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    posted a message on Brainstorming: Protoss Campaign

    The mission i posted was only the thing we talked about earlier, not anything else. I think your campaign mission is more like a mid campaign mission as objective, while i think mine is actually a starting mission :P. Having a big mission as second mission isn't a good idea, IMO.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    First, we should have a cinematic to connect mission 1 and two in story.

    Second, here my ideas of mission 2:

    * Mission 2: The First Scent

    • Objective: Get to know more about the Legion's plans
    • Available units: Jaedur
    • allies: Zealots
    • Enemies: Terran Forces
    • Quests:
    1. Reach all 5 Data Storages
    2. Escape the Facility
    3. Jaedur must survive
    • Story/Gameplay: You start on the Science Vessel where the Conquest Legion stored special information and their plans. You get inside and fight a way to each of the Storages. Occasionally some allied Zealots help you out. Once you reach the final Storage, the Vessel starts a meltdown and you must return to the start before the Facility explodes.
    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    I think we've had enough discussion about mission one for now, let's move on to the second one. I will post my ideas about the second mission later.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    Discipline could also be a fitting name, but remember that Protoss also have the 'Disciple' rank for the units with less than five kills. It might be too similar.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    Has there been any work on the map? if yes, how is the map doing?

    Small note: I suggest we call the 'strains' for the Protoss units Aspects. For example the Vindicator Aspect (random name i made up). How does that sound?

    Good luck!

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    I suggest the hero you're playing in mission 1 is not the same as the one you're gonna fight. If you know about the hero and its skills, it is no longer a challenge to kill him, and no surprise twist in the plot that he takes the 'weapon'. The abilities seem like a good idea though.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    with 'ok for now' i meant what we have discussed so far :P.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    I think the first mission is ok now, except for the hero. We haven't talked about the hero in the first mission yet. Do we need to?

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    @DrSuperEvil: Go

    You will still get periodic reinforcements warping in, and zealots are free, so resources shouldn't be a problem. We could also have ships drop in mineral pickups.

    @Thunderzak: Go

    I chose this tileset just to experiment with making the terraining. For the first map, the tile set doesn't matter though as it could be any planet infested with zergs.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    okay, thanks! (didn't really want units there though, just noticed :P)

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    @DrSuperEvil: Go

    I have a good idea how the system for the first mission could be: There are no mineral patches, but you start with 10K minerals. the following buildings and units can be made:

    Nexus: 1500 minerals

    Probe:10 minerals, normal build time

    Pylon:50 minerals

    Cannon:100 minerals

    Gateway:250 minerals/ upgrade to Warp Gate: Free

    Zealots: free, 30 second training time/warp cooldown

    Stalkers: 50 minerals, 28 second training time/warp cooldown, no Cybernetics Core required

    Robotics Facility: 300 minerals, no Cybernetics Core required

    Immortals: 100 minerals, normal training time

    Colossus: 200 minerals, normal training time, no Robotics Support Bay required

    No Forge and Cybercore, all units have 2/2/2 upgrades by default.

    Idea for the attacks from the rear: When you are about half on the route for the main base, a Nydus worm appears at the landing zone, spits out a drone, which constructs a Hatchery. Then, you will also be attacked from the behind.

    I reduced infestation on the landing zone and added some rock spires at the bottom. I can add some screenshots later. If you might wonder, the tileset is Zhakul'das.

    EDIT: Added the screenshots, but somehow i can't get any units and trees/rocks at the low ground. any solution?

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    I have attached some screenshots for the first map. This is the landing zone. Note: I am not yet experienced with terraining. Tell me if you see something that needs improvement.

    Good luck!

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    There shouldn't be any units trained on the first mission, just units warped in for free at the main base. Remember that the goal of the first mission is to make an epic battle, not to let the player go total macro for protoss. For the first mission, i suggest only using Zealots, Stalkers and Immortals to not spoil any of the new units and upgrades available later on in the campaign. I could do the terraining for the first mission, if i get enough experience i can also be the terrainer for other maps :).

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    I like the ideas mentioned above and i made a (crappy) attempt of a map sketch in Paint. Enjoy.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    Here's my point of view for the first mission. Tell me what you think of it.

    * * Mission 1: Purification

    • Objecitve: Cleanse the planet of Zerg
    • Available units: Everything
    • Allies: None
    • Enemies: Lots of Zerg
    • Quests:
    1. Kill all Zerg on the planet
    2. The Mothership must survive
    • Story/Gameplay: This is a view of the future, where you have finished the weapon and start cleansing the Sector of Zergs. You start with a huge Protoss army and must destroy all the enemy Zerg on the map. You will sometimes get reinforcements. This map is mostly an epic start of the campaign to get you excited :P.
    Posted in: Map Suggestions/Requests
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