shit im stupid, I'm done it with prevent death behavior, iv just added set of effect that adds behavior that actually disables ability to unburrow and weapons so turret can't even detect anyone
Happened to be looking at the Tychus03 map yesterday and saw that when kerrigan was "searching" a building they would just apply a behavior to her, that show'd a timed status bar of her search progress. They would create the duration of that behavior through triggers. I think it was like "set behavior duration". You could keep duration information in variables.
Though after reading the replies, sounds like you might want something more advanced.
sounds nice, but can u show me an example .sc2map? =) i don't speak english well and I'm not that friendly with sc2mapeditor, just started working with it, but i spend alot of time making my map with pen and a notepad, i hope i can improve my editor skills high enough to release all ideas i got in my notepad to the game, thats why I'm asking so much question on forum last weeks
btw Beta version of my game will be ready in like a few weeks, it won't be half a content but playable enough, its 6 vs 6 i hope some of u guys will play it with me cuz i don't have eny friends who plays sc2 actually
damn perfect, I made order system for my map, it take 7 positions nw n ne c sw s se (u can put them in a line, its actually a linear build) and order units to attack other camps on positions, p13 and p14 are players from different teams, so if you capture one camp my order system check how many fronts u got, and theres possibly 1 or 2 front, and then it sends groups to next uncaptured position, well i explained how it works, but on practice is pretty shitty made by me cuz I'm not that good with computer science like u Ultragon, but I think I'm good at making table games, mb someone can use my idea to get better made of this lol, but it works perfect to me anyway
"ur split function made it possible" =)
thing is its alot of code to make line of 7 positions, if u add more positions like i did in here u will spend a ten thousand years to make biggest line, i don't know how to make an universal way to order this camps with more positions, good that i don't need it for my mod lol
Splitting them by unit type would be rather complicated, but splitting them just so both unit groups have equal units shouldnt be that hard. Do you depend on both unit groups having equal amounts of marines medics?
well if theres no easy ways to equal each types, np, can u show me how to equal amounts?
There's a unit closest to point function, and it specifically asks for a unit group. Perhaps you could use that.
but i don't know witch unit will be closest, mb i don't understand something? i need to split groups in a order of a type and count them all be4 split as i said be4
0
ty guys now my map is almost ready, its all becuz of your help
0
shit im stupid, I'm done it with prevent death behavior, iv just added set of effect that adds behavior that actually disables ability to unburrow and weapons so turret can't even detect anyone
0
Very Nice, ty
0
i don't know how to get this done with this buff =(
0
sounds nice, but can u show me an example .sc2map? =) i don't speak english well and I'm not that friendly with sc2mapeditor, just started working with it, but i spend alot of time making my map with pen and a notepad, i hope i can improve my editor skills high enough to release all ideas i got in my notepad to the game, thats why I'm asking so much question on forum last weeks
btw Beta version of my game will be ready in like a few weeks, it won't be half a content but playable enough, its 6 vs 6 i hope some of u guys will play it with me cuz i don't have eny friends who plays sc2 actually
0
i found a mistake lol i update current value only if something happens, so from beginning dialog bar is not updated
0
whys not working?
0
@MaskedImposter: Go
thx alot man
0
show me eny example of how i can get this done please
0
Oh and all of this Outposts its just invurable buildings i use to check who owns camp, positions of them u can get from name of variables
0
damn perfect, I made order system for my map, it take 7 positions nw n ne c sw s se (u can put them in a line, its actually a linear build) and order units to attack other camps on positions, p13 and p14 are players from different teams, so if you capture one camp my order system check how many fronts u got, and theres possibly 1 or 2 front, and then it sends groups to next uncaptured position, well i explained how it works, but on practice is pretty shitty made by me cuz I'm not that good with computer science like u Ultragon, but I think I'm good at making table games, mb someone can use my idea to get better made of this lol, but it works perfect to me anyway "ur split function made it possible" =)
thing is its alot of code to make line of 7 positions, if u add more positions like i did in here u will spend a ten thousand years to make biggest line, i don't know how to make an universal way to order this camps with more positions, good that i don't need it for my mod lol
0
thx man that helped me alot
0
well if theres no easy ways to equal each types, np, can u show me how to equal amounts?
0
but i don't know witch unit will be closest, mb i don't understand something? i need to split groups in a order of a type and count them all be4 split as i said be4
0
Very impressive structure Ultragon