For a sidekick system, have for example a party of you and 3 sidekicks. the sidekicks are AI controlled, and you control your own character. But you can also select one of your sidekicks. Then you control that character, and the character you had previously selected will become AI controlled until you select it again. this will require a lot of micro-management, but I think it could work well. This way, the sidekicks are useful, and you can save them from danger by selecting him and letting him go back.
That's a lot of ideas, and most are good. I think the evolutions should not make units we already know (such as your scout evolution) but add each unit on separate missions, and make the evolutions additions to units, not replacement units.
For the Hero, there could be that you make a choice between high and Dark Templar. Each tier of abilities is one High Templar ability (many various abilities)
Dark Templar ability (mostly offensive abilities), and a Balance-like ability (mostly defensive abilities). This could also apply to the unit upgrades, each having a various upgrade, an offensive upgrade, and a defensive upgrade. These choices should not be locked, but instead make the Dark Templar abilities work well with each other, as well as the High Templar and the Balance abilities.
I suggest making the final mission 'competitive': You can get a high score(or longest survival time, shortest mission time and such) and compete with others for this score.
Already told this, but it would be cool if we actually make a campaign out of it, we could ask Huskystarcraft to play through it on his Youtube channel :).
And I made a list of possible abilities for the hero:
Barrier: Gives allied units in the target area immunity to spell damage for X seconds, or until a total of Y spell damage is absorbed.
Firestorm: Causes many large Fireballs to fall in a large area around the Hero. each Fireball deals X damage in a small area. (ultimate ability?)
Mirage Army: Summons an army of X Ghost Zealots. Ghost Zealots are normal Zealots, but with Ghost-like models. (ultimate ability?)
Illuminate: Gives the Hero a X% chance to block attacks for Y seconds.
Levitate: Creates a small area of reverse gravity for X seconds. Any enemy who steps in it gets lifted into the air for Y seconds.
Insight(passive): Gives a X% chance whenever the Hero casts a spell, the next spell has no energy cost.
I have found something that could be an inspiration for a Protoss campaign:
To check it out, go to the sc2 Arcade and search for a game called Subjection.
It is a Protoss campaign on the Arcade with 8 missions, special units and voice acting.
A link to the site is here: http://www.sc2mapster.com/maps/starcraft-subjection/
We should not copy stuff from these awesome maps, but learn from them.
I like all of the ideas, and the video with abilities is amazing! If there's any help you need, such as ideas for units and missions, my opinion and other stuff, just post it on the forums.
I see now how you think about it. I really like it, still like my own better :p but i will go with yours. The abilites for Jaedur are cool. This could be the start of the campaign:
Prologue: Times of War
This tells the Story of Jaedur, how Exardoss charges him to protect the Secret Weapon and pretty much what you described in a post earlier on.
In this mission, you get JUST the hero and occasionally get zealot allies that are not under your control. The idea is you have to fight through a science vessel. You start off in the hangar, fighting off their first line of defenses with an army of zealots. As the mission progresses, you will complete different objectives to disable their defenses and help get closer to their navigation room. Once you eventually reach it, you find that they have a hidden base on Dartan. But, just as you were going to make your escape with this information, the science vessel starts going on meltdown. This marks the second half. You have somewhere between 10 and 20 minutes to escape, less if harder. Once you return to the hangar, you win.
Mission 1: The First Scent
units: Jaedur
allies: Zealots
You start on the Science Vessel the Conquest Legion used to assault the Protoss working at the Secret Weapon. For the rest, the mission is pretty much like above. It learns you to use your first abilities, Psionic Touch and Flash.
Mission 2: (no name yet)
units: Jaedur, Zealots, Dragoons
Before this mission there's a small cinematic about Arilar and Jaedur attacking the Conquest Legion's facility on Dartan. In this mission, the task is to get to Arilar's base. You start with some Zealots, later Dragoons will join your side. There's some optional objectives featuring the rescue of some Protoss, who got imprisoned by the Conquest Legion.
This is the first mission where you actually get a base. Arilar and his Dark Templars will defend your base, while you make a force to destroy the Conquest Legion's Science Facility. There's three Dark Shrines, which you can activate with Pylons, that will allow Arilar (not you) to warp some Dark Templars to aid in the battle. When activated, you will also gain some currency to purchase upgrades.
Exardoss is once again mad at Jaedur because he joined with Arilar, who hasn't been very friendly to Exardoss earlier. He has tasked Jaedur to build a ship worthy to him. Arilar doesn't want to work, so they decide to steal one of the Tal'darim's capital motherships, the Eternity. In the mission, you invade the Eternity, set up a base,
and defeat all tal'darim still on the ship. There's a few special objectives, which involve defending the Khadarin Crystals for long enough, while they are attacked from many directions (somebody posted this idea earlier on.) If you successfully defend each crystal, you get a boost to your currency and some units are warped nearby.
Note: The Eternity is going to be the main base, much like the Hyperion in WoL.
the names fit well, but the Arbiter is mostly a special unit, where mercs don't really fit for. Else there would be too many mercs.
About the healing abilities, there's going to be a Shield Battery building and it's going to be useful. And the Sentries will have an upgrade which allows them to heal (check the posts)
I have a total idea of what the second mission would look like, and i know a little how the storyline could be.
Praetor (hero's name) was tasked with defending a secret protoss science facility on a distant moon. It was a boring job, but important, due to the fact that what they were experimenting with was one of the most powerful weapons that the protoss have ever developed. It just so happened that on this day, the terran faction known as the Conquest Legion has managed to finally track down the protoss science facility. This terran faction was known for stealing powerful technologies in order to raid the dominion and steal a lot of money. Only recently, this faction managed to spot the protoss weapon and the protoss have had to keep moving bases. But now, the protoss were outgunned and with the remaining forces that (hero's name) had, he warped back to shakuras. They couldn't lose that secret weapon, so (hero's name) was sent on a mission to find the Conquest Legion and return the weapon to the protoss. Now he's finally caught up with them and that's where the campaign begins.
As Yukaboy said, the story is about Jaedur who guards a secret weapon made by the Protoss. The secret weapon, in my opinion, should be a giant mothership named the Eternity. in the missions, you travel around the Koprulu Sector, fighting against the Conquest Legion, the scattered Swarm, and a rebellious Protoss Tribe (name) who think the creation of such a great weapon is against their belief, trying to find the things the Protoss need to make such a giant ship.
If Jaedur is going to be a high Templar, the names for the abilities should also change, and Arilar should instead be the dark templar on mission 2. The abilities and how you get them shouldn't be all like in HOTS, but more original. Maybe it's cool to have special missions, like the evolution missions for HOTS, but instead for a choice between Jaedur's abilities!
I started working on a map for the second mission, but likely my attempt will fail :P . Mostly just messing around with the Editor.
Sounds good!
i think Jaedur should have two basic abilities for the first few missions, in later missions, Jaedur will get more:
Psionic Touch-Melee ability. Deals 250 damage to an enemy. Heals a biological ally for125 health. Can be cast on self.
Dark Shift-Special ability. Jaedur shifts from his current location to the target point. There he releases a blast that deals 75 damage and knocks back enemies around him.
Dark Shift is an ability that allows Jaedur to easily get in melee range. Psionic Touch allows him to 'nuke' dangerous enemies and heal the tanked damage he takes in melee combat.
At start, Jaedur should have 100 shield, 250 health and a 18 damage melee attack. In later missions, this will also increase.
In my opinion, there should also be some missions against the Zerg. but i don't know much about the storyline, so it's hard to tell.
That's cool for mission 2, then.
but maybe there should be another unit introduced, so we can keep up with the units/missions.
Dragoons, like said before, should be the 'tanky' ranged support and stalkers just the quick ranged infantry.
i think Dragoons should have 100 shields/100 life and stalkers 80/80. Dragoons should have anti-armored focus and stalkers anti-light.
just a small difference.
What do we need to do now? make ideas for the missions? work on the units and their upgrades? or find a name for the Praetor?
That's an amazing story for a campaign. I already have ideas for the missions:
Mission 1: The Hunt Begins
units: Praetor, Zealot, Dragoon
mission type: micro-management
objective: Reach the High Templar Arilar
bonus objective: Rescure the Dragoons (3)
tileset: terran installation
Storyline:
The Praetor has met his old friend Arilar, a high templar. Together they decided to raid the Conquest Legion to make the Secret Weapon the Protoss scientists were planning to make. They have begun their assault on a large Terran Installation on the planet Dartan, at the border of the Koprulu Sector. Arilar has started earlier than the Praetor and has already set up a base. You will meet up with him, and start your attack together.
Mission:
you start with the Praetor and four (less on harder difficulty) Zealots in the bottom west corner. After a small engagement, three Dragoons show up and kill the following squad from the high ground. The Dragoons greet Praetor and tell him they are one of Arilar's strike forces. They join your group and fight other Terran squads.
To be continued........
Any feedback is appreciated. :) I will make more soon.
Atleast Zerathul should be in the campaign, a cool hero would be like a Templar who is the apprentice of Zerathul as Zerathul learns him to become a Templar. Zerathul can then be the adjutant in your missions, warning of enemy attacks and such, and also a playable hero on some missions.
I also forgot the Void Ray in the units list, also removed the second Tempest. It would be a good idea, that when we have a few maps finished, we could ask Husky to play them on his Youtube channel. That will make the campaign more popular and we get to hear his opinion :P.
Now about the Campaign missions. There's a total of 25(?) units by now, and if we can introduce 4 units in 3 missions, the campaign would have about 18-20 missions. I think it is the best for the campaign missions to be 40% basic missions: destroy that base/ destroy that unit, and 20% micro management missions, where you don't get a base. 15% defense missions, 15% timed missions (race against the clock) and 10% special missions. The campaign should hard to play, but not too hard. Maybe even add a difficulty system.
Sad that your setup for the Replicant failed :( but the ideas for the arbiter and replicant are nice. I think the Time-shield should affect missiles only, or it would bee too OP. i made a list below for all used units. The list is quite long, but there should be added a few more.
Tier 3
carrier
shuttle
tempest
colossus
arbiter
reaver
mothership
dark templar
high templar
archon
dark archon
buildings
nexus
pylon
shield battery
assimilator
gateway
cybernetics core
photon cannon
robotics facility
stargate
robotics support bay
fleet bacon
twilight council
dark shrine
templar archives
There should also be another tech structure, a new one, to allow different kinds of units. Or you could simply unlock everything with the same few tech structures :(
0
I could help you with creating a storyline, characters and quests. If you need something, just ask me.
Good luck!
0
For a sidekick system, have for example a party of you and 3 sidekicks. the sidekicks are AI controlled, and you control your own character. But you can also select one of your sidekicks. Then you control that character, and the character you had previously selected will become AI controlled until you select it again. this will require a lot of micro-management, but I think it could work well. This way, the sidekicks are useful, and you can save them from danger by selecting him and letting him go back.
0
That's a lot of ideas, and most are good. I think the evolutions should not make units we already know (such as your scout evolution) but add each unit on separate missions, and make the evolutions additions to units, not replacement units.
For the Hero, there could be that you make a choice between high and Dark Templar. Each tier of abilities is one High Templar ability (many various abilities) Dark Templar ability (mostly offensive abilities), and a Balance-like ability (mostly defensive abilities). This could also apply to the unit upgrades, each having a various upgrade, an offensive upgrade, and a defensive upgrade. These choices should not be locked, but instead make the Dark Templar abilities work well with each other, as well as the High Templar and the Balance abilities.
I suggest making the final mission 'competitive': You can get a high score(or longest survival time, shortest mission time and such) and compete with others for this score.
Already told this, but it would be cool if we actually make a campaign out of it, we could ask Huskystarcraft to play through it on his Youtube channel :).
And I made a list of possible abilities for the hero:
Good luck!
0
I have found something that could be an inspiration for a Protoss campaign: To check it out, go to the sc2 Arcade and search for a game called Subjection. It is a Protoss campaign on the Arcade with 8 missions, special units and voice acting. A link to the site is here: http://www.sc2mapster.com/maps/starcraft-subjection/ We should not copy stuff from these awesome maps, but learn from them.
Good luck!
0
I like all of the ideas, and the video with abilities is amazing! If there's any help you need, such as ideas for units and missions, my opinion and other stuff, just post it on the forums.
Good luck!
0
These should be the units that get special 'mutations' and the Champions:
All other units will get upgrades with the currency, but no special champions and mutations.
0
I see now how you think about it. I really like it, still like my own better :p but i will go with yours. The abilites for Jaedur are cool. This could be the start of the campaign:
Mission 4: Infiltration
units: Jaedur, Arilar, Zealots, Dragoons, Stalkers, Sentries, Mothership Core
buildings: Nexus, Gateway, Warp Gate, Pylon, Assimaltator, Forge, Cybernetics Core
allies: None
Exardoss is once again mad at Jaedur because he joined with Arilar, who hasn't been very friendly to Exardoss earlier. He has tasked Jaedur to build a ship worthy to him. Arilar doesn't want to work, so they decide to steal one of the Tal'darim's capital motherships, the Eternity. In the mission, you invade the Eternity, set up a base, and defeat all tal'darim still on the ship. There's a few special objectives, which involve defending the Khadarin Crystals for long enough, while they are attacked from many directions (somebody posted this idea earlier on.) If you successfully defend each crystal, you get a boost to your currency and some units are warped nearby.
Note: The Eternity is going to be the main base, much like the Hyperion in WoL.
That's what i have so far about the missions.
Good luck!
0
Those are some great ideas, miles!
the names fit well, but the Arbiter is mostly a special unit, where mercs don't really fit for. Else there would be too many mercs. About the healing abilities, there's going to be a Shield Battery building and it's going to be useful. And the Sentries will have an upgrade which allows them to heal (check the posts)
I have a total idea of what the second mission would look like, and i know a little how the storyline could be.
As Yukaboy said, the story is about Jaedur who guards a secret weapon made by the Protoss. The secret weapon, in my opinion, should be a giant mothership named the Eternity. in the missions, you travel around the Koprulu Sector, fighting against the Conquest Legion, the scattered Swarm, and a rebellious Protoss Tribe (name) who think the creation of such a great weapon is against their belief, trying to find the things the Protoss need to make such a giant ship.
The main charater is Jaedur, a High Templar who guards the secret Protoss researchers, as said in the 'quote' other important characters are:
This is my look of the campaign. Note to Yukaboy: if any of my thoughts are 'against' your view of the campaign, tell me and i will change them.
Good luck!
0
I think Banelings start to roll when they have an upgrade called Centrifugal Hooks, Check it in the Data Editor and you might find more infos :)
0
If Jaedur is going to be a high Templar, the names for the abilities should also change, and Arilar should instead be the dark templar on mission 2. The abilities and how you get them shouldn't be all like in HOTS, but more original. Maybe it's cool to have special missions, like the evolution missions for HOTS, but instead for a choice between Jaedur's abilities!
I started working on a map for the second mission, but likely my attempt will fail :P . Mostly just messing around with the Editor.
Good luck!
0
Sounds good! i think Jaedur should have two basic abilities for the first few missions, in later missions, Jaedur will get more:
Dark Shift is an ability that allows Jaedur to easily get in melee range. Psionic Touch allows him to 'nuke' dangerous enemies and heal the tanked damage he takes in melee combat.
At start, Jaedur should have 100 shield, 250 health and a 18 damage melee attack. In later missions, this will also increase.
In my opinion, there should also be some missions against the Zerg. but i don't know much about the storyline, so it's hard to tell.
Good luck!
0
That's cool for mission 2, then. but maybe there should be another unit introduced, so we can keep up with the units/missions. Dragoons, like said before, should be the 'tanky' ranged support and stalkers just the quick ranged infantry. i think Dragoons should have 100 shields/100 life and stalkers 80/80. Dragoons should have anti-armored focus and stalkers anti-light. just a small difference.
What do we need to do now? make ideas for the missions? work on the units and their upgrades? or find a name for the Praetor?
0
That's an amazing story for a campaign. I already have ideas for the missions:
Storyline: The Praetor has met his old friend Arilar, a high templar. Together they decided to raid the Conquest Legion to make the Secret Weapon the Protoss scientists were planning to make. They have begun their assault on a large Terran Installation on the planet Dartan, at the border of the Koprulu Sector. Arilar has started earlier than the Praetor and has already set up a base. You will meet up with him, and start your attack together.
Mission: you start with the Praetor and four (less on harder difficulty) Zealots in the bottom west corner. After a small engagement, three Dragoons show up and kill the following squad from the high ground. The Dragoons greet Praetor and tell him they are one of Arilar's strike forces. They join your group and fight other Terran squads.
To be continued........
Any feedback is appreciated. :) I will make more soon.
0
Atleast Zerathul should be in the campaign, a cool hero would be like a Templar who is the apprentice of Zerathul as Zerathul learns him to become a Templar. Zerathul can then be the adjutant in your missions, warning of enemy attacks and such, and also a playable hero on some missions.
I also forgot the Void Ray in the units list, also removed the second Tempest. It would be a good idea, that when we have a few maps finished, we could ask Husky to play them on his Youtube channel. That will make the campaign more popular and we get to hear his opinion :P.
Now about the Campaign missions. There's a total of 25(?) units by now, and if we can introduce 4 units in 3 missions, the campaign would have about 18-20 missions. I think it is the best for the campaign missions to be 40% basic missions: destroy that base/ destroy that unit, and 20% micro management missions, where you don't get a base. 15% defense missions, 15% timed missions (race against the clock) and 10% special missions. The campaign should hard to play, but not too hard. Maybe even add a difficulty system.
0
Sad that your setup for the Replicant failed :( but the ideas for the arbiter and replicant are nice. I think the Time-shield should affect missiles only, or it would bee too OP. i made a list below for all used units. The list is quite long, but there should be added a few more.
Tier 1 probe zealot stalker mothership core sentry dragoon
Tier 2 observer warp prism immortal replicant scout phoenix oracle voidray
Tier 3 carrier shuttle tempest colossus arbiter reaver mothership dark templar high templar archon dark archon
buildings nexus pylon shield battery assimilator gateway cybernetics core photon cannon robotics facility stargate robotics support bay fleet bacon twilight council dark shrine templar archives There should also be another tech structure, a new one, to allow different kinds of units. Or you could simply unlock everything with the same few tech structures :(
Good luck!