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Talon Faction Mod

 

Talon Faction Mod is Live!

Search "Talon Faction Mod" on EU or NA Server. Enjoy!

 

Update notes

 

Updated 28-12-2018

  • Forgers Changes
    - Added the Carrier Capacity upgrade, allowing Carriers to build up to 10 Interceptors
    - Added Disruption Tethers upgrade, decreases prepare time for Starwing Disruption
    Field ability from 4 to 2 seconds.
    - Added the Hardened Shield upgrade, provides Royal Crusader in Bastion Mode
    with advanced shields which reduce all incoming attacks to 10 damage.
  • General Changes/Fixes
    - Updated mod on account of latest Blizzard patch and War Chest IV.

 

Updated 30-11-2018

  • First-Assault Armada Changes

    • Dominators no longer have the Disruption Field ability.
    • Dominator Quantum Reactor upgrade changed, now ground attacks ricochet twice.

    Biocrafters Changes

    • Lancers received the Slash ability, performing a melee attack of 40 damage.
    • Predator Crystalline Infusion change
      When a Predator is now mutated to a Tyrant it becomes a suicide unit dealing
      as much damage as it has life, killing everything in the vicinity.
    • Lancer Crystalline Infusion change
      When a Lancer is now mutated to a Crystalmancer it receives an ability to launch
      a crystal shard at an opponent dealing 100 damage and energy damage.
    • Golem Crystalline Infusion change
      When a Golem is now mutated to a Steel Golem it receives an ability to perform
      a healing strike. A target is attacked for 50 damage and all nearby friendly units
      are healed for 25 health.

    Forgers Changes

    • Added the Starwing for the Forgers
      Support aircraft capable of attacking ground targets. Can use Revelation,
      stun enemies in target area and use Harmonic Disruption which enables it to
      launch anti-air missiles for the cost of energy.
    • Dominators no longer have the Disruption Field ability.
    • Dominator Quantum Reactor upgrade changed, now ground attacks ricochet twice.

    Cyber Initiative Changes

    • Added the Pacifier for the cyber Initiative
      Utilitarian support caster. can deploy stasis wards and place cloaking fields.
    • Cyber Adepts no longer have the Psionic Transfer. Instead they have Psionic Shade
      whereby they summon a psionic projection that can move and attack and by individually
      commanded. The shade lasts for 6 seconds.
    • Silent must now have the Archives tech structure to be unlocked.
    • Added Null-Charged Claw Missile upgrade for the Silent, increasing damage against
      massive enemy targets. The Null-Charged Claw Missile can be upgraded from the Archives.
    • Enlightend Disruption Web ability upgrade moved to the Archives tech structure.
    • Shield Amplification upgrade no longer affects Adepts. Instead it affects Sentinels and
      Pacifiers.

    General changes

    • Updated all tooptips for the factions.

    UPDATED 29-09-2018

    • Changed Harbinger for First-Assault: Removed Feedback, added Psionic Discharge ability.
    • Changed Crusader for Biocrafters: Is now Proton Crusader, armed with powerful area damage weapon.
    • Changed Behemoth for Biocrafters: Weapon bonus damage now vs. armored, taking support role of original Crusader

    UPDATED 15-09-2018

    • Made several changes to the mod for support to the Time Splitters Campaign.
    • Uploaded mod to NA servers for online play.
    • Fixed an issue where playing with ZvP could result in a game crash.

 

This page contains all info regarding the Talon Faction Mod (Extension mod)  for Starcraft 2: Legacy Of The Void.

 

The Talon Faction Mod converts the Protoss race into the Talon.
Two modes of play are built into the mod:

1) Cosmetic Conversion of the Protoss multiplayer units, including a subset of the upgradeable skins (try them out to see which secrets Talon units may roam the battlefield).

2) Talon Faction Battle mode which allows the player to choose between 4 of the Talon branches: First-Assault Armada, the Forgers, the Cyber Initiative and the Biocrafters. Each Faction features a subset of the multiplayer technology tree and several unique units and structures and abiities/upgrades that ty into their branch.

 

The First-Assault Armada
This branch is closest to the multiplayer style of the Talon. The First-Assault Armada's key features are the psionically-attuned Harbinger and Archon units. Their forces consist of mainly all standard units with the exception of the capital class Supercarriers and Motherships.

 

The Forgers
Heralded as the keepers of the fleet and engineers of the Talon, the Forgers are known for their armored arsenal. The Forgers maintain the Supercarriers and Motherships as the Pinnacle of their fleet and added to that they have Advanced Paladin and the Royal-guard Crusader units to enforce their ground assault capabilities. The Forgers also prefer to use the Vaporizer siege unit over the Tiamath.

 

The Cyber Initiative
Known for their radical believe of advancement trough cybernetics the Cyber Initiative has upgraded nearly all of its forces to cybernetically enhanced warriors. Cyber Hunters and Cyber Adepts scare many of the other branches in close quarters combat. Reinforced by the most-feared Berserker Tiamath, upgraded Crusader and Vindicator drone-weapons their ground force is unmatched. because of their views however, their don't use Stargate based tech.

 

The Biocrafters
An offset of the First-assault Armada and known as radicals amongst them. The Biocrafters are obsessed with augmentation of the flesh and are happy to experiment with its forces to create super soldiers. During the last battle for government their adversaries were stunned by their latest creations: the Golem and Behemoth abominations. The Biocrafters also dismiss anything artificial and therefore don't use drone units. They also field only Scout aircrafts as air-support.

 

 

Screenshots of the project

 

 

 

 

 

 

 

 

 


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