I want a weapon which does 25% of target maxhp as damage to another unit, no matter how much hp the target unit has. but it should do at least 500 dmg. is this possible?
Here is an idea (not totally sure if possible :P ): Make two weapons, one with 500 damage and a validator that target life <= 2000; another with 0 damage and a validator that target life > 2000. The second weapon apply a behavior that reduce the life of the target by 25%.
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I want a weapon which does 25% of target maxhp as damage to another unit, no matter how much hp the target unit has. but it should do at least 500 dmg. is this possible?
Here is an idea (not totally sure if possible :P ): Make two weapons, one with 500 damage and a validator that target life <= 2000; another with 0 damage and a validator that target life > 2000. The second weapon apply a behavior that reduce the life of the target by 25%.