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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to VastanX:

     
    Quote from VastanX >>

    I played in normal and cursed a couple of times ... so the level is fine.

     
     Hahaha, that one way to describe it haha.
    Posted in: Map Feedback
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    posted a message on StarCraft: Darkness Returns (Campaign)

    Hi Hultmanable,

     

    I've taken a go at this just this morning. Cool to see Zeratul,
    I'm not much familiar with the system that you seem to have built with the backpack and items and stuff (maybe I should've played the replicant to understand) But it was quite the info to take in, and like aliencommander points out, I also had an issue where I did pick up the power cell with the major, but when I got to the escape pod a message popped up saying I didn't have it, I then put it on the ground again, picked it up with my character and then it did work.

    I really liked the vibe from the planet you created. I ended up getting slingshot into the mines straight away. Am I correct in saying that there was a choice of what mission to take? The mines or the Arena thing? Because after I completed the game I went back to the editor to check as I though I hadn't seen all of the map yet.

    I found difficulty during destroying those missile turret slightly easy (and yes, I just said that as probably the worst player out there)
    Especially because you can train quite a powerfull army with all the elite units. I didn't equip any items btw during this because I was not quite clear on them at the time.

     

    Lastly, minor thing, there's pathing blocking even after the missile turrets are destroyed.

    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to VastanX:

     Hi VastanX,
    Thanks mate for highlighting some issues. Oohh, the Vaporizer getting stuck, thats bad news... I'll let it come out from the left where it should have more space to move, and see if I need to create a failsave if a pylon happens to be in the way. I'll also check the Golems on that too btw. I though I had fixed most tooltips, but alas.. I'll fix that.
    Aah the warning screen... I myself hadn't seen it pop up last playthroughs myself, but I should've checked.
    With the minerals, I'll fix the pathing, but the replenishment is intentional, I'll create a tooltip highlighting that so it's clear that it is intentional XD
    Once again, Thanks!
    [Edit]: for everyone who has played it, can you please let me know what you think about difficulty? This helps me greatly in gaging how to set up AI. Thank you very much.
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to ksnumedia:

     Haha nice. i hope you will like it. And if you do, then next mission I've got planned will be interesting too.
    I'm eager for the feedback.
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     Hi Edhriano, 
    Yeah I´'m doing good thank you. and you?
    Yes I'm having a blast! It also was long overdue to really get to sit down for it. In the meantime I'm in mission 4 highway to Hell (if I'm correct)
    And I can't help but LOVE the background music hahahahaha. When  heard I was like... this sound oddly familiar, and it was! Time Splitters first mission... XD Must've played that mission to death with my sister back in the day. Awesome touch, also for the mission itself.

    And no problem man. Keep up the good work!
     
     
    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale! 

    I would however mention a few things.

    During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was. 

    And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.

     

    Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.

    Ooh. And the music. I love the music, it really creates a strong atmosphere!

    I'm going to make some  food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     I can imagine! 
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hi everyone!

     

    Hereby I would like to announce mission 2, alpha version to be online for the Time Splitters Campaign.

    This mission wraps up the prologue.

     

    After approval, it can be found here: Mission 2.

    Also make sure you get the latest version of the Talon Mod, as this provides some important improvements for both campaign as well as regular play.

    For feedback: Please let me know what you think. This map will be my first macro-oriented map so any pointers to improve on the map will be helpful. Thank you.

     

    Hope you enjoy.

     

    [Edit]

    Currently working on a mission launcher. When I have it done I shall provide an update for all missions to work with the launcher.

    Posted in: Map Feedback
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Ah, a good and free weekend to get back to this. Much sc2 custom gaming to be done. Also, it just works inspiring. If days now could have 40 hours. I could get much time in on these. Luckily there's jay who leta us enjoy also.

    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Awesome!
    Today, I will release next map in alpha. Allow to get feedback in while in the meanfime I can create a launcher
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Thanks Edhriano.
     
    On that note, I'm about 99% with the second map. But before I upload the alpha version for testing, I like to solve one issue thats just annoying.
    See the attachment,.. How can I make it so that the outline highlight doesn't appear? I only pops up in this camera shot and I seem unable to undo this. I'm sure there's a trigger, camera setting or what have you that I just can't seem to find.
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Hi there Edhriano. Doing good here, you? I suppose I am now aren't I.   Sure, sound good!
    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Yes, I will also upload it here again soon for the campaign maps.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Hi Ver, yeah there was. However since I started the campaign I was playing some ideas for an introduction in one of the maps. Haven't however gotten around making the models though. But the Dragoon and the aircraft I do have plans for.
    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to DaveSpectre122:

     Haha, alright no worries. Maybe I can get the second map out in time so that that follows back to back. Progress isn't bad. Yesterday I tried a general playthrough for some alround difficulty settings. Most of the triggering is in place now. Also seeing if I need to do some added terraining. Because this one will be macro based map, I'm still looking for a good balance between open space and doodads.
    I did however have me quite some fun if I do say so myself. XD   I'll see if I can post some images again soon. [Edit: typing with phone is a hassle]
    Posted in: Map Feedback
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