• 0

    posted a message on Brainstorming: Protoss Campaign

    Great!

    if you need any help with ideas for units, tell me on this forum because i'm only thinking of random things here, if i know what you need i can get way better ideas :P

    By the way, what are the heroes in the campaign? is Zerathul the main hero? or someone else?

    Good luck!

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Brainstorming: Protoss Campaign

    I like Yukaboy's ideas a lot, especially the idea to make a mobile stargate out of the Shuttle, i worked that idea out below :)

    • Shuttle
    • Trained at: Stargate
    • Requires: Fleet Bacon
    • Cost: 450 Minerals, 350 Gas, 8 Psi
    • Life: 450
    • Shield: 300
    • Attack: None
    • Speed: Very Slow
    • Abilities:
    1. Warp Bay: Morphs the Shuttle to a Warp Bay. Takes 15 seconds to morph.
    • Note: You can have a maximum of 2 Shuttles.
    • Warp Bay
    • Morphed from Shuttle
    • Health: 700
    • Shield: 500
    • Attack: Repulser Cannons: 10 Damage, 3 attacks every 2 seconds. Has a range of 6.
    • Speed: Immobile
    • Abilities:
    1. Shuttle: Morphs the Warp Bay back into a Shuttle. Takes 15 seconds to morph.
    2. Warp Link: Creates a Warp Link between the Warp Bay and one of your Stargates. Any unit created by the Stargate will spawn at the location of the Warp Bay. A maximum of 2 Stargates can be linked to a Warp Bay at once.
    3. Fighter Squad: Creates a squad of 5 Corsair fighters. The squad costs 125 minerals, lasts up to 100 seconds, patrols in a circle of 15 range around the Warp Bay, and attacks air units along the way.
    • Upgrades:
    1. Corsair squads consist of 6 corsairs, last 20 seconds longer, and can attack both ground and air units.
    2. Up to 3 Stargates can link to the Warp Bay. In Shuttle Form, can carry 10 unit slots of units, which are also dropped when the Shuttle morphs.
    3. The Warp Bay's Repulser Cannon has 8 range instead of 6, launches 4 attacks instead of 3, and the Warp Bay becomes a Detector.

    Those are my ideas for the Shuttle. Tell me what you think about them. Good luck!

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Brainstorming: Protoss Campaign

    The idea for a Protoss campaign before Legacy of the Void is cool. Here's my ideas on the Protoss units and their upgrades. With "cost" at the abilities it means the cost in credits, like it was in WoL.

    Quote from SheogorathSC: Go

    @Kueken531: Go

    They're called Zealots, wouldn't something along the lines of a Psionic Warcry increasing attack speed of nearby Zealots be more fitting?

    Champions like the Mercs in WoL are cool, I will add the champion versions too :)

    • Zealot
    • role: basic melee
    • stats: same as normal
    • initial abilities: none
    • upgrades:
    • Charge
    • cost: low
    • effect: charges at enemy, passive movement speed.
    • Enchanted Plating
    • cost: low
    • effect: Gains +2 armor for life and +1 for shields.
    • Flame of Aiur
    • cost: medium
    • effect: Blades become enchanted with fire, Zealots deal +3 damage to Light units.
    • Champion Version
    • name: Hero of Aiur?
    • bonuses: +50% damage, +50 life, +20 shields
    Quote from TaintedDreams: Go

    Stalker

    Stalkers are a mix of basic frontline troops and tactical harassers, so I had one "Mutation" for the tactical aspect, and one for the frontline aspect. Cloaking Systems

    Stalkers can now temporarily cloak, but in exchange give up their Blink. (I'd say maybe like 10-15 second cloak. 60 second cooldown?). Or keep Blink but increase it's cooldown substantially.

    • Stalker
    • role: mobile ranged support
    • stats: same as normal
    • initial abilities: Blink
    • upgrades:
    • Cloaking Systems (as above)
    • cost: medium
    • effect: cloaks the Stalker for 15 seconds. Has a cooldown of 60 seconds. Replaces Blink.
    • Leg Enhancements
    • cost: low
    • effect: Increase Stalker movespeed by about 1 (passive)
    • Phase Charge
    • cost:low
    • effect: Increase Stalker attack range by 1 (passive)
    • Champion Version
    • name:?????
    • bonus: +50% damage, life and shields, Cloak upgrade does not replace Blink, has Cloak regardless of researched or not
    • Sentry
    • role: support caster
    • stats: +10 shields and +10 health, others same as normal
    • initial abilities: Force Field, Guardian Shield
    • upgrades:
    • Hallucination
    • cost: medium
    • effect: gives the Hallucination ability.
    • Restoration Beams
    • cost: medium
    • effect: gives the Restoration ability, which works like the Medic's heal.
    • Energy Reactor
    • cost:low
    • effect: increases the Energy regen of the Sentry by about 2.
    • The Sentry has no Champion Version
    • Dark Templar
    • role: cloaked assassin
    • stats:same as normal
    • initial abilities: permanent cloaking, morph to Dark Archon
    • upgrades:
    • Cloak of Shadows
    • cost:High
    • effect: DTs become invulnerable for 3 seconds after being Detected. Can happen only once every 15 seconds.
    • Phantom Blades
    • cost: medium
    • effect: DTs have a chance to deal double damage on an attack.
    • Shadow Shift
    • cost: High
    • effect: DTs get the Shadow Shift ability, which functions like a teleport version of the Zealot's Charge ability.
    • Champion Version: Dark Prelate
    • bonus: +75% damage, +33% life and shields, cannot morph to Dark Archon
    • High Templar
    • role: offensive Spellcaster
    • stats: movement speed increased, others same as normal
    • initial abilities: Feedback, Psi Storm, morph to Archon
    • upgrades:
    • Mastery of Lightning
    • cost: high
    • effect: Psi Storm deals 50% more damage in 50% less time. Psi storm costs 100 energy instead of 75.
    • Feedback upgrade (need a better name)
    • cost: medium
    • effect: Feedback no longer costs Energy, but has a 10 second cooldown.
    • Psi Shield
    • cost: medium
    • effect: gains the Psi Shield ability, which increases Shield capacity by 160 for 20 seconds. costs 75 energy and has a 25 second cooldown.
    • Champion version: High Prelate
    • bonus: 50% more health and Shields, Psi Storm has a 50% larger AoE.

    Sorry for the over-use of the dots, i don't really know how it works yet :P I will check this forum sometimes so I can give more ideas. Good Luck!

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.