HI im having trouble with getting my hero nova attack more units than just ling-hydra-bane-ultra i would like her to be able to attack protoss units as well like zealot dragoon probe sentry sct... could someone who has this fixed plz post thire version of the map or tell me how to enable that plz
It says what you need to ddo on the first page, Martinolsson describes it there. You need to set custom values of the units you want to kill. There's a trigger in the engine that says something like "Set Enemy Unit Height", go there and modify what unit you want to change the custom value of and then set the value to something you find proper. The value represents how "tall" the unit's hitbox is. So if you have an Ultralisk you want a bigger value then if you had a baneling. And don't forget to change your enemy on the map to Player 15.
Hello all. I love the TPS engine it's just brill. i have just have one problem when using it with bridges the camra drops throw the bottom of the bridge . so how can i keep the camra at the same hight as the unit when crossing the bridge? thank's in advanced.
Your TPS engine will no longer work, and I didn't even do anything to it. My character can no longer entirely face the camera yaw nor shoot straight while aiming. I tried every attempt of fixing but failed. Does anyone else know how to resolve this situation? Please, I've been working on a very good game, and I don't want to see it go to waste.
I'm disappointed. It all looked so good but then I downloaded and the character doesn't shoot straight at all. Anyone know what happened?
EDIT: so the map doesn't seem to work at all, but the library file works okay. I had to remove all the "Skip remaining actions" in the Move Unit event, but it seems to work perfectly fine.
Hi, I got 2 questions: can somebody PM me about how to change the TPS so that more than 2 players can play on it, and how can I change the triggers so that it shoots where my cursor is and not where my unit is facing.
Thanks to anyone that helps.
PS: if anyone has either an 6-8 player map or a map with ghost fire on cursor position plizz PM me it so i can see what changes from my map and make it work, TY
I'm glad that this TPS engine is used as a modders' resource. I made some modifications to it in the style of Metal Gear Solid 4: Guns of the Patriots. Well, some of the features anyway.
Im having the same problem, I made a map a long time ago using this TPS Engine and now i cant play it anymore because the aim is glitchy, it never shoots in the direction you want. I had this problem with the original map too so it's not a problem on my side.
Here's a video of the map I made:https:www.youtube.com/watch?v=-y9Nu3P2-88
having trouble importing it from note pad
HI im having trouble with getting my hero nova attack more units than just ling-hydra-bane-ultra i would like her to be able to attack protoss units as well like zealot dragoon probe sentry sct... could someone who has this fixed plz post thire version of the map or tell me how to enable that plz
Thank you
sorry about the double post but does anyone know how to remove perma cloak cause its REALLY anoying when ur hero is nova plz ;0
sorry bout the stupid face xD
@Wolfstarcraft: Go
It says what you need to ddo on the first page, Martinolsson describes it there. You need to set custom values of the units you want to kill. There's a trigger in the engine that says something like "Set Enemy Unit Height", go there and modify what unit you want to change the custom value of and then set the value to something you find proper. The value represents how "tall" the unit's hitbox is. So if you have an Ultralisk you want a bigger value then if you had a baneling. And don't forget to change your enemy on the map to Player 15.
Hello all. I love the TPS engine it's just brill. i have just have one problem when using it with bridges the camra drops throw the bottom of the bridge . so how can i keep the camra at the same hight as the unit when crossing the bridge? thank's in advanced.
Your TPS engine will no longer work, and I didn't even do anything to it. My character can no longer entirely face the camera yaw nor shoot straight while aiming. I tried every attempt of fixing but failed. Does anyone else know how to resolve this situation? Please, I've been working on a very good game, and I don't want to see it go to waste.
Well, basically, that's outstanding. Yet looks a bit buggy.
I'm disappointed. It all looked so good but then I downloaded and the character doesn't shoot straight at all. Anyone know what happened?
EDIT: so the map doesn't seem to work at all, but the library file works okay. I had to remove all the "Skip remaining actions" in the Move Unit event, but it seems to work perfectly fine.
Hi, I got 2 questions: can somebody PM me about how to change the TPS so that more than 2 players can play on it, and how can I change the triggers so that it shoots where my cursor is and not where my unit is facing.
Thanks to anyone that helps.
PS: if anyone has either an 6-8 player map or a map with ghost fire on cursor position plizz PM me it so i can see what changes from my map and make it work, TY
never mind don't need it anymore
I'm glad that this TPS engine is used as a modders' resource. I made some modifications to it in the style of Metal Gear Solid 4: Guns of the Patriots. Well, some of the features anyway.
Im having the same problem, I made a map a long time ago using this TPS Engine and now i cant play it anymore because the aim is glitchy, it never shoots in the direction you want. I had this problem with the original map too so it's not a problem on my side. Here's a video of the map I made:https:www.youtube.com/watch?v=-y9Nu3P2-88
Here's another map i was working on, for some reason this map works, the aim doesnt glitch. I wasn't able to find out the problem so if anyone is willing to look into it heres the map that works: Link Removed: http://www.mediafire.com/download/72a4o7p07z43wbo/Zombie_Survival.SC2Map
nor working at all, same with original version