i also looking for merc marine and merc medic animations where they are holding their shields in front of them, I'm not sure if theres an original animation for that swell
You can make your own behavior display using dialogs - I've done it before, it's not that hard. Just update it on a one second period and when a behavior is added/removed.
can u give an example of how u update multiply behaviors? u like check conditions if behavior slot is empty?
Either you put them next to each other (vertically or horizontally) or you have to import a modified version of the progress bar, where you remove the background part.
import from where?
well actually ill keep with what i already got cuz it looks really cool, but still, i put shields and life bars next to each other at main character panel becuz i didn't find way to remove progress background, so I'm still interested =) this modified version of progress bar that i should import i should create it myself? or i can download it? i typed progress bar background in sc2mapster search and didn't find anything useful
ok i met problem working on custom last target dialog, heres screenshot
i need to put shield progress bar right on life but that progress had background i can't disable, so i see life bar or shield bar, i need shield bar right on life bar with no background, so i can see how many shields i got on life bar no idea how to do it
Basically, no. You cant attach a smaller map without raising the borders equally, and that would mean that you have to increase the map size by 56x256 which is not possible as you already reached the max size. Alternatively you can create a little area in the corner of your map that is permanently hidden, and when people get in there you can hide the rest of the map from them. This would come as close to your plan as possible.
yea man i was thinking about take south-east and north west corners and make camps there but now i realized that i need whole map for gameplay taking space from gamespace very bad idea =( it won't be the big game hunters anymore if i do that, well i think ill keep with dialog based rooms, too bad you can't use multipley maps for multiplayer mod, that would improve sc2 engine so much, dialogs with 3dmodels looks like alot of work
i can use some help if anyone of u interested, i can't pay money cuz i don't have them at all, but cmon guys its BIG GAME HUNTERS well its a different game but I'm planing to make game using all strengths of starcraft and keep with original style of this game that i love so much, i spent like a year planing this game on a paper and now i met big barrier like creation custom animations, things i don't understand at all and i don't really know ppl who can help me with that, this game is gonna be mad tight, i promise
There's still one question be4 I start to work on that after death dialog, is there a way to add an extra 56x56 map to my 256x256? So here's the point I'm planing to do different place outside game map it will be a neutral camp where u can't attack each other and just using transport ship to get in to game map or just a space ship so when u died u don't have to w8 u just respawn and can when u can use ur transport that used as a life for for ru team, so can anyone tell me is there a way to put an extra 56x56map to my game?
UPDATE PROP BARS
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
(Number of times (Current trigger) has been executed) >= 1
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] weapon 1 is enabled) == True
Then
Dialog - Show WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to (Integer((Remaining cooldown of CHARACTER[(Picked player)] weapon 1))) for (Player group((Picked player)))
Else
Dialog - Hide WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to 0.0 for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Life (Current)) != 0.0
Then
Dialog - Show HEALTH BAR for (Player group((Picked player)))
Dialog - Set HEALTH BAR current value to (Integer((CHARACTER[(Picked player)] Life (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide HEALTH BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Energy (Current)) != 0.0
Then
Dialog - Show ENERGY BAR for (Player group((Picked player)))
Dialog - Set ENERGY BAR current value to (Integer((CHARACTER[(Picked player)] Energy (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide ENERGY BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Shields (Current)) != 0.0
Then
Dialog - Set SHIELD BAR current value to (Integer((CHARACTER[(Picked player)] Shields (Percent) (Current)))) for (Player group((Picked player)))
Dialog - Show SHIELD BAR for (Player group((Picked player)))
Else
Dialog - Set SHIELD BAR current value to 0.0 for (Player group((Picked player)))
Dialog - Hide SHIELD BAR for (Player group((Picked player)))
Still working on interface, problem is i need 1 Ammo pack that contains 3 types of ammunition Light Ammos, Heavy Ammos and Special Ammos, standard weapon and abilities will use light ammunition, some abilities will use special ammunition, and some will use heavy and when u die all of ur ammunition just drop and thing is most of chars can't carry alot of ammunition u basically carry like 30 of light ammos 6 heavy and 1 special
but support classes that doesn't have weapons and don't use ammunition they use only energy will carry alot more of ammunition when character dies ammunition drops and can be destroyed by other players so u like have to take care of ur ammunition on map make cargoes and stuff like that, ammos are coming to each of captured outposts each minutes so u can rob or steal enemy ammunitions if they don't control their outposts in right ways, when u revive u u have ur ammunition up to full… i have no idea how to get this done yet but I'm gonna do this guys, I'm so serious right now
Fen1kz has sended me his behavior panel biggest thanks to him
betw i realized what i want to make of last target bar it will work same but it will be a fully custom bar that will show namehp/shields and negative behaviors + if u have a scanner item it will also show u positive buffs
also iv realized what I'm planning to do with death, so when ur hero is died I'm planning to start fully dialog based room with red and green transport ships u put ur self into one of 6 she eps and fly to captured outpost, in this dialog u can actually see other players model in this room and u can see how many transport shisp ur opponents are have for now, so u put ur self into a ship and flying to outposts, transport ships will have cool downs, it can transport up to 3 players so u can use ship alone or with ur friends it adds reasons to w8 for your teammates after death, ships will have cool downs so if u don't use them smart you'll probably will lose.
Sounds pretty hard to make for me, I'm not sure how fast i can pass it.
i need to add 1 more custom container slot, cuz i use original 6 as inventory already
as u can see at screenshot iv added health bar and shield bar and energy bar and weapon cooldown bar, they appear if ur main unit has more than 0 of each properties, so if ur weapon at weapon slot 1 is enabled cool down bar appears, same with energy shields and hp, actually pretty cool universal way to do this at any map, pretty easy to make
0
nor working at all, same with original version
0
working on cameras
0
some engineer gameplay screenshots
0
any news about LOTV editor structure changes?
0
i also looking for merc marine and merc medic animations where they are holding their shields in front of them, I'm not sure if theres an original animation for that swell
0
can u give an example of how u update multiply behaviors? u like check conditions if behavior slot is empty?
0
so how i can change hotkeys and how i can create custom panel using original inventory templates
0
import from where?
well actually ill keep with what i already got cuz it looks really cool, but still, i put shields and life bars next to each other at main character panel becuz i didn't find way to remove progress background, so I'm still interested =) this modified version of progress bar that i should import i should create it myself? or i can download it? i typed progress bar background in sc2mapster search and didn't find anything useful
0
0
by some reason it looks even better without removing background lol
first screenshot shows bar with shield and other without shield
0
ok i met problem working on custom last target dialog, heres screenshot
i need to put shield progress bar right on life but that progress had background i can't disable, so i see life bar or shield bar, i need shield bar right on life bar with no background, so i can see how many shields i got on life bar no idea how to do it
u can't see life bar becuz of shields background
0
yea man i was thinking about take south-east and north west corners and make camps there but now i realized that i need whole map for gameplay taking space from gamespace very bad idea =( it won't be the big game hunters anymore if i do that, well i think ill keep with dialog based rooms, too bad you can't use multipley maps for multiplayer mod, that would improve sc2 engine so much, dialogs with 3dmodels looks like alot of work
i can use some help if anyone of u interested, i can't pay money cuz i don't have them at all, but cmon guys its BIG GAME HUNTERS well its a different game but I'm planing to make game using all strengths of starcraft and keep with original style of this game that i love so much, i spent like a year planing this game on a paper and now i met big barrier like creation custom animations, things i don't understand at all and i don't really know ppl who can help me with that, this game is gonna be mad tight, i promise
0
There's still one question be4 I start to work on that after death dialog, is there a way to add an extra 56x56 map to my 256x256? So here's the point I'm planing to do different place outside game map it will be a neutral camp where u can't attack each other and just using transport ship to get in to game map or just a space ship so when u died u don't have to w8 u just respawn and can when u can use ur transport that used as a life for for ru team, so can anyone tell me is there a way to put an extra 56x56map to my game?
0
UPDATE PROP BARS
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
(Number of times (Current trigger) has been executed) >= 1
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] weapon 1 is enabled) == True
Then
Dialog - Show WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to (Integer((Remaining cooldown of CHARACTER[(Picked player)] weapon 1))) for (Player group((Picked player)))
Else
Dialog - Hide WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to 0.0 for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Life (Current)) != 0.0
Then
Dialog - Show HEALTH BAR for (Player group((Picked player)))
Dialog - Set HEALTH BAR current value to (Integer((CHARACTER[(Picked player)] Life (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide HEALTH BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Energy (Current)) != 0.0
Then
Dialog - Show ENERGY BAR for (Player group((Picked player)))
Dialog - Set ENERGY BAR current value to (Integer((CHARACTER[(Picked player)] Energy (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide ENERGY BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Shields (Current)) != 0.0
Then
Dialog - Set SHIELD BAR current value to (Integer((CHARACTER[(Picked player)] Shields (Percent) (Current)))) for (Player group((Picked player)))
Dialog - Show SHIELD BAR for (Player group((Picked player)))
Else
Dialog - Set SHIELD BAR current value to 0.0 for (Player group((Picked player)))
Dialog - Hide SHIELD BAR for (Player group((Picked player)))
0
Still working on interface, problem is i need 1 Ammo pack that contains 3 types of ammunition Light Ammos, Heavy Ammos and Special Ammos, standard weapon and abilities will use light ammunition, some abilities will use special ammunition, and some will use heavy and when u die all of ur ammunition just drop and thing is most of chars can't carry alot of ammunition u basically carry like 30 of light ammos 6 heavy and 1 special
but support classes that doesn't have weapons and don't use ammunition they use only energy will carry alot more of ammunition when character dies ammunition drops and can be destroyed by other players so u like have to take care of ur ammunition on map make cargoes and stuff like that, ammos are coming to each of captured outposts each minutes so u can rob or steal enemy ammunitions if they don't control their outposts in right ways, when u revive u u have ur ammunition up to full… i have no idea how to get this done yet but I'm gonna do this guys, I'm so serious right now
Fen1kz has sended me his behavior panel biggest thanks to him
betw i realized what i want to make of last target bar it will work same but it will be a fully custom bar that will show namehp/shields and negative behaviors + if u have a scanner item it will also show u positive buffs
also iv realized what I'm planning to do with death, so when ur hero is died I'm planning to start fully dialog based room with red and green transport ships u put ur self into one of 6 she eps and fly to captured outpost, in this dialog u can actually see other players model in this room and u can see how many transport shisp ur opponents are have for now, so u put ur self into a ship and flying to outposts, transport ships will have cool downs, it can transport up to 3 players so u can use ship alone or with ur friends it adds reasons to w8 for your teammates after death, ships will have cool downs so if u don't use them smart you'll probably will lose.
Sounds pretty hard to make for me, I'm not sure how fast i can pass it.
i need to add 1 more custom container slot, cuz i use original 6 as inventory already
as u can see at screenshot iv added health bar and shield bar and energy bar and weapon cooldown bar, they appear if ur main unit has more than 0 of each properties, so if ur weapon at weapon slot 1 is enabled cool down bar appears, same with energy shields and hp, actually pretty cool universal way to do this at any map, pretty easy to make