well look i got group of different type of units and i need to split them into a two groups with same number of each units, like (4 marauder and 4 marines) into (x2 2 marines 2 marauders) or if there like 5 medics and 6 marines into (3 medics 3 marines and 2 medics 3 marines) there could be up to 5 different unit types, but i need to do exac same thing to all of them put them in a same values into 2 groups, split them as it possible
theres really no default function for that in sc2mapeditor? looks pretty useful in many directions to me.
what function i could use to pick next nearest units?
or mb u know how to do it other way, i need group to split in a two and attack 2 diff positions, i read wiki but don't get how to get this done.
blizzard got stuck about ideas a long time ago, i think DOTA was created becuz of it, and nowadays nothing changes, as for me, I DONT WANT NEW ENGINES, I WANT NEW GAMES, i won't pay a cent for games like HeroesoftheStorm, not anymore
i got beta key few months ago and to be honest i deleted this game after a week, this game nothing close to anything u can call fresh or interesting, WoW Battlegrounds on advanced sc2 engine? wtf, they want money for that? ffs i won't play it even for free, game industry nowadays needs "fresh ideas" this whole game looks like a dead end to me, as DOTA and LOL
but in WoW u had to use flag and in HotS u just enter the zone to start progress bar if it was neutral it progress from neutral to ur team color and if it was enemy color it first progress to neutral status and when progress to ur color, if enemy enters region swell progress just stops, and if u leave and he stays progress stop feeding back, sorry for my englsh, i hope u understand what I'm talking about
wow looks great, thanks man, ill try to work with ur base, got eny ideas how to dispay it with progress bars alike HotS? you know wheres 3 positions, natural, red and blue, so if camp like blue and u r red u have to w8 progress bar to get to neutral position, and when u have 2 w8 to get from neutral position to red side and if u got interrupted be4 u captured it it stay like neutral, if u played World of Warcraft you might seen same system in battlegrounds like AV or AB where u r capturing flags
Nah man I'm talking about process of capturing u know when ppl of same team staying on camp after killing mercs and some progress bar going on to capture the camp, and when other team player's come process interrupts
they use the same method to capture everything in a HotS, I'm looking for SC2 alternative for this capturing method
ok heres the deal, i got perdition turret that can be borrowed, and what i want to do, when this turrent got killed i don't want to play actual animation of death, i want this turret to get borrowed, and be selectable as alive unit, also get revived after a while, so you killed turret it got borrowed and show you a channeling bar, and in like 30 seconds hey-ho my turret is alive again, how to get this done?
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Thanks alot guys, both of u are awesome, my respect
I'm just working on camp capturing system for my map, I'm a bit unfamiliar with sc2mapeditor, but now i realize how to get this done becuz of you
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@TheUltragon: Go
well look i got group of different type of units and i need to split them into a two groups with same number of each units, like (4 marauder and 4 marines) into (x2 2 marines 2 marauders) or if there like 5 medics and 6 marines into (3 medics 3 marines and 2 medics 3 marines) there could be up to 5 different unit types, but i need to do exac same thing to all of them put them in a same values into 2 groups, split them as it possible
theres really no default function for that in sc2mapeditor? looks pretty useful in many directions to me.
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what function i could use to pick next nearest units? or mb u know how to do it other way, i need group to split in a two and attack 2 diff positions, i read wiki but don't get how to get this done.
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@SC2UniversalDomination: Go
can u give me an example script please? I'm bad about understanding things
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@wargirlwargirl: Go
Custom games should win this race, the only question when?
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blizzard got stuck about ideas a long time ago, i think DOTA was created becuz of it, and nowadays nothing changes, as for me, I DONT WANT NEW ENGINES, I WANT NEW GAMES, i won't pay a cent for games like HeroesoftheStorm, not anymore
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i got beta key few months ago and to be honest i deleted this game after a week, this game nothing close to anything u can call fresh or interesting, WoW Battlegrounds on advanced sc2 engine? wtf, they want money for that? ffs i won't play it even for free, game industry nowadays needs "fresh ideas" this whole game looks like a dead end to me, as DOTA and LOL
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but in WoW u had to use flag and in HotS u just enter the zone to start progress bar if it was neutral it progress from neutral to ur team color and if it was enemy color it first progress to neutral status and when progress to ur color, if enemy enters region swell progress just stops, and if u leave and he stays progress stop feeding back, sorry for my englsh, i hope u understand what I'm talking about
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wow looks great, thanks man, ill try to work with ur base, got eny ideas how to dispay it with progress bars alike HotS? you know wheres 3 positions, natural, red and blue, so if camp like blue and u r red u have to w8 progress bar to get to neutral position, and when u have 2 w8 to get from neutral position to red side and if u got interrupted be4 u captured it it stay like neutral, if u played World of Warcraft you might seen same system in battlegrounds like AV or AB where u r capturing flags
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btw im interested in one more thing, is there anyway to avoid unit training interruption when owner of a trainer building changes?
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@joey101d: Go
Nah man I'm talking about process of capturing u know when ppl of same team staying on camp after killing mercs and some progress bar going on to capture the camp, and when other team player's come process interrupts
they use the same method to capture everything in a HotS, I'm looking for SC2 alternative for this capturing method
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is ne1 created an analog to this in sc2?
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ok heres the deal, i got perdition turret that can be borrowed, and what i want to do, when this turrent got killed i don't want to play actual animation of death, i want this turret to get borrowed, and be selectable as alive unit, also get revived after a while, so you killed turret it got borrowed and show you a channeling bar, and in like 30 seconds hey-ho my turret is alive again, how to get this done?
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send me a copy plz
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Im looking for arrow splats =) When you cast a liner spells and a cone one looks pretty cool too