• 0

    posted a message on Noir : Ascension - Custom Campaign Feedback

    Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale! 

    I would however mention a few things.

    During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was. 

    And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.

     

    Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.

    Ooh. And the music. I love the music, it really creates a strong atmosphere!

    I'm going to make some  food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.

    Posted in: Map Feedback
  • 0

    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     I can imagine! 
    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hi everyone!

     

    Hereby I would like to announce mission 2, alpha version to be online for the Time Splitters Campaign.

    This mission wraps up the prologue.

     

    After approval, it can be found here: Mission 2.

    Also make sure you get the latest version of the Talon Mod, as this provides some important improvements for both campaign as well as regular play.

    For feedback: Please let me know what you think. This map will be my first macro-oriented map so any pointers to improve on the map will be helpful. Thank you.

     

    Hope you enjoy.

     

    [Edit]

    Currently working on a mission launcher. When I have it done I shall provide an update for all missions to work with the launcher.

    Posted in: Map Feedback
  • 0

    posted a message on Noir : Ascension - Custom Campaign Feedback

    Ah, a good and free weekend to get back to this. Much sc2 custom gaming to be done. Also, it just works inspiring. If days now could have 40 hours. I could get much time in on these. Luckily there's jay who leta us enjoy also.

    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Awesome!
    Today, I will release next map in alpha. Allow to get feedback in while in the meanfime I can create a launcher
    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Thanks Edhriano.
     
    On that note, I'm about 99% with the second map. But before I upload the alpha version for testing, I like to solve one issue thats just annoying.
    See the attachment,.. How can I make it so that the outline highlight doesn't appear? I only pops up in this camera shot and I seem unable to undo this. I'm sure there's a trigger, camera setting or what have you that I just can't seem to find.
    Posted in: Map Feedback
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Hi there Edhriano. Doing good here, you? I suppose I am now aren't I.   Sure, sound good!
    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Yes, I will also upload it here again soon for the campaign maps.
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Hi Ver, yeah there was. However since I started the campaign I was playing some ideas for an introduction in one of the maps. Haven't however gotten around making the models though. But the Dragoon and the aircraft I do have plans for.
    Posted in: Artist Tavern
  • 0

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to DaveSpectre122:

     Haha, alright no worries. Maybe I can get the second map out in time so that that follows back to back. Progress isn't bad. Yesterday I tried a general playthrough for some alround difficulty settings. Most of the triggering is in place now. Also seeing if I need to do some added terraining. Because this one will be macro based map, I'm still looking for a good balance between open space and doodads.
    I did however have me quite some fun if I do say so myself. XD   I'll see if I can post some images again soon. [Edit: typing with phone is a hassle]
    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    A minor announchement:

    The Talon Faction Mod is updated to be fully operational for both EU and NA servers.

    Posted in: Artist Tavern
  • 0.947163695299838

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Haha, noo that I dont mind at all. My apologies if I may have expressed myself wrongly. I think its very cool what you're doing with this.
    Keep it up man!
    Posted in: Artist Tavern
  • 0.949086161879896

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Hahaha, I see what you did there XD!  Cool man!
    Posted in: Artist Tavern
  • 0

    posted a message on [Solved] How to fix Adept portrait model Import textures in Blender

    In reply to Hammer107:

     Awesome! 
    Posted in: Requests
  • 0

    posted a message on [Solved] How to fix Adept portrait model Import textures in Blender

    In reply to Hammer107:

     This should help. One small note I may have jumped a bit, make sure that when you want to rescale, that you've selected the entirety of the mesh, Using the see through wireframe can help with this.
    Posted in: Requests
  • To post a comment, please or register a new account.