if you need any help with ideas for units, tell me on this forum because i'm only thinking of random things here, if i know what you need i can get way better ideas :P
By the way, what are the heroes in the campaign? is Zerathul the main hero? or someone else?
I like Yukaboy's ideas a lot, especially the idea to make a mobile stargate out of the Shuttle, i worked that idea out below :)
Shuttle
Trained at: Stargate
Requires: Fleet Bacon
Cost: 450 Minerals, 350 Gas, 8 Psi
Life: 450
Shield: 300
Attack: None
Speed: Very Slow
Abilities:
Warp Bay: Morphs the Shuttle to a Warp Bay. Takes 15 seconds to morph.
Note: You can have a maximum of 2 Shuttles.
Warp Bay
Morphed from Shuttle
Health: 700
Shield: 500
Attack: Repulser Cannons: 10 Damage, 3 attacks every 2 seconds. Has a range of 6.
Speed: Immobile
Abilities:
Shuttle: Morphs the Warp Bay back into a Shuttle. Takes 15 seconds to morph.
Warp Link: Creates a Warp Link between the Warp Bay and one of your Stargates. Any unit created by the Stargate will spawn at the location of the Warp Bay. A maximum of 2 Stargates can be linked to a Warp Bay at once.
Fighter Squad: Creates a squad of 5 Corsair fighters. The squad costs 125 minerals, lasts up to 100 seconds, patrols in a circle of 15 range around the Warp Bay, and attacks air units along the way.
Upgrades:
Corsair squads consist of 6 corsairs, last 20 seconds longer, and can attack both ground and air units.
Up to 3 Stargates can link to the Warp Bay. In Shuttle Form, can carry 10 unit slots of units, which are also dropped when the Shuttle morphs.
The Warp Bay's Repulser Cannon has 8 range instead of 6, launches 4 attacks instead of 3, and the Warp Bay becomes a Detector.
Those are my ideas for the Shuttle. Tell me what you think about them. Good luck!
The idea for a Protoss campaign before Legacy of the Void is cool. Here's my ideas on the Protoss units and their upgrades. With "cost" at the abilities it means the cost in credits, like it was in WoL.
Stalkers are a mix of basic frontline troops and tactical harassers, so I had one "Mutation" for the tactical aspect, and one for the frontline aspect. Cloaking Systems
Stalkers can now temporarily cloak, but in exchange give up their Blink. (I'd say maybe like 10-15 second cloak. 60 second cooldown?). Or keep Blink but increase it's cooldown substantially.
Stalker
role: mobile ranged support
stats: same as normal
initial abilities: Blink
upgrades:
Cloaking Systems (as above)
cost: medium
effect: cloaks the Stalker for 15 seconds. Has a cooldown of 60 seconds. Replaces Blink.
Leg Enhancements
cost: low
effect: Increase Stalker movespeed by about 1 (passive)
Phase Charge
cost:low
effect: Increase Stalker attack range by 1 (passive)
Champion Version
name:?????
bonus: +50% damage, life and shields, Cloak upgrade does not replace Blink, has Cloak regardless of researched or not
Sentry
role: support caster
stats: +10 shields and +10 health, others same as normal
initial abilities: Force Field, Guardian Shield
upgrades:
Hallucination
cost: medium
effect: gives the Hallucination ability.
Restoration Beams
cost: medium
effect: gives the Restoration ability, which works like the Medic's heal.
Energy Reactor
cost:low
effect: increases the Energy regen of the Sentry by about 2.
The Sentry has no Champion Version
Dark Templar
role: cloaked assassin
stats:same as normal
initial abilities: permanent cloaking, morph to Dark Archon
upgrades:
Cloak of Shadows
cost:High
effect: DTs become invulnerable for 3 seconds after being Detected. Can happen only once every 15 seconds.
Phantom Blades
cost: medium
effect: DTs have a chance to deal double damage on an attack.
Shadow Shift
cost: High
effect: DTs get the Shadow Shift ability, which functions like a teleport version of the Zealot's Charge ability.
Champion Version: Dark Prelate
bonus: +75% damage, +33% life and shields, cannot morph to Dark Archon
High Templar
role: offensive Spellcaster
stats: movement speed increased, others same as normal
initial abilities: Feedback, Psi Storm, morph to Archon
upgrades:
Mastery of Lightning
cost: high
effect: Psi Storm deals 50% more damage in 50% less time. Psi storm costs 100 energy instead of 75.
Feedback upgrade (need a better name)
cost: medium
effect: Feedback no longer costs Energy, but has a 10 second cooldown.
Psi Shield
cost: medium
effect: gains the Psi Shield ability, which increases Shield capacity by 160 for 20 seconds. costs 75 energy and has a 25 second cooldown.
Champion version: High Prelate
bonus: 50% more health and Shields, Psi Storm has a 50% larger AoE.
Sorry for the over-use of the dots, i don't really know how it works yet :P
I will check this forum sometimes so I can give more ideas.
Good Luck!
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Great!
if you need any help with ideas for units, tell me on this forum because i'm only thinking of random things here, if i know what you need i can get way better ideas :P
By the way, what are the heroes in the campaign? is Zerathul the main hero? or someone else?
Good luck!
0
I like Yukaboy's ideas a lot, especially the idea to make a mobile stargate out of the Shuttle, i worked that idea out below :)
Those are my ideas for the Shuttle. Tell me what you think about them. Good luck!
0
The idea for a Protoss campaign before Legacy of the Void is cool. Here's my ideas on the Protoss units and their upgrades. With "cost" at the abilities it means the cost in credits, like it was in WoL.
Champions like the Mercs in WoL are cool, I will add the champion versions too :)
Sorry for the over-use of the dots, i don't really know how it works yet :P I will check this forum sometimes so I can give more ideas. Good Luck!