on Y Duplicated Unit goes weird?

    Creating new unit is quite complicated in SC2. There are multiple steps that you could have done wrongly. I suggest you to read http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ and other relevant tutorials here first: http://wiki.sc2mapster.com/galaxy/tutorials/

    Posted in: Data
  • 0

    posted a message on Skybox Info

    You can still see Aiur Skybox in game but it has two ugly artificial looking line separating the dark part and red part of the sky. Too bad there is no other similar starry skybox..... :(

    Posted in: Miscellaneous Development
  • 0

    posted a message on damage x percent of life

    Here is an idea (not totally sure if possible :P ): Make two weapons, one with 500 damage and a validator that target life <= 2000; another with 0 damage and a validator that target life > 2000. The second weapon apply a behavior that reduce the life of the target by 25%.

    Posted in: Data
  • 0

    posted a message on [Guardian Sheild] Combat - Damage Response change not working.

    Try changing another field nearby, something like Max damage cxxxx (can't remember the exact word). Check Immortal's setting (as it has Hardened Shield).

    Posted in: Data
  • 0

    posted a message on [Official] Forum upgrade suggestions

    @Molsterr: Go

    Ok, I see. Maybe just rename it to Miscellaneous map development and put it last on the list of Development subforums.....

    Posted in: General Chat
  • 0

    posted a message on 3rd person camera and obstacles

    I used a camera following unit trigger to create a 3rd person following view. The problem is when the unit is stand right in front of something such as a hill, then the camera automatically zoom out. The result is the view of the unit is blocked by the hill, which is not very good as the player can't see what is happening to the unit.

    How to solve this? For example, is it possible to have the camera zoom in automatically instead of zoom out during the above situation?

    I attempted to fix this with triggers but failed. Are there any settings in Data Editor that can help?

    Posted in: Data
  • 0

    posted a message on [Official] Forum upgrade suggestions
    Quote from Molsterr: Go

    @Wakeman: Go

    The forum is already split,'people just can't read. There is one for triggers , data, terrain, and then general for what's let... People just post there cause they can't for the life of them read. (maybe calling that forum "misc dev"

    Of course. However, this is what most newbie mappers would do. Someone who has only played the editor for a couple of minutes would have no idea of what is trigger, what is data editor, etc. So when they see the word "General" which is the only word they understand, they think it is the right place to post. On the other hand, there are definitely some advanced questions that do not really fall into other categories.

    So spliting the General Map Development into two will make sense: one named: Basic Map Editing Questions, for the totally new mappers asking questions like "how can I delete a unit?" or "how can I change my player color"; another named: Advanced Miscenllaneous Map Development Discussion, for questions like "Discussion about a 32 scenarios campaign settings" or whatever questions/discussions that do not really belongs to other catergories, yet is not something trivial. Put the Advanced Misc subforum at last of the list of subforums so that people would have go through other subforums before they reach that Advanced Misc subforum.

    Posted in: General Chat
  • 0

    posted a message on [Forum] How do I find all posts I have made?

    I have been wondering for long time why the sorting isn't fixed. It seems to me that it is just a minor typo correction for a code line or two.....

    Posted in: General Chat
  • To post a comment, please or register a new account.