Well maybe someone can do this, looks like good addition to original starcraft animations
Basicly VIKING ASSAULT is attacking with his chaingun's sub barrel-knifes, i don't see other reasons for them to be placed there, attack with left and then attack with right, something like that, i don't know mb theres an original animation for that, i couldn't find it, mb I'm not that good with editor, i don't know, btw, HELLBAT is attacking with his fists lol same thing, i know theres animation for him to protect his self with shields, mb theres a melee attack aswell i don't know
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of active instances of (Current trigger)) == 1
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
so if ur not refreshed target it will fade in 6 seconds, pretty cool addition btw, I'm thinking to remove boss bar and create custom bar with hp shields and energy + buffs, well this trigger works absolutely perfect
Yes you can make it better and "more random" with triggers MUCH easier. With data you can use beams(snipe beam or warhound beam) and random point in a sphere SOp for visual, and gameplay-wise just deal damage to all units in a cone. You can also use "like-a-boss" approach and create Actor Movers for Bullet Actors and then attach snipe beams to this bullets without having an actual missile unit.
can u show how to get this done?
fine cone-like shotgun looks like alot of pain =(
Ok heres targetBar i made today, it appear when u attack and disappear after 6 seconds or if u attack other target or if target dies, based on stander boss bar
Refresh Target
Events
Unit - Any Unit is attacked with Any Weapon
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Attacking Unit)) == (Picked player)
Then
Variable - Set TargetUnit[(Picked player)] = (Triggering unit)
Variable - Set TargetUnitName[(Picked player)] = (Name of (Unit type of (Triggering unit)))
General - Wait 6.0 Game Time seconds
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
Refresh TargetBar
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of TargetUnit[(Picked player)]) != None
Then
UI - Set boss bar (Picked player) boss to TargetUnit[(Picked player)] (Do refresh the boss bar)
UI - Set boss bar (Picked player) maximum value to 100 (Do refresh the boss bar)
UI - Set boss bar (Picked player) current value to (Integer((TargetUnit[(Picked player)] Life (Percent) (Current)))) (Do refresh the boss bar)
UI - Show boss bar (Picked player)
Unit Selection - Flash selection for TargetUnit[(Picked player)] over 0.3 seconds
Else
Detarget Death
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering unit) == TargetUnit[(Picked player)]
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
UI - Hide boss bar (Picked player)
Else
Orcs and Diablo are not real, rockets and guns are so real... Most civilian people have no idea what power I'm talking about. Kalimdor? Azeroth? C'mon 1 elite squad with artillery support could change whole Warcraft history once and forever... You better stick up with StarCraft guys lol, no jokes, futuristic army will probably look like Starcraft, good chance to prepare yourself and your kids for that
also i got another question about UI, i created control groups panel with template, but i don't need 10 control groups, i need only 2 possible, is there anyway to remove extra control groups to keep with only 2 or 3 of them? I'm planing to use 3-7 buttons for my custom inventory, so this extra control groups ruins my plans.
Ok heres the deal, my trigger, as u see theres no bags and its just 6 slots but. I don't understand how to attach hotkeys to each button and. How to resize it? it just attacks me with errors when i put there custom size instead of parent
i dont understand it either, i need to move inventory and control group panel, or create new dialog items by templates, but by some reason it just won't appear i really don't understand what am i doing wrong, it worked with command and portrait for me perfectly, still i got failure trying create parts of templates like target unit's name from info panel, I'm stuck with it for 3 days =(
Its 6vs6, 5vs5 and 4vs4 game, 7 Outposts and 2 Radar stations if you don't have any outposts 1 minute timer starts and if you don't capture something you lose, outposts produce units and have defense turrets and power generators if generator destroyed production of 1 outpost factory and 1 perimeter defense turret will be disabled for 1 minute. Heres some screenshots ill post video of gameplay later when i record it and screenshots are low quality cuz my pc suckā¦ btw, its 6 classes atm: Artillerist, Scout, Support, Tank, Interceptor, Engineer, only 1 of each class per team. I'm planing to make 31 class. its a war-game, like a shooting range
First heres trigger i worked on last 2 weeks its order system, alternative to AI, now i can say it works absolutely perfect and won't broke, never.
Its basement of my game.
P.s. ill post screenshots, video or description soon, as soon as i done some of it lol.
ATTACKORDERSEventsTimer-Every60.0secondsofGameTimeLocalVariablesBoolean=True<Boolean>ConditionsActions-------TROOPEROUTPOSTS-------NORTH-WESTGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Ownerof(UNIT)TrooperOutpost[49.50,203.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NW>N GROUP RED
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NW>N1) (Replace Existing Orders)
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NW>N2) (After Existing Orders)
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NW>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NW>N GROUP GREEN
Unit Group - Add all units in NORTH-WEST GROUP GREEN to NW>N GROUP GREEN
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NW>N1) (Replace Existing Orders)
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NW>N2) (After Existing Orders)
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NW>N GROUP GREEN
Else
------- SOUTH-EAST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SE>S GROUP RED
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SE>S1) (Replace Existing Orders)
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SE>S2) (After Existing Orders)
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SE>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SE>S GROUP GREEN
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SE>S1) (Replace Existing Orders)
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SE>S2) (After Existing Orders)
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SE>S GROUP GREEN
Else
------- MEDIC OUTPOSTS
------- SOUTH
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SE GROUP GREEN
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SE GROUP RED
Unit Group - Add all units in SOUTH GROUP RED to S>SE GROUP RED
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to S>SE GROUP RED
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP RED
Else
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to S>SE GROUP GREEN
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP GREEN
Else
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Else
------- NORTH
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NW GROUP GREEN
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NW GROUP RED
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
Unit Group - Add (Picked unit) to N>NW GROUP RED
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
Unit Group - Add (Picked unit) to N>NW GROUP GREEN
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
------- RANGER OUTPOSTS
------- SOUTH-WEST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
------- NORTH-EAST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Unit Group - Remove (Picked unit) from NORTH-EAST GROUP RED
Else
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Unit Group - Remove (Picked unit) from NORTH-EAST GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit Group - Add all units in NORTH-EAST GROUP RED to NE>C GROUP RED
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Else
------- CENTRAL
------- FRONTIER OUTPOSTS
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
Ok, ill post the information about my game game, it will be a open source project so ill post triggers right here, also ill put here some questions about things i don't understand mb some of you can help me with it if you want to.
0
Well maybe someone can do this, looks like good addition to original starcraft animations Basicly VIKING ASSAULT is attacking with his chaingun's sub barrel-knifes, i don't see other reasons for them to be placed there, attack with left and then attack with right, something like that, i don't know mb theres an original animation for that, i couldn't find it, mb I'm not that good with editor, i don't know, btw, HELLBAT is attacking with his fists lol same thing, i know theres animation for him to protect his self with shields, mb theres a melee attack aswell i don't know
0
can u post an example?
0
refresh traget fixed with adding
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of active instances of (Current trigger)) == 1
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
so if ur not refreshed target it will fade in 6 seconds, pretty cool addition btw, I'm thinking to remove boss bar and create custom bar with hp shields and energy + buffs, well this trigger works absolutely perfect
0
can u show how to get this done?
fine cone-like shotgun looks like alot of pain =(
0
link is dead
0
Ok heres targetBar i made today, it appear when u attack and disappear after 6 seconds or if u attack other target or if target dies, based on stander boss bar
Refresh Target
Events
Unit - Any Unit is attacked with Any Weapon
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Attacking Unit)) == (Picked player)
Then
Variable - Set TargetUnit[(Picked player)] = (Triggering unit)
Variable - Set TargetUnitName[(Picked player)] = (Name of (Unit type of (Triggering unit)))
General - Wait 6.0 Game Time seconds
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
Refresh TargetBar
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of TargetUnit[(Picked player)]) != None
Then
UI - Set boss bar (Picked player) boss to TargetUnit[(Picked player)] (Do refresh the boss bar)
UI - Set boss bar (Picked player) maximum value to 100 (Do refresh the boss bar)
UI - Set boss bar (Picked player) current value to (Integer((TargetUnit[(Picked player)] Life (Percent) (Current)))) (Do refresh the boss bar)
UI - Show boss bar (Picked player)
Unit Selection - Flash selection for TargetUnit[(Picked player)] over 0.3 seconds
Else
Detarget Death
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering unit) == TargetUnit[(Picked player)]
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
UI - Hide boss bar (Picked player)
Else
TargetUnit <Unit[12]>
TargetUnitName <Text[12]>
0
Orcs and Diablo are not real, rockets and guns are so real... Most civilian people have no idea what power I'm talking about. Kalimdor? Azeroth? C'mon 1 elite squad with artillery support could change whole Warcraft history once and forever... You better stick up with StarCraft guys lol, no jokes, futuristic army will probably look like Starcraft, good chance to prepare yourself and your kids for that
0
hotkeys is actually working but its num1 num2 num3 num4 num5 num6, and i don't know how to change it
0
also i got another question about UI, i created control groups panel with template, but i don't need 10 control groups, i need only 2 possible, is there anyway to remove extra control groups to keep with only 2 or 3 of them? I'm planing to use 3-7 buttons for my custom inventory, so this extra control groups ruins my plans.
0
Ok heres the deal, my trigger, as u see theres no bags and its just 6 slots but. I don't understand how to attach hotkeys to each button and. How to resize it? it just attacks me with errors when i put there custom size instead of parent
0
i dont understand it either, i need to move inventory and control group panel, or create new dialog items by templates, but by some reason it just won't appear i really don't understand what am i doing wrong, it worked with command and portrait for me perfectly, still i got failure trying create parts of templates like target unit's name from info panel, I'm stuck with it for 3 days =(
0
Heres one more screenshot i don't know how to add it to last reply
is it right to spell Choice or Choose?
and heres more information about classes and characters thats up right now
CLASSES:
Artilerist
BRICK
Tank
SCOURGE
Scout
ZERO
Interceptor
IRONBIRD
Diversant
FIREFOX
Engineer
MIGHTY MOLE
Commander
STEIN
Support
ANNA
0
Its 6vs6, 5vs5 and 4vs4 game, 7 Outposts and 2 Radar stations if you don't have any outposts 1 minute timer starts and if you don't capture something you lose, outposts produce units and have defense turrets and power generators if generator destroyed production of 1 outpost factory and 1 perimeter defense turret will be disabled for 1 minute. Heres some screenshots ill post video of gameplay later when i record it and screenshots are low quality cuz my pc suckā¦ btw, its 6 classes atm: Artillerist, Scout, Support, Tank, Interceptor, Engineer, only 1 of each class per team. I'm planing to make 31 class. its a war-game, like a shooting range
0
First heres trigger i worked on last 2 weeks its order system, alternative to AI, now i can say it works absolutely perfect and won't broke, never. Its basement of my game.
P.s. ill post screenshots, video or description soon, as soon as i done some of it lol.
0
Ok, ill post the information about my game game, it will be a open source project so ill post triggers right here, also ill put here some questions about things i don't understand mb some of you can help me with it if you want to.