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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    nor working at all, same with original version

    Posted in: Triggers
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    posted a message on [12] Big Game Hunters: TACTICS

    working on cameras

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    some engineer gameplay screenshots

    Posted in: Project Workplace
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    posted a message on LotV beta client is downloadable now

    any news about LOTV editor structure changes?

    Posted in: General Chat
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    posted a message on [REQUEST] VIKING/HELLBAT Melee Attacks Animations

    i also looking for merc marine and merc medic animations where they are holding their shields in front of them, I'm not sure if theres an original animation for that swell

    Posted in: Requests
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    posted a message on Behavior bar max count displayed
    Quote from MasterWrath: Go

    There is no way to do this.

    You can make your own behavior display using dialogs - I've done it before, it's not that hard. Just update it on a one second period and when a behavior is added/removed.

    can u give an example of how u update multiply behaviors? u like check conditions if behavior slot is empty?

    Posted in: UI Development
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    posted a message on CUSTOM UI Inventory

    so how i can change hotkeys and how i can create custom panel using original inventory templates

    Posted in: UI Development
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    posted a message on [12] Big Game Hunters: TACTICS
    Quote from Forge_User_33159862: Go

    Either you put them next to each other (vertically or horizontally) or you have to import a modified version of the progress bar, where you remove the background part.

    import from where?
    well actually ill keep with what i already got cuz it looks really cool, but still, i put shields and life bars next to each other at main character panel becuz i didn't find way to remove progress background, so I'm still interested =) this modified version of progress bar that i should import i should create it myself? or i can download it? i typed progress bar background in sc2mapster search and didn't find anything useful

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS
            ==== LAST TARGET
            Dialog - Create a Non-modal dialog of size (400, 80) at (70, 20) relative to Top of screen
            Variable - Set LAST TARGET DIALOG = (Last created dialog)
            Dialog - Hide the background image of (Last created dialog)
            Dialog - Set transparency of (Last created dialog) to 0.0%
            Dialog - Show (Last created dialog) for ALL PLAYERS
            ==== PANEL
            Dialog - Create a Image for dialog (Last created dialog)
            Dialog - Set (Last created dialog item) size to (400, 80) for (All players)
            Dialog - Set (Last created dialog item) Border Visible flag to True for (All players)
            Dialog - Set (Last created dialog item) image type to Border for (All players)
            Dialog - Set (Last created dialog item) image to Assets/Textures/terran-border-tech.dds for (All players)
            Dialog - Show (Last created dialog item) for ALL PLAYERS
            ==== LAST TARGET LABEL
            Dialog - Create a Label for dialog (Last created dialog)
            Dialog - Move (Last created dialog item) to (0, 0) relative to Top of dialog for (All players)
            Dialog - Set (Last created dialog item) text to "LAST TARGET" for (All players)
            Dialog - Set (Last created dialog item) style to InfoPaneUnitType for (All players)
            Dialog - Set (Last created dialog item) size to (390, 40) for (All players)
            Dialog - Show (Last created dialog item) for ALL PLAYERS
            ==== SHIELDS
            Dialog - Create a Progress Bar for dialog (Last created dialog)
            Variable - Set LAST TARGET SHIELDS = (Last created dialog item)
            Dialog - Set (Last created dialog item) size to (328, 20) for (All players)
            Dialog - Move (Last created dialog item) to (36, 30) relative to Top Left of dialog for (All players)
            Dialog - Set (Last created dialog item) Border Visible flag to False for (All players)
            Dialog - Set (Last created dialog item) Background Visible flag to False for (All players)
            Dialog - Set (Last created dialog item) image to Assets/Textures/blue.dds for (All players)
            Dialog - Set (Last created dialog item) style to ProgressActivity for (All players)
            Dialog - Set (Last created dialog item) minimum value to 0.0 for (All players)
            Dialog - Set (Last created dialog item) maximum value to 100.0 for (All players)
            Dialog - Set (Last created dialog item) current value to 100.0 for (All players)
            Dialog - Set (Last created dialog item) Render Priority to 1000 for (All players)
            Dialog - Show (Last created dialog item) for ALL PLAYERS
            ==== HP
            Dialog - Create a Progress Bar for dialog (Last created dialog)
            Variable - Set LAST TARGET LIFE = (Last created dialog item)
            Dialog - Set (Last created dialog item) size to (328, 20) for (All players)
            Dialog - Move (Last created dialog item) to (36, 30) relative to Top Left of dialog for (All players)
            Dialog - Set (Last created dialog item) Border Visible flag to False for (All players)
            Dialog - Set (Last created dialog item) Background Visible flag to False for (All players)
            Dialog - Set (Last created dialog item) image to Assets/Textures/green.dds for (All players)
            Dialog - Set (Last created dialog item) style to ProgressActivity for (All players)
            Dialog - Set (Last created dialog item) minimum value to 0.0 for (All players)
            Dialog - Set (Last created dialog item) maximum value to 100.0 for (All players)
            Dialog - Set (Last created dialog item) current value to 100.0 for (All players)
            Dialog - Set (Last created dialog item) Render Priority to 1000 for (All players)
            Dialog - Show (Last created dialog item) for ALL PLAYERS
    
    
    
    Refresh TargetBar
        Events
            Timer - Every 0.3 seconds of Game Time
        Local Variables
        Conditions
            (Number of times (Current trigger) has been executed) >= 1
        Actions
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of LAST TARGET UNIT[(Picked player)]) != None
                        Then
                            Dialog - Set LAST TARGET LIFE current value to (LAST TARGET UNIT[(Picked player)] Life (Percent) (Current)) for (Player group((Picked player)))
                            Dialog - Set LAST TARGET SHIELDS current value to (LAST TARGET UNIT[(Picked player)] Shields (Percent) (Current)) for (Player group((Picked player)))
                            Dialog - Show LAST TARGET DIALOG for (Player group((Picked player)))
                            Unit Selection - Flash selection for LAST TARGET UNIT[(Picked player)] over 0.3 seconds
                        Else
                            Dialog - Hide LAST TARGET DIALOG for (Player group((Picked player)))
    
    
    
    
    
    
    Refresh Target
        Events
            Unit - Any Unit is attacked with Any Weapon
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Owner of (Attacking Unit)) == (Picked player)
                        Then
                            Variable - Set LAST TARGET UNIT[(Picked player)] = (Triggering unit)
                            Variable - Set LAST TARGET NAME[(Picked player)] = (Name of (Unit type of (Triggering unit)))
                            General - Wait 6.0 Game Time seconds
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Number of active instances of (Current trigger)) == 1
                                Then
                                    Variable - Set LAST TARGET UNIT[(Picked player)] = No Unit
                                    Variable - Set LAST TARGET NAME[(Picked player)] = ""
                                Else
                        Else
    
    
    
    
    
    
    
    
    Detarget Death
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in ALL PLAYERS and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Triggering unit) == LAST TARGET UNIT[(Picked player)]
                        Then
                            Variable - Set LAST TARGET UNIT[(Picked player)] = No Unit
                            Variable - Set LAST TARGET NAME[(Picked player)] = ""
                            Dialog - Show LAST TARGET DIALOG for (Player group((Picked player)))
                        Else
    
    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    by some reason it looks even better without removing background lol

    first screenshot shows bar with shield and other without shield

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    ok i met problem working on custom last target dialog, heres screenshot

    i need to put shield progress bar right on life but that progress had background i can't disable, so i see life bar or shield bar, i need shield bar right on life bar with no background, so i can see how many shields i got on life bar no idea how to do it

    u can't see life bar becuz of shields background

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS
    Quote from Forge_User_33159862: Go

    Basically, no. You cant attach a smaller map without raising the borders equally, and that would mean that you have to increase the map size by 56x256 which is not possible as you already reached the max size. Alternatively you can create a little area in the corner of your map that is permanently hidden, and when people get in there you can hide the rest of the map from them. This would come as close to your plan as possible.

    yea man i was thinking about take south-east and north west corners and make camps there but now i realized that i need whole map for gameplay taking space from gamespace very bad idea =( it won't be the big game hunters anymore if i do that, well i think ill keep with dialog based rooms, too bad you can't use multipley maps for multiplayer mod, that would improve sc2 engine so much, dialogs with 3dmodels looks like alot of work

    i can use some help if anyone of u interested, i can't pay money cuz i don't have them at all, but cmon guys its BIG GAME HUNTERS well its a different game but I'm planing to make game using all strengths of starcraft and keep with original style of this game that i love so much, i spent like a year planing this game on a paper and now i met big barrier like creation custom animations, things i don't understand at all and i don't really know ppl who can help me with that, this game is gonna be mad tight, i promise

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    There's still one question be4 I start to work on that after death dialog, is there a way to add an extra 56x56 map to my 256x256? So here's the point I'm planing to do different place outside game map it will be a neutral camp where u can't attack each other and just using transport ship to get in to game map or just a space ship so when u died u don't have to w8 u just respawn and can when u can use ur transport that used as a life for for ru team, so can anyone tell me is there a way to put an extra 56x56map to my game?

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    UPDATE PROP BARS
    Events
    Timer - Every 0.3 seconds of Game Time
    Local Variables
    Conditions
    (Number of times (Current trigger) has been executed) >= 1
    Actions
    Player Group - Pick each player in ALL PLAYERS and do (Actions)
    Actions
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (CHARACTER[(Picked player)] weapon 1 is enabled) == True
    Then
    Dialog - Show WEAPON BAR for (Player group((Picked player)))
    Dialog - Set WEAPON BAR current value to (Integer((Remaining cooldown of CHARACTER[(Picked player)] weapon 1))) for (Player group((Picked player)))
    Else
    Dialog - Hide WEAPON BAR for (Player group((Picked player)))
    Dialog - Set WEAPON BAR current value to 0.0 for (Player group((Picked player)))
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (CHARACTER[(Picked player)] Life (Current)) != 0.0
    Then
    Dialog - Show HEALTH BAR for (Player group((Picked player)))
    Dialog - Set HEALTH BAR current value to (Integer((CHARACTER[(Picked player)] Life (Percent) (Current)))) for (Player group((Picked player)))
    Else
    Dialog - Hide HEALTH BAR for (Player group((Picked player)))
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (CHARACTER[(Picked player)] Energy (Current)) != 0.0
    Then
    Dialog - Show ENERGY BAR for (Player group((Picked player)))
    Dialog - Set ENERGY BAR current value to (Integer((CHARACTER[(Picked player)] Energy (Percent) (Current)))) for (Player group((Picked player)))
    Else
    Dialog - Hide ENERGY BAR for (Player group((Picked player)))
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (CHARACTER[(Picked player)] Shields (Current)) != 0.0
    Then
    Dialog - Set SHIELD BAR current value to (Integer((CHARACTER[(Picked player)] Shields (Percent) (Current)))) for (Player group((Picked player)))
    Dialog - Show SHIELD BAR for (Player group((Picked player)))
    Else
    Dialog - Set SHIELD BAR current value to 0.0 for (Player group((Picked player)))
    Dialog - Hide SHIELD BAR for (Player group((Picked player)))

    Posted in: Project Workplace
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    posted a message on [12] Big Game Hunters: TACTICS

    Still working on interface, problem is i need 1 Ammo pack that contains 3 types of ammunition Light Ammos, Heavy Ammos and Special Ammos, standard weapon and abilities will use light ammunition, some abilities will use special ammunition, and some will use heavy and when u die all of ur ammunition just drop and thing is most of chars can't carry alot of ammunition u basically carry like 30 of light ammos 6 heavy and 1 special
    but support classes that doesn't have weapons and don't use ammunition they use only energy will carry alot more of ammunition when character dies ammunition drops and can be destroyed by other players so u like have to take care of ur ammunition on map make cargoes and stuff like that, ammos are coming to each of captured outposts each minutes so u can rob or steal enemy ammunitions if they don't control their outposts in right ways, when u revive u u have ur ammunition up to full… i have no idea how to get this done yet but I'm gonna do this guys, I'm so serious right now

    Fen1kz has sended me his behavior panel biggest thanks to him

    betw i realized what i want to make of last target bar it will work same but it will be a fully custom bar that will show namehp/shields and negative behaviors + if u have a scanner item it will also show u positive buffs

    also iv realized what I'm planning to do with death, so when ur hero is died I'm planning to start fully dialog based room with red and green transport ships u put ur self into one of 6 she eps and fly to captured outpost, in this dialog u can actually see other players model in this room and u can see how many transport shisp ur opponents are have for now, so u put ur self into a ship and flying to outposts, transport ships will have cool downs, it can transport up to 3 players so u can use ship alone or with ur friends it adds reasons to w8 for your teammates after death, ships will have cool downs so if u don't use them smart you'll probably will lose.

    Sounds pretty hard to make for me, I'm not sure how fast i can pass it.

    i need to add 1 more custom container slot, cuz i use original 6 as inventory already

    as u can see at screenshot iv added health bar and shield bar and energy bar and weapon cooldown bar, they appear if ur main unit has more than 0 of each properties, so if ur weapon at weapon slot 1 is enabled cool down bar appears, same with energy shields and hp, actually pretty cool universal way to do this at any map, pretty easy to make

    Posted in: Project Workplace
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